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help bird of prey retrofit

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2012 in Klingon Discussion
hello I'm from the bird of prey guramba and retrofit (1600C), which is not better guramba is a ship of the line my experience with it is not very good in pvp kill me soi much tactical and seen the bird of prey in pvp and is very good I saver in relation to the guramba if not worth much or if another killing machine as guramba thanks and give me good advice: D sorry for the translation
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    now this :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    guramba is not so bad you just have to have good boff loadout.I followed the fed fleet escort guide but did single target abilities instead of aoe ones.But yea the bird of pray is awsome with battle cloak.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    i find the T5 BOP hard to play compared so ANY SHIP WITH MORE HP'S. i really do
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Garumba is great for STF's as well as for PVP. A Bird of Prey is going to be sub par for STF's but can be great in PVP. You can get a very good non C Store Bird of Prey.

    So buy the Garumba. Get the non C Store Bird of Prey. The B'rel Retrofit is not so much worth it for the meager abilities it brings to the fight. Yes I have flown all three.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Honestly, I love the B'Rel Retro. In Deadpool's career, I have flown the Raptors and other BoPs, but I have enjoyed the B'Rel Retro the most. Even before I got the ship, I was asking advise about which I should choose for endgame PvP, and was told by everyone that the Retro was "too squishy" and "too weak". Can I tank multiple highly experienced PvPers for extended periods of time? Nope, but I can handle my own at a Kerrat restart being the only Klink in about 5-6 Feds.

    I am glad that I didn't listen to the Retro-BoP naysayers, because with the right resists and the proper setup, you can make the ship an excellent damage dealer, while staying alive long enough to get the job done. If you are still uncertain, and want to see how I have my Retro set up, send tell ingame to Deadpool@dravenlee_obarr . I will be more than happy to link my build to you, tell you how I have my weapons and consoles set up and why.

    Remember: Being good at STO PvP is best summed up as this - it is 33% Gear, 33% Skill, and 33% love for your character & ship, and knowing what you can push out of them to make them work for you. (Yes I know that leaves 1% left....that is set aside for the gerbil powered engines... :D)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I disagree respectfully.
    I only pvp with my kdf eng and have done so thousands of times.
    With so many ways of getting around cloak the brell is a flying coffin.
    I bought it with money a long time ago and have tried to get it to work in elite pve dailies and come up snake eyes.
    Yes, it is sweet in kerrat. But not in any other situation.
    I can honestly say the same with the tac carrier but that was eventually fixed.
    But the brell is a death trap.
    Not enough dps and not enough hps. But it has a ebc. The ebc makes it a t5 ignoring the fact that it still doesn't have a lot of dps or hps. To me it it equivalent to flying a t3 ship with a good cloak; as soon as the cloak drops you are a t3 ship
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I have not had problems with my b'rel retro.

    It is a little squishy, but not exceedingly so. Spike damage is fine as well running 3 cannons and 2 turrets. The BR is a thinking man's ship. You have to pick your targets, use your EWAR, and gtfo after you strike. It's a slower playing pace, with frantic bouts in between. This works great in kerrat, but in the arenas you need to buddy up and deliver the finishing blow from the shadows.

    If you want a one-man pwn-all ship, the BR is not it. But if you want a more analytical, precision-type ship, this one is right up your alley.

    I use a commander tac, ltc science for EWAR and polarized hull, and then one eng for shield stuff, and one eng for hull in the lt spots as far as boffs go.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    My favorite ship is the B'rel retrofit. If you do the proper setup with Bridge Officers, use appropriate gear, and fly quick hit and runs, it works very well, and has a great survivability.

    However, if you like to slow down and not make pass runs at your target, or use a poor BO loadout, it won't work very well.

    The only reason I fly the B'rel vs the Hegh'ta is the better speed and maneuverability that the B'rel offers. Some may argue it isn't work the lower hull that the B'rel has, but I respectfully disagree.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Adyreon wrote:
    My favorite ship is the B'rel retrofit. If you do the proper setup with Bridge Officers, use appropriate gear, and fly quick hit and runs, it works very well, and has a great survivability.

    However, if you like to slow down and not make pass runs at your target, or use a poor BO loadout, it won't work very well.

    The only reason I fly the B'rel vs the Hegh'ta is the better speed and maneuverability that the B'rel offers. Some may argue it isn't work the lower hull that the B'rel has, but I respectfully disagree.

    This guy touches on what makes the B'rel work.

    It's not a ship for slogging it out toe to toe. Flying the B'rel retrofit is about speed, surprise, and violence of action. If it has come to the point where your hull points matter, you had better be breaking contact already, or you messed up. It's the fastest, most nimble ship with 4 frontal weapons. It's enhanced battle cloak is just situational gravy.

    Play to the BR's strengths, and it will serve you well. Try to make it do something it isn't designed for, and it will fail you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I've used my B'rel Retro for all sorts, PVP it can be great.

    As already stated PvP you need to pick and choose your targets.

    I've recently been trying out an all torp config in STFs with my guild mates, and it worked a lot better than I expected. A friend has been using an all energy weapon config and can strip shields very fast, I follow him and drop a HYT3 plasma, Tricobalt and Breen cluster (last one for over kill as I'm a sick puppy :P )

    We were all amazed at how much damage I can spike in 1 go with that config. Also have Bio-N to alt fire with my Tricobalt (30 sec global cooldown so 30 sec refire as opposed to 1 min for 1 device) and use plasma and breen on the rear as well. This is really good as you do not have to drop from cloak at all so never become a target, but it does rely on others taking shields down first.

    With the right skills, and concentration, you can do almost* anything in the B'rel Retro.

    * = Except tank of course ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    How much shield can you strip off with something like THY 3 Quantum torpedos? I would imagine following up something like that with a Bioneural might be enough for some targets.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I have not used my B'Rel retro in a while, but the major issues with it were its comparatively weak HP (compared to other General-level BoPs), the "fire-while-cloaked" just adding to the problem (as you now have no shields, either!)...have any of these issues been addressed? Like, at all? Since the B'Rel retro is practically the only B'Rel left in the game now (I think), I feel a tad nostalgic, lol...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Joshmaul wrote:
    I have not used my B'Rel retro in a while, but the major issues with it were its comparatively weak HP (compared to other General-level BoPs), the "fire-while-cloaked" just adding to the problem (as you now have no shields, either!)...have any of these issues been addressed? Like, at all? Since the B'Rel retro is practically the only B'Rel left in the game now (I think), I feel a tad nostalgic, lol...

    To overcome your fire-while -cloaked-no-shields issue use your shield buffs as soon as you decloak to raise them quickly and get those resists up. Using your Hull buffs to stay alive and resist after you re-claok.
    As a true Pop-in shoot BoP it is without peer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    jockey79 wrote: »
    I've used my B'rel Retro for all sorts, PVP it can be great.

    As already stated PvP you need to pick and choose your targets.

    I've recently been trying out an all torp config in STFs with my guild mates, and it worked a lot better than I expected. A friend has been using an all energy weapon config and can strip shields very fast, I follow him and drop a HYT3 plasma, Tricobalt and Breen cluster (last one for over kill as I'm a sick puppy :P )

    We were all amazed at how much damage I can spike in 1 go with that config. Also have Bio-N to alt fire with my Tricobalt (30 sec global cooldown so 30 sec refire as opposed to 1 min for 1 device) and use plasma and breen on the rear as well. This is really good as you do not have to drop from cloak at all so never become a target, but it does rely on others taking shields down first.

    With the right skills, and concentration, you can do almost* anything in the B'rel Retro.

    * = Except tank of course ;)

    Just want to pop in and say that this build is pure WIN.

    I used THY Quantums, followed by the Breen Cluster, followed by Bioneural (plus the Trico for reduced cooldown).

    The only thing I couldn't pop solo was one of those ugly tri-nacelled enterprise abominations flown by a good player.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    All Torp B'rels rock.
    I curently use a Scitoon with Bio-N, Chroniton, Quatum and RF Trans fore
    Breen and Plasma aft.
    I find it quite fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Kolbrand wrote:
    Just want to pop in and say that this build is pure WIN.

    I used THY Quantums, followed by the Breen Cluster, followed by Bioneural (plus the Trico for reduced cooldown).

    The only thing I couldn't pop solo was one of those ugly tri-nacelled enterprise abominations flown by a good player.

    Glad you like it :D

    Torp boats are not for everyone, but they are really good fun when you get the hang of them.

    Another thing I tried was using a single mine launcher on the rear with the Breen Cluster Torp, that was quite good as well, HYT3 Quant or Plasma + Breen + Tri (or Bio-N) on the way in and DPA mines + rear torp or Breen on the way out. Its just getting the hang of the timing if you using Breen front and rear.

    Edit;

    Also I have been messing about with the Aceton Assimilator and the turrets you can deploy, mixed with a mine launcher you can be a real pest between damage spikes.

    You can drop an Aceton module, a turret and mines under someone without that 3 second de-cloak, its not much damage but it really annoys people and from my testing seems to cause them to use up BFAW / CSV and the Torp spreads - thus setting off any global cool downs they have ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I still prefer the Hegh'ta over the retrofit B'rel (as far as PvE and PvP goes)

    Retrofit B'rel still has the problem of fully decloaking for 3 seconds instead of just "visually revealing where it is" when it fires. That's how the original prototype behaved in Star Trek VI and that's exactly how it should behave in game.

    When you see where it is, just scan for it and take it down as fast as it usually goes... which is pretty fast.

    I still play it... Just for fun. I'm not even expecting to perform with it but here's my setup (very crude)

    Weaponry:

    Fore: Quad and Dual Cannons (auto fire), 2x Plasma Torp Launcher (manual)
    Aft: 2x Plasma Mine Launcher (auto fire)

    Tachyon Deflector (preferably with Stealth bonuses)
    Combat Impulse Engine
    Reman Covarian Shield (purely for looks caus you really could go without one)

    Eng Consoles: 2x Aux Power, Aceton Assimilator
    Science Consoles: 3x Stealth
    Tactical Consoles: 3x Plasma Projectile Damage

    Suggested Powers:
    (Tactical)
    High Yield Torpedo (at least 2 for 15 sec cooldown)
    Torpedo Spread
    Mine Dispersal

    (Engineering)
    Engineering Team
    Emergency Power to Auxiliary

    (Science)
    Hazard Emitters
    Gravity Well

    Suggested Power Attribution:
    50 Weapons (you won't be using 'em much anyway)
    25 Shields (they're not on while you're cloaked)
    25 Engines (the engines don't really need more)
    100 Auxiliary (you need it for cloaking and science powers)

    Suggested tactics:

    Heavy Plasma Torpedoes: they're easy to counter so you need to be bold... launch 'em from about 3km of your target. It's 100% sure you'll get hit too... bad... but you're smart... you know when the damage is comming, they dont. Use Brace for Impact liberally ;) In case your own plasma procs on you, remove it fast with the Hazard Emitters

    Plasma Torpedo Spread: that's pretty much a guaranteed plasma proc on your designated target... the rest is collateral.

    Mines: pretty much fire and forget... you never decloak when they deploy so, no worries. Use a tactical officer's mine deployment powers when you're close to your target.

    Overall gameplay: Take your time, you're there to harass your target... leaving dozens of mines helps protect an objective in Capture scenarios. If you're in an arena, take advantage of the ongoing skirmish to pick a weak target and deliver the killing blow with a surprise torp attack.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Gunthaar wrote:
    I

    Weaponry:

    Fore: Quad and Dual Cannons (auto fire), 2x Plasma Torp Launcher (manual)
    Aft: 2x Plasma Mine Launcher (auto fire)

    Tachyon Deflector (preferably with Stealth bonuses)
    Combat Impulse Engine
    Reman Covarian Shield (purely for looks caus you really could go without one)

    Eng Consoles: 2x Aux Power, Aceton Assimilator
    Science Consoles: 3x Stealth
    Tactical Consoles: 3x Plasma Projectile Damage

    Suggested Powers:
    (Tactical)
    High Yield Torpedo (at least 2 for 15 sec cooldown)
    Torpedo Spread
    Mine Dispersal

    (Engineering)
    Engineering Team
    Emergency Power to Auxiliary

    (Science)
    Hazard Emitters
    Gravity Well

    Suggested Power Attribution:
    50 Weapons (you won't be using 'em much anyway)
    25 Shields (they're not on while you're cloaked)
    25 Engines (the engines don't really need more)
    100 Auxiliary (you need it for cloaking and science powers)

    Suggested tactics:

    Heavy Plasma Torpedoes: they're easy to counter so you need to be bold... launch 'em from about 3km of your target. It's 100% sure you'll get hit too... bad... but you're smart... you know when the damage is comming, they dont. Use Brace for Impact liberally ;) In case your own plasma procs on you, remove it fast with the Hazard Emitters

    Plasma Torpedo Spread: that's pretty much a guaranteed plasma proc on your designated target... the rest is collateral.

    Mines: pretty much fire and forget... you never decloak when they deploy so, no worries. Use a tactical officer's mine deployment powers when you're close to your target.

    Overall gameplay: Take your time, you're there to harass your target... leaving dozens of mines helps protect an objective in Capture scenarios. If you're in an arena, take advantage of the ongoing skirmish to pick a weak target and deliver the killing blow with a surprise torp attack.

    hmmm, im now playing something similar, but with an tactical officer with full weapons power.
    Fore: Dual heavy Cannons (auto fire) 3x, Quantum Torp Launcher (manual)
    With these and a little luck im able to strip shields and give him High yield torpedo, after second strike the opponent is dead..
    I go with disruptors now, working on polaron setup (nobody in PVP has shields against it.. just a try :) )

    now lvling a sci toon which also gets B'rel, planning on using him with Tykens Rift II or III and/ Tachyon Beam

    love being a glass cannon :D
    Aft: 2x Plasma Mine Launcher (auto fire)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Hmm what I'd like to know is is the B'rel refit a better BoP than the Hegh'Ta? By better I mean the more effective one at killing a single target in fewest possible pass with the least likely or fewer times of being killed in the shortest amount of time possible.

    There will be HeghTa refit in the future in c-store. But it will be a level 40 ship just like the HeghTa.

    Now does the B'rel refit deserve a distinction of being a Lt. General ship(lvl 50 ship) because if the B'rel refit isn't better than a Hegh'Ta then there should be no distinction needed for it to be a lvl 50 ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Statistically, the Hegh'ta has a very slight edge in survivability, while the B'rel has a slight edge in mobility. Which is better will mostly depend on your playstyle.

    Many will give the edge to the Hegh'ta, due to the higher hull rating. I will not. I find hull strength to be nearly irrelevant in discussing BoP tactics. For me, when you are flying a BoP, once your hull strength has become relevant to the outcome of the battle, you are already "playing from behind". The BoP is not meant to be a solo pwnmobile.

    Both the Hegh'ta and the B'rel have the forward weaponry to annihilate many opponents in a single run. At that, neither gets the edge. But if that run fails, your chances of taking down the target have more to do with your ability to break tractor (if applicable), gtfo, and set up for another pass rather than soak damage. Anyone can break tractor with the right Boffs, but when it comes to the gtfo portion, the B'rel has a slight speed/maneuverability edge. So my edge overall goes to the B'rel. Your mileage may vary, but I have yet to lose a BoP (of any type) in pvp since I stopped tanking, and started to focus on mobility.

    Also, the B'rel's cloak should work like the one in the movie. The 3 second window is weaksauce.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Kolbrand wrote:
    Statistically, the Hegh'ta has a very slight edge in survivability, while the B'rel has a slight edge in mobility. Which is better will mostly depend on your playstyle.

    Many will give the edge to the Hegh'ta, due to the higher hull rating. I will not. I find hull strength to be nearly irrelevant in discussing BoP tactics. For me, when you are flying a BoP, once your hull strength has become relevant to the outcome of the battle, you are already "playing from behind". The BoP is not meant to be a solo pwnmobile.

    Both the Hegh'ta and the B'rel have the forward weaponry to annihilate many opponents in a single run. At that, neither gets the edge. But if that run fails, your chances of taking down the target have more to do with your ability to break tractor (if applicable), gtfo, and set up for another pass rather than soak damage. Anyone can break tractor with the right Boffs, but when it comes to the gtfo portion, the B'rel has a slight speed/maneuverability edge. So my edge overall goes to the B'rel. Your mileage may vary, but I have yet to lose a BoP (of any type) in pvp since I stopped tanking, and started to focus on mobility.

    Also, the B'rel's cloak should work like the one in the movie. The 3 second window is weaksauce.

    Thank you Kolbrand your insight is priceless. Now I am a captain of the B'rel refit too. Cheers :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Quick semi-related question; does the B'Rel retrofit unlock costume parts for other BoP classes? I really just want the classic look tbh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    JCBeastie wrote: »
    Quick semi-related question; does the B'Rel retrofit unlock costume parts for other BoP classes? I really just want the classic look tbh.

    lol I never checked that. Probably I will and get back to you later :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    lol I never checked that. Probably I will and get back to you later :rolleyes:

    Cool, hope so!

    Hegh'ta that looks like a B'rel would be my happy place I think. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    JCBeastie wrote: »
    Cool, hope so!

    Hegh'ta that looks like a B'rel would be my happy place I think. :p

    The B'rel refit has either B'rel or Koloth as its costume. I do not know about Heghta costume but I'm sure Heghta doesn't have B'rel costume. :)
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