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TRIBBLE Maintenance and Release Notes - February 14, 2012

SystemSystem Member, NoReporting Posts: 178,019 Arc User
We will be bringing the Tribble server down for extended maintenance to apply a new update.
ST.17.20120210a.5


General:
  • The logout timer for being idle has been increased to 60 minutes.
  • The FX for the Fed Elite expose proc have been toned down.
  • NanoEnergy Cell crafting has been enabled for KDF.
    • This fix is retroactive: If you have already earned the accolade to unlock these, the recipes will appear.
      • You do not have to re-earn the accolade.
  • The water in Starfleet Academy has had splashiness added.

Duty Officers:
  • Fixed typo in DS9 special commodities referring to Gamma sector rather than Gamma Quadrant.
  • Adjusted DS9 special commodity assignment distribution to make fewer appear.
  • Made some Latinum assignments rarer.
  • Increased bias in star clusters significantly in favor of Colonial chain assignments.
  • Reduced Energy Credit cost for some overpriced assignments.
  • Fixed inconsistency between KDF and Fed Resettle Colonist numeric rewards.
  • Increased frequency of other species to appear as Refugees and Prisoners.
  • Establish Military Base assignment moved from Rare to Uncommon, with appropriate adjustment in rewards.
  • Increased frequency of assignments granting Klingon bridge officers.
  • Fixed Gather Information on Rival House assignments where second slot was not properly considering traits.
  • Increased proc chance of Diagnostic Engineer active roster abilities occuring.
  • Increased duration and effectiveness of Hazard Systems Engineer active roster ability.
  • Fixed Conn and Warp Theorist active roster duty officer powers; these should now work properly.
  • Maintenance Engineer now applies to Engineering Team, scales to an 8 sec reduction with a Purple duty officer, and also applies a buff to Starship Hull Repair when activated. Different versions will be added soon for Science Team and Tactical Team on different specializations.
  • Assignment Bribe Federation Transit Controller will now properly show up only in Federation territory.
  • Corrected text for KDF Saboteur Tier III Espionage accolade.
    • There are continuing reports of similar issues on the Federation side, but this is requiring some time to track down properly.
  • Increased critical chance for repeatable Support Colonial chain assignments.
    • This is intended to operate in tandem with the increase in rarity of these assignments.
  • Increased the Disable time when using the Magnometric Overload console.

Systems:
  • Feedback Pulse has been updated so the damage this power deals is now in-line with the original design.
  • Gravity Well updates:
    • The radius of this ability can now be improved by the player's Graviton Generators skill.
      • Because of this improvement, the base radius of each rank has been slightly decreased.
      • The max radius achieved through skill bonuses is still significantly higher than previously available.
  • NPC Cardassian ships now have spiral wave disruptors.
  • Photonic Displacement has been updated so it can be placed on any ship.
  • Plasma-disruptor hybrid heavy dual cannons and beam arrays have been updated.
    • The cannons now inflict disruptor damage.
    • The Cannons can now proc the disruptor debuff.
    • The beams can now proc the plasma debuff.
    • Adjusted the accuracy and damage bonus.
  • Updated space weapons to resolve issues with accuracy not correctly applying.
  • Improved the Bortas Cloaking Device.
  • Updated the tooltips for Reverse Shield Polarity to reflect correct durations.

UI:
  • Updated the skill point boost tooltip to indicate that it contributes towards Bridge Officer Skill Points at level cap.
  • Removed the white box icon that appeared in the rewards window when receiving a title.
  • The Duty Officer button will now stop flashing after you visit the Completed Assignments section, rather than after turning in completed assignments.
  • The new ship popup window has been updated to show the same stats that the Ship Store does.
  • Made some performance improvements to the space HUD.
  • Resolved an issue where STF events didn’t show on calendar for some players.
  • Double clicking a SP/CXP boost will now automatically use it.
  • Re-added right-click functionality to Duty Officer and Bridge Officer Commissions.
  • The Starfleet Rewards window has been updated to report correct skill point requirements.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The water in Starfleet Academy has had splashiness added.

    ^^^-- Nice :)

    What type of improvements were done to the bortas cloaking device specifically?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    does the extention of the idle also apply to foundry editing? historically this was 100% longer than in game idle out
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Still no fix for allowing Feds to buy Mark XI antiproton with dilithium? :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    So the feedback Puls is not the flavor of the month anymore after this update?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I thought the PVE que button was going to be moved back to being under the minimap. :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Hmm Dan comes back and these release notes seem to have gotten alot longer. ;)

    About the splash for sfa water, is there a sound effect with that?

    Oh and any chance the Q anniversary fountain animation for looking in the water can be added to the emotes list, i dunno but i think it would be hilarious using it in water enabled maps like sfa. :)

    Edit - Hmm no notice of removing the spam messages for the galors it seems?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012

    The radius of this ability can now be improved by the player's Graviton Generators skill.
    • Because of this improvement, the base radius of each rank has been slightly decreased.
    • The max radius achieved through skill bonuses is still significantly higher than previously available.

    Glad to see how quick this change went through ^_^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    SkeeterUK wrote: »
    Hmm Dan comes back and these release notes seem to have gotten alot longer. ;)

    Hes been back as EP for what a few days now? I doubt the notes longer have to do wih him
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Tuskin wrote:
    Hes been back as EP for what a few days now? I doubt the notes longer have to do wih him

    Maybe, maybe not. I know reports and release notes used to be longer like this when he used to be around before. And if you check the previous release notes for say the last week or so, they were much smaller. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    No DS9/Bajor visuals update yet?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Loving these changes...


    Any ETA on the improper disbanding of teams in STF's?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    SkeeterUK wrote: »
    Maybe, maybe not. I know reports and release notes used to be longer like this when he used to be around before. And if you check the previous release notes for say the last week or so, they were much smaller. ;)

    that just means there was less to fix or add, there were reports this big two weeks ago.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    thats cool that all the cardasian ships are getting the yellowish spiral wave disruptors. i'd like to see same for the plasma disrupters becoming the official romulan weapons, maybe with a slightly different hue to them as well
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Is there some reason why some Doff assignments give you an inventory item for the New Doff packs you've earned, and some don't? I've got a pile of unused packs, and I've also got a bunch of doff missions I can't currently turn in because allegedly I have no room in my inventory.

    I have plenty of room in my inventory, but I don't have any space for new duty officers on my crew. I'd like to find a way to resolve these missions and still get the crew I earned, in the inventory-icon form I can use later on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    finally, i can go have something to eat and not be logged out when i get back
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Still no fix for allowing Feds to buy Mark XI antiproton with dilithium? :(

    they are making a new a new store revamp lower prices

    it sucks big ttime but logisticaly they have to pull it to work on it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    [*]Resolved an issue where STF events didn’t show on calendar for some players.


    Thank you :)




    thank you on lowering FX on elite on FED side I will be starting back up on thursday
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    What about the FE? Are some of the really bad bugs getting fixed (especially the 'do the whole mission, get no credit, and have to do the whole mission again and *hope* it completes on the second play-through)?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Morgomir wrote: »
    No DS9/Bajor visuals update yet?

    DS9 updates are there not sure about Bajor, probably not yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    [*]Updated space weapons to resolve issues with accuracy not correctly applying.
    What exactly is this doing? What has not been working correctly so far?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I Checked, Bajor system has now 100% more Canon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Still no fix for the diplomacy duffs and no fix so science captains can once again train their bo's?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    • Gravity Well updates:
      • The radius of this ability can now be improved by the player's Graviton Generators skill.
        • Because of this improvement, the base radius of each rank has been slightly decreased.
        • The max radius achieved through skill bonuses is still significantly higher than previously available.

    Does this fix the issue where just one point in Starship Inertia Dampeners 100% negates the gravity well's pull?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    • The logout timer for being idle has been increased to 60 minutes.

    You guys are nuts right? You WANT more queues right?

    WHY WHY WHY do you keep making so silly decisions?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    anazonda wrote: »
    You guys are nuts right? You WANT more queues right?

    WHY WHY WHY do you keep making so silly decisions?

    I can't help but wonder the grief potential now in STFs or similar. Someone can die and step away from the computer or switch to another game up to 60 minutes now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    anazonda wrote: »
    You guys are nuts right? You WANT more queues right?

    WHY WHY WHY do you keep making so silly decisions?

    I'm also curious what the decision making process was behind that change.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    wrong thread
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I wonder if the starfleet academy commandant is gonna let that Andorian keep talking to himself?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Tuskin wrote:
    Hes been back as EP for what a few days now? I doubt the notes longer have to do wih him

    Dan the man is back and I missed this?? My goodness.. I must be have been stuck in a jeffries tube somewhere.. YAY!!!! :D
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