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Bortas turret build

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2014 in Klingon Discussion
I'm wondering if anyone tried a build that is focused on turrets, and if so could share the build and their experience with it. I'm mainly interested if it works in STFs.

Edit: I forgot to mention i'm a tactical.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Not sure a turret build would put out the DPS to kill anything before it finally wore you down. I used my Marauder's kit on my Bortas once, and it was kind of cool. 3 Plasma Single Cannons on the bow with a Photon Torp, and4 plasma turrets on the stern. Being that the Bortas isn't very maneuverable, it's best to park her a few clicks from the target, adjust shields to the bow and lay into whatever it is you're after.

    Have Duterium tanks and evasive maneuvers ready in case you need to evac or relocate in a hurry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    i HAVE HEARD OF OTHERS WHOM ENJOY THE cANNONS FORE AND TURRETS AFT BUILD. i HAVE EVEN BEEN CURIUOS OF IT MYSELF AND THOUGHT OF RUNNING MY SCIENCE TOON IN SUCH A FASHION.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Sprint01 wrote:
    Not sure a turret build would put out the DPS to kill anything before it finally wore you down. I used my Marauder's kit on my Bortas once, and it was kind of cool. 3 Plasma Single Cannons on the bow with a Photon Torp, and4 plasma turrets on the stern. Being that the Bortas isn't very maneuverable, it's best to park her a few clicks from the target, adjust shields to the bow and lay into whatever it is you're after.

    Have Duterium tanks and evasive maneuvers ready in case you need to evac or relocate in a hurry.

    This is an interesting suggestion, i will have to try it out. Thanks for the reply.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I was running around Ker'rat yesterday with this, and to my suprise, not only did things die, but it tanked well, and not just "for a tactical captain" well, but tanked well. Also, this was tried with Mk IX and X common turrets (as I was unwilling to spend without trying it out), I'd expect Mk XI or XII purps to be somewhat better.

    Lt Tactical: TT1, CRF1
    Uni - Lt cmdr Tactical: TT1, CRF1, APD2
    Eng Cmdr: EPTS1, RSP1, Aux2sif 2, Aceton 3 (would prefer DEM3)
    Ens Eng: EPTS1
    Lt Sci: ST1, HE2

    borg shields, console and deflector, HG shield.

    All turrets

    I'm not saying it killed anyone good (decent players were able to tank it, but not crack it either), but it did go through NPCs quite handily. TT1 and CRF1 could be kept up the majority of the time, and APD meant it was quite difficult to kill me, where the lowered resistance, the 8 turrets, and four weapons consoles meant I was hitting reasonably hard constantly. Against people, obviously spike > more DPS over time, however, NPCs can't handle it like people can.

    Also, being a Bortas you could comfortably "let" it get down to 20% hull, pop RSP and start shield tanking again and kick your damage up a lot with "Go down fighting".

    It started out as a cheesy "well, it might work" idea, but I got Alhena done faster in this than I do my Excelsior. 8 turrets and 4 weapon consoles aren't as much of a joke as you'd think with constant CRF and TT, and it hits hull harder too being "cannon" and not "beam. It's not that hard to tank the damage from this though, so I wouldn't bother using it on people except to troll less experienced players in Ker'rat with it. Also, with 8 weapons CRFing non-stop, crits and procs will be more frequent. I could see this being particularly nasty with Tetryon or phaser, the Tetryon glider on the omega set would also be handy with this, as would DEM 3. In an STF, you could through APD on whoever was drawing agro, and thus lower the resistance of priority targets even if you're not the one catching heat.

    Edit: The same setup would work with better cannons up front, although the bortas is so clumsy I'd probably not want to go higher than single cannons, the ammount of damage you'd gain with dc/dhc would likely be lost in manouvering time.

    Second edit: Also, CSV may be worth looking into as well as an alternative to CRF in STFs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I like this build and will experiment with it, probably with a few single cannons in front.
    Thanks for the detailed post.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012

    Second edit: Also, CSV may be worth looking into as well as an alternative to CRF in STFs.

    Looks fun and I will try it out.
    Though becareful with CSV in the STFs as it will strike the gates as much as the nanite transformers and may cuase issues with the optional.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Roach wrote: »
    i HAVE HEARD OF OTHERS WHOM ENJOY THE cANNONS FORE AND TURRETS AFT BUILD. i HAVE EVEN BEEN CURIUOS OF IT MYSELF AND THOUGHT OF RUNNING MY SCIENCE TOON IN SUCH A FASHION.

    Please stop yelling
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Please stop yelling

    I'm not. In fact during that whole post I never uttered a word. Typed a few but no noise was made.

    I was running around Ker'rat yesterday with this,

    Lt Tactical: TT1, CRF1
    Uni - Lt cmdr Tactical: TT1, CRF1, APD2
    Eng Cmdr: EPTS1, RSP1, Aux2sif 2, Aceton 3 (would prefer DEM3)
    Ens Eng: EPTS1
    Lt Sci: ST1, HE2

    I tried something similiar (i guess) with beam arrays

    Lt Tactical: BO1, BO2 or Bfaw1, Bfaw2
    Uni - Lt cmdr Engineer: EPTS1, EPTW2, DEM2
    Eng Cmdr: EPTS1, RSP1, A2S2, DEM3
    Ens Eng: EPTW1
    Lt Sci: PH1, HE2

    Tanky even without TT, though the damage can be good if timed right thanks to a cycling of EPTW.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Good call on the CSV r.e. the optionals, although CSV is in a limited arc I thought, or would that not apply with turrets? I will give it a try either way, if nothing else it ought to look cool. Since somebody on OPVP was kind enough to train one of my engineers in DEM3, I tweaked the commander engineer to be EPTS1, RSP1, DEM2, DEM3.

    I'll likely be A/B'ing this with my Vor'cha build to see which kicks out the most damage without being all banged up, I know an escort would be far superior for a team, but pugging you just cannot rely on heals coming your way, and wether you run off to heal, or get swatted and respawn, that's still time out from putting down DPS.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    i kinda like the idea - missing the spikes of damage, but constantly hitting the oponent 360° leaves a penetrating picture on my mind, maybe just because i watched the final tng episode (look at the neghvars there, firing turrets at the lil eyeballsciship till the galaxy X comes in), but it sounds fun tho.

    i already thought about the singlecannon builds floating around here, but all turrets makes me even more curious.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    A Bortas build with turrets would be very viable as a support/healer. You would use turrets for their high proc rate so phasers/disruptor and tet/pol to a lesser degree. You will not be a DPS giant but your main role should be as a healer. I would also through in a few P2W consoles in the tac slots and call it a day.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Thanks for all the suggestions guys will try out what i can, gear is expensive or time-consuming to get.

    On the other hand i heard there is a bug with the new ships (Odussey and Bortas) that's causing them to only be able to fire 6 turrets at the same time, i'm wondering if you guys have any experience with that? Or is it even a bug or a game limitation?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    AAAIIKAAA wrote: »
    Thanks for all the suggestions guys will try out what i can, gear is expensive or time-consuming to get.

    On the other hand i heard there is a bug with the new ships (Odussey and Bortas) that's causing them to only be able to fire 6 turrets at the same time, i'm wondering if you guys have any experience with that? Or is it even a bug or a game limitation?

    I could not say, as I have only used my Bortie as a beam boat.
    I did read that putting the weapons on autofire and not spamming the fire command on top of that will correct the issue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Roach wrote: »
    I could not say, as I have only used my Bortie as a beam boat.
    I did read that putting the weapons on autofire and not spamming the fire command on top of that will correct the issue.

    For the STF's I use 4x DHC and 4xTurrets, it works okay (for STF's), pull the parking brake and wail on whatever comes out of the gates. I wouldnt want to use it in PVP that way though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    whamhammer wrote: »
    For the STF's I use 4x DHC and 4xTurrets, it works okay (for STF's), pull the parking brake and wail on whatever comes out of the gates. I wouldnt want to use it in PVP that way though.

    I use basically the same arrangement with the only difference being I slipped in a photn trop up front and have a dual beam as well. I will probably swap it out for a DHC sometime when I get around to it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I use basically the same arrangement with the only difference being I slipped in a photn trop up front and have a dual beam as well. I will probably swap it out for a DHC sometime when I get around to it.

    (2) beam arrays + (2) cannons front
    (2) beam arrays + (2) turrets rear

    seems to be the average thinking of efficiency.
    Thoughts?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Roach wrote: »
    (2) beam arrays + (2) cannons front
    (2) beam arrays + (2) turrets rear

    seems to be the average thinking of efficiency.
    Thoughts?

    Probably one of the best setups for that ship in PvP, I guess you could park it for a broadside in an STF.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    whamhammer wrote: »
    Probably one of the best setups for that ship in PvP, I guess you could park it for a broadside in an STF.

    Not perfectly broadside as the 180 degree of the single cannons is over lapped slightly by the 270 degree firing arc of teh beam arrays, so you kinda broadside with your nose at an angle to the target.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Roach wrote: »
    Not perfectly broadside as the 180 degree of the single cannons is over lapped slightly by the 270 degree firing arc of teh beam arrays, so you kinda broadside with your nose at an angle to the target.

    Thats what I usually do when I use my Gal-X. It works okay for STF's, as long as you don't draw too much agro from the big guys.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I have been using my Sci in a Bortie as well, though its more difficult than a tactical toon.
    I use (1) DBB, (2) single cannons, (1) beam array - fore and (2) beam arrays + (2) turrets - aft.
    Sometimes I will swap a turret for a Chroniton mine to use with VTR.
    TT1 CSV1 BFAW3
    TT1 APB1
    ET1 A2S1 EPTS1 ACF 3 (would rather have ET1 DEM1 EPTS3 A2S3)
    EPTS1
    HE1 FBP1
    All Aegis + Borg console.
    It works ok in Ker'rat but definately lacks the punch that a tactical can bring.

    I was thinking of going more sci oriented and try a;
    PH1 HE2 TSS3
    BFAW1 CSV1
    EPTW1 ET2 EPTS3 A2S3
    EPTS1
    TB1 FBP1
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Roach wrote: »
    I have been using my Sci in a Bortie as well, though its more difficult than a tactical toon.
    I use (1) DBB, (2) single cannons, (1) beam array - fore and (2) beam arrays + (2) turrets - aft.
    Sometimes I will swap a turret for a Chroniton mine to use with VTR.
    TT1 CSV1 BFAW3
    TT1 APB1
    ET1 A2S1 EPTS1 ACF 3 (would rather have ET1 DEM1 EPTS3 A2S3)
    EPTS1
    HE1 FBP1
    All Aegis + Borg console.
    It works ok in Ker'rat but definately lacks the punch that a tactical can bring.

    I was thinking of going more sci oriented and try a;
    PH1 HE2 TSS3
    BFAW1 CSV1
    EPTW1 ET2 EPTS3 A2S3
    EPTS1
    TB1 FBP1

    Are you running a tac captain, sci or eng? ... I ask because my eng captain definitely lacks the punch of my tac in this bird.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Are you running a tac captain, sci or eng? ... I ask because my eng captain definitely lacks the punch of my tac in this bird.

    I've found my engineer to be just as good as the tactical. I don't use any turrets though on the eng and tact setups i use 2DBB's and 6 single beam arrays with damage resistance debuffs like beta and delta to make up for that. Beta for the engineer and delta to do the same but give that extra defense it needs. I was gonna leave the sci alone to the vo'quv but I did have an idea that probally will go no where but fail but involved transphasic torpedos, feedback pulse, and tractor repulsors. It will most likely never work but then again theres always a chance someone could modify it to actually make it work. Not sure off hand how quickly you can cycle through 2 or more copies of feedback pulse but it could possibly help make up or work with torpedos assuming it can be turned well enough to work. I wanted to try aux to dampners 3 but i do not know if it exists or how i would ever get it if it does to make it viable. If it could work I'd armor up the engineering section to turn it into a fake voyager from their series finale which was where I was thinking the idea up from.

    (Edit) I tried it out but its more of something as a support setup, the turning is just like any torpedo a problematic issue. With its offensive power though its pretty much like a normal quantum setup except with transphasic penetration along with the feedback pulse its decent damage... (Thats if you can keep the target to the front or rear of you which subspace jumper helps a lil bit with that and warp plasma/theta vent). As far as defense setup i used with EPS1 and 3, sci team 1, sif 1, and HE1 and 2 seemed to work out fine. If it could turn a little bit better it would open up more room for something like this but odds are we won't see anything besides the severly limited builds we already have for it.

    In all its a good healer mode, possibly run it as a healer and put 2 chroniton mine launchers on the back to assist with the plasma/radiation as a probe/nanite stopper and use the subspace console to turn around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zeuxidemus wrote:
    I've found my engineer to be just as good as the tactical.

    Oh, don't get me wrong ... Not talking about a turret build, just feels like my Tac has the edge in one-on-one combat with the engineer in his same build circling and merely holding his own a lot more.

    Reworking the build and tactics to push him over that dps edge.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Are you running a tac captain, sci or eng? ... I ask because my eng captain definitely lacks the punch of my tac in this bird.

    My SciGuy, who can last in combat but lacks the punch that tactical brings.
    TT1 CSV1 BFAW3
    TT1 APB1
    ET1 A2S1 EPTS1 ACF 3 (would rather have ET1 DEM1 EPTS3 A2S3)
    EPTS1
    HE1 FBP1
    All Aegis + Borg console

    My TacGuy, who can bring a better punch but lacks in the survival.
    EPTW1 DEM1 EPTS3
    BFAW1 CRF1
    ET1 A2S1 EPTS3 DEM3
    EPTW1
    HE1 TSS2

    That feeling of "lack of defense and firepower" will only expand as the Feds new carrier gets Broad side mounted weapons allowing them to fedball without trying and shoot 360 degrees around thier balls without hardly moving. Thats a disapointment in Dev lack of diversity for another day and I do not wsih to get into how most of our ships are just cheap clones of existing fed vessels, lacking in KDF uniqness.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Roach wrote: »
    My SciGuy, who can last in combat but lacks the punch that tactical brings.
    TT1 CSV1 BFAW3
    TT1 APB1
    ET1 A2S1 EPTS1 ACF 3 (would rather have ET1 DEM1 EPTS3 A2S3)
    EPTS1
    HE1 FBP1
    All Aegis + Borg console

    My TacGuy, who can bring a better punch but lacks in the survival.
    EPTW1 DEM1 EPTS3
    BFAW1 CRF1
    ET1 A2S1 EPTS3 DEM3
    EPTW1
    HE1 TSS2

    That feeling of "lack of defense and firepower" will only expand as the Feds new carrier gets Broad side mounted weapons allowing them to fedball without trying and shoot 360 degrees around thier balls without hardly moving. Thats a disapointment in Dev lack of diversity for another day and I do not wsih to get into how most of our ships are just cheap clones of existing fed vessels, lacking in KDF uniqness.

    Took my Engineer's bird to complete cannon loadout while working the turning through throttle control and evasive. So far ... She is even doing well in STF Elites. ... and surprised a Feddie escort and cruiser that thought they could tag team me in Ker'ret yesterday.

    They started it ... but revenge was mine ... in more ways than one.

    Will post my build later after work is done and will likely start a new bortaS build thread since we are steering away from turret builds. :D

    Regarding the Fed carrier and broadside weapons ... I have a feeling it will not be as glorious for them as they think. Betting fixed weapons that they will not be able to change ... either that or they will not have fore and aft but port and starboard.

    In which case ... We still slap em from the blind spots.

    Remember also that it will be a "flight deck" carrier which also means less hull ... better turn rate but less hull.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Regarding the Fed carrier and broadside weapons ... I have a feeling it will not be as glorious for them as they think. Betting fixed weapons that they will not be able to change ... either that or they will not have fore and aft but port and starboard.

    In which case ... We still slap em from the blind spots.

    Remember also that it will be a "flight deck" carrier which also means less hull ... better turn rate but less hull.

    meh. I'm merely tired of the whole debacle of getting fed hand-me-down ideas and having to listen to the forums erupt over it as if a clone of a fed ship with some KDF standard "bells and whistles" makes that much of a difference to push us into OPland, while the idea of side firing weapons and a destroyer class for teh feds makes perfect sense for a faction of suppossed diplomancy first then defense as needed mindset and ideology.

    Don't get me wrong. The special consoles are nice (if not broken) but even if they worked exactly as intended and had no over-the-top performance the feds would still cry foul becuase they would be deemed to good for combat and that is an unfairness to the feds.
    As if the KDF is a diplomatic faction and we have no need for tactical and effective weapons of war so we must be expected to cater to the feds definition of whats right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I will state that I may go P2W console and use the following idea with my Sciguy;

    PH1 HE2 TSS3 (or PH1 TSS2 PSW1)
    TT1 CSV1
    ET1 RSP1 (or DEM1) EXTS2 A2S3
    EPTS1
    TB1 FBP1 (or SS1 or TSS2)

    Aegis gear
    (1) armor, (1) Nuetronium, (1) Borg console
    All phaser turrets for the proc
    Isometric Generator for the Chain-effect
    Plasmodic leach
    (3) Phaser relays

    run high weapons and high shields and just heal other klinks and annoy the feds with sci-spam.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I've never run a turret boat but I'd think Tetryon Glider (2 piece Omega set) would be a no brainer. Who doesn't like free damage?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    RedRicky wrote: »
    I've never run a turret boat but I'd think Tetryon Glider (2 piece Omega set) would be a no brainer. Who doesn't like free damage?

    lol- those its being applied to?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Disagree with most thoughts on the Bortas and cannons. Load 7 Hybrid Breams and a torp of your choice. If you can, add Plasmonic Leech console to you build. On cure, i circle the probe areas at 2.5 and light the whole thing up with Fire at Will II and III.

    Depending on the map, my Bortas averages anywhere between 6k DPS to 9k DPS according the CombatLogParser.

    Has yet to die in PvP with the ship also.

    This is anything but a sucky ship. I look forward to the +1 version of it.
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