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There are Too Many Items/Not Enough Storage.

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The long and short of this is simple: Storage/Cargo on ships needs to be enabled to allow off-load AND the ability to build out function to allow sell-off of junk that's no longer needed. I know, that game in a "Galaxy far, far away" has this built in from day 1, and trust me, it works to keep your inventory down to a bare minimum. The ST canon has all this future "transporter buffer" technology, which was introduced in ST:EF years ago. Why hasnt the devs looked at enabling this for storage off-load. Instead of playing the "cryptic money game", why not throw a bone to the gamers guys??

    you need to think like a ferengi....wheres the profit in this for cryptic, if there isnt any, then your kinda SOL because as one of the devs made clear to me, no profit in it for cryptic=aint gonna happen no matter how much we want it.

    so, figure out a way cryptic could make money off this AND keep the effort needed by devs to a bare minimum, and you got a winner, otherwise.....maby you could get enough people to donate so you could put up a bounty for cryptic to add a feature so they could make direct profit off adding a feature people want.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Let's say, for argument's sake, that they include either the "pattern buffer" (bag) to be held on person or "cargo bay" (storage on ships).

    Pattern Buffer (bags) - Make these craftable and the schematics purchased from the C-store. Easiest way to give the players what they need and have PWE still make money from it.

    DCargo bay (ship storgae) - Tghe easiest way to make this work is to have a special "bag" that goes in a ship's item slot. However, this would be abused. I know I would insist upon having "Cargo bays" loaded in all of the available item slots on each ship, potentially increasing my storage to exceptinally large unless...

    You offer specialized "bags". Two examples that come to mind are one for the crafting components that you pull from anomalies (to include Trace particles) and one that just holds commodities (to include Contraband). Make either of these a 36-50 slotter that can ONLY hold those items, and make it so you can only have one of those in use per character.

    Lastly, make the schematics only available for purchase via the C-store. Say, 100-200 for each schematic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I hope the Devs pay attention to this thread, theres some great ideas going on here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    It would help if Stacking could be more that 250 more like 999 or 1000. that would help out a lot. Especially on commodities and Craft Materials. I see no reason to limit this to such a low stack. LOL even the Locked boxes are only 10 per Stack that is just silly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I do want to add this I think it would be only right for the new F2P players get free INV Slots at least at Capetian's lvl and VA. Kinda bad they don't get any.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I hope the Devs pay attention to this thread, theres some great ideas going on here.
    I agree!

    My biggest, most preferred idea would be for additional Bank Tabs, similar to Fleet Banks, but available to individual Players. Ideally purchaseable with in-game currency, I would likely cough up some C-Points if I had to. Tabs would enable not only more space, but help me with organization.

    Other ideas I like:
    Getting some kind of "Bag of Holding" item (call it a Cargo Hold, Transporter Buffer, etc.) that sits in my Inventory or Bank and can be opened to store additional items. Sort of a bank within a bank.

    For tribbles, I'd like to re-vitalize the Tribble Terranium idea (alas the pic in that old link is broken). I remember at the time that even dstahl commented on it. I really would love something like this. I enjoy tribble breeding, but hate keeping my tribbles in the mail (where most of them are now). Having this in my Ship Interior's Science Lab would add needed functionality.

    Speaking of, another idea I have for more storage is an actual cargo hold. How about they make a room on our ship's map that is a Cargo Hold. Only accessable from within our ship, we can go there, double-click on a box and there's a few cells worth of storage. I think this would be great for storing old "memento" items and what not, or even alternate gear, commodities, data samples, etc.

    Increasing cell capacity for things like commodities, data samples, schematics, prototypes, EDCs, batteries, hypos, etc. would be great. In other words 500 or 1000 samples per cell, instead of 250. Similarly, letting us stack like-items. If I have six Phaser Beam Array Mk XI [Acc][CrtH][Dmg] weapons, they should only take up one slot while in storage.

    And from another thread, turning unlocked pets into a UI power/command (I picture it like an emote list) instead of items that require storage, would also help.

    Oh, and Organization features would be great! I wish my Bank/Inventory had an "Alphabatize" button.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Judging by this thread, there are several ways to implement something like this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    My inventory of personal bound items is bursting at the seams. Fleet bank style expansion tabs would be a nearly instant purchase.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I also endorse the ideas in this thread. Maybe it will at least catch Branflakes attention?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Judging by this thread, there are several ways to implement something like this.
    Aye. I know Cryptic is always understaffed and overworked, but I should like to think this could squeeze into their plans somewhere.
    DKeith2011 wrote:
    My inventory of personal bound items is bursting at the seams. Fleet bank style expansion tabs would be a nearly instant purchase.
    Considering after this most recent FE Series we now have two more bound sets to store (1x Space, 1x Ground) and the Shard item. I agree, Expansion Tabs would be an immediate purchase for me.
    I also endorse the ideas in this thread. Maybe it will at least catch Branflakes attention?
    That would be grand to get added to his list of Feedback.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    They just keep adding more and more stuations where different equipment is needed. So we have to carry much more our stuff with us...
    On the other hand they keep adding more and more important equipment that also fills our storage room, too. The purpose of all this is, that we should buy more storage room = more CP = more money for Cryptic.

    I have come to a point where i use some characters soley as storage room. I would appreciate it if we could get something like a cargo bay for commodities and data samples.


    Live long and prosper.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Average storage space for players in a mmo = 240 (multiple 40 slot bags) and four times that for their bank.

    STO is a joke when it comes to storage space, even after purchasing expansion slots. To make matters even worse, the expansion slots are only for that character... And people think the drop boxes were a scam heh.


    Dear Devs, It is a freakin star ship. Inventory space should be one of the last things players should have to be concerned about.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    while i agree with the idea of more space, lets take a look at some "realities" :) of the situation...

    cargo bay - needed and every ship shold have one since the series ships have them.

    personal bank space - im for a limit here. until such a time that fleet HQs are created or personal housing is adopted.

    the bag of holding idea is a no go for me. that is reserved for D&D alone type games where magic is the concept and not technology being able to cram 500 items (engines?, deflector?, etc...) withiin a small "bag" or bank within a bank.

    the cargo bay idea is the best thus far since your ship is always where you are or at least in orbit.

    some other ideas are very well presented and i could adapt to them, but some just scream "no way" to me for a more realistic feel where one has to decide what you keep or get rid of.

    (yes its a game, but some connection to reality is needed at times)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This is starting to remind me of Diablo 2, where people were shoving items inside their Horadirc Cube INSIDE their bank, as well as using their escorts/buddies to act as storage, even when they're killed off....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I picked up STO after playing Champions Online (figured I liked one Cryptic game), and was surprised by the storage limitations, the bank in particular. In CO you make one purchase and it doubles your good-sized large bank space. Same purchase price in STO and you only get another 12 slots? What seemed like the best single buy in CO is a rip-off in STO, and from the same company that just feels odd. I just expected consistency within the same company.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I'd be up for honestly removing the personal bank and just combine it with player inventory as a sort of 'cargo bay'. I'd even go so far as to have tabbed sections of the player inventory for easier arrangement of stored items.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    ReginaMala wrote: »
    I picked up STO after playing Champions Online (figured I liked one Cryptic game), and was surprised by the storage limitations, the bank in particular. In CO you make one purchase and it doubles your good-sized large bank space. Same purchase price in STO and you only get another 12 slots? What seemed like the best single buy in CO is a rip-off in STO, and from the same company that just feels odd. I just expected consistency within the same company.

    Yep, I agree. I've got CO here too, and it's weird that you can get a new -bank tab- there but only a single row of slots here. Then again, maybe it's not good to use that as an argument -- they'll probably just nerf storage in CO. <sighs> FWIW, CO has separate pet storage too. (Action figures.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    what did i like to see new bank vault system.

    Crafter storage for those "multi-scan" items in new bank tab as "Material Storage"

    then #2 bank tab for ship upgrades storage
    #3 for personal and crew upgrades storage
    #4 for food, protected from tribbles.
    #5 for commodities and miscellanious items (giftboxes)

    also one more for the ships, would be nice if they include "Drydock storage" for mothballed ships in hanger bay for future upgrading/retrofit projects on older ships, it a pain to run back and forth to shipyard npc and run back to bank to switching the refits.

    um, make #6 for the pets, sorry.

    also i like cargo bay, sound good idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    AshenTech wrote:
    you need to think like a ferengi....wheres the profit in this for cryptic, if there isnt any, then your kinda SOL because as one of the devs made clear to me, no profit in it for cryptic=aint gonna happen no matter how much we want it.

    so, figure out a way cryptic could make money off this AND keep the effort needed by devs to a bare minimum, and you got a winner, otherwise.....maby you could get enough people to donate so you could put up a bounty for cryptic to add a feature so they could make direct profit off adding a feature people want.
    In the big picture, though, too many impediments will actually cost profit. So the question comes down to profit ratio over time. How much profit versus how much development cost -- over time. There is competition in the MMO market.

    I was close to quitting over the Cardassian Lock Box spam, but I decided against it. Impediments can be both profitable and unprofitable -- depending upon the individual player's taste. It's difficult to know how things will turn out over the long run. Hindsight bias makes people think decisions are easier to make than they are.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    The problem only grows:
    Understandably there are new sets, new batteries/consumables, and other new gear. Bemusedly there are now even more currency/commodities in the form of Lobi Crystals and Reman Datalogs that we're now supposed to keep stored.

    Some suggestion resolutions:
    Increase Storage.
    This can be done a number of ways:
    • Give everyone (or at least Gold Members) a free increase in Inventory/Bank space.
    • Allow the purchase of Bank Tabs (like Fleet Banks).
    • Remove/increase the limit on the amount of Storage we can purchase from the C-Store.
    • Create "Cargo Holds" (or other "Bags of Holding"). These could just be special inventory spaces accessible only from certain locations (perhaps in our Ship Interior or on a "Storage" Planet/Starbase). And/or they could be just boxes we carry around (in our normal Bank/Inventory) that open into a set of expandable/collapsable cells (effectively allowing 1x normal cell to hold, for example, 10x different items/stacks).
    • Created Dedicated Holds: Special "banks" for Data Samples only, Commodities only, etc.
    Reduce the Clutter.
    So many "things" take up cells that really shouldn't, or could reasonably be changed to reduce their impact:
    • Spendables like EDC, Lobi Crystals, and other "Currencies" should be turned into cell-free numerics (like EC, GPL, and Dilithium).
    • Many have suggested things like Commodities and Crafting Materials could also be turned into numerics.
    • Make Pets and GPL Hologram Devices UI-accessable. Something like an Emote or Transwarp menu. Functionally this would be as Champions Online handles Action Figures (they are an "item" only until unlocked, then they no longer need to be "carried" and become accessed directly via a UI menu).
    • Increase Existing Stack Limits of Food, Consumables (hypos, batteries, deuterium surplus, etc.), Commodities, Crafting Goods, etc.
    • Allow Like-Item Stacking of Weapons and other Gear. Example: If I have three Antiproton Beam Array Mk XII [Acc][CrtH][Borg] weapons I can stack them so they take up only one cell (instead of three).

    Anyway, as I've said, the problem increases and is reaching (du-duhhhhh!!) critical mass. No official word on what's to be done or expected of us, or even if this issue is on Cryptic's radar. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    it was posted somewhere in here, but im too tired to 'quote' it...

    i would love the 'TAB' idea....

    it would give cryptic something (else) to sell.. and we could then 'add' more 'banks' to our existing account...
    sections for craft materials, ship equip., ground equip, etc, etc....
    basically just like a fleet bank... just 'purchase' more tabs, you get more spots.. and then repeat...

    i dont see this to be that much of a problem as far as back-end... they already do this for the 'fleet' banks....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I understand we're supposed to be getting an "account bank" sometime between now and Season 6 (I believe mentioned by dstahl, I'll try to find the quote). That should help some. Though I fear it's going to be very tiny and/or cost lots of CP to expand it. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    now you have to BUY expansions for CP to store your bloated uniques and crafting supplies, I wonder if it was planned?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Snooshie wrote: »
    now you have to BUY expansions for CP to store your bloated uniques and crafting supplies, I wonder if it was planned?
    I am certain of it.

    Considering the game's gone F2P, I really wouldn't mind them trying to "profit" off of it, if they allowed for enough space! Which they do not. I've purchased all I can and am "running out of storage."

    :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    They plained it that way noob. F2P are even screwed over even more..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    they need few new tab panels for crafting, ship upgrades, ground away team upgrades, and "pets" for bank vault.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Sleeves wrote:
    They plained it that way noob. F2P are even screwed over even more..

    Do what everybody else does.. it works great!

    Mail yourself stacks of items and just leave em in the mailbox. I've managed to stuff crafting mats and about ~30 colonists in that thing, can't imagine how the post office feels about putting any more in there...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    In the future storage is limited :rolleyes:

    I think its just horrible marketing.If someone wants to collect (that means buy with cp =real world money) all pets will have to store those pets in ....?
    If you don't have a place where to put the s*** you bought you will probably stop buying them.At least people exploit this by creating fleets.

    Fibertek wrote: »
    Do what everybody else does.. it works great!

    Mail yourself stacks of items and just leave em in the mailbox. I've managed to stuff crafting mats and about ~30 colonists in that thing, can't imagine how the post office feels about putting any more in there...

    So its easier to use the mail than have more bank slots?
    I like to trade alot and have @100 emails alsmots all the time.I guess its a good place to store items between spam emails.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    They reduced the stack sizes of items BEFORE they put the inventory and bank slots for sale on the C-store. Becareful of wishing for more slots, i wouldnt be suprised if there was some schrewd manouvering by cryptic to further reduce the stack limit before placing MORE for sale.

    Smart business move..............(or at least so the fanboi's tell me)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Well, you can start cleaning up by sending all your unopened lockboxes to BranFlakes perhaps? ;)
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