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Tactical Build for Bortas-Class Dreadnought

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2012 in Klingon Discussion
Here's my build...

Tactical Lt.Cmdr. : Tactical Team 1, Beam Overload 2, Cannon Rapid Fire 2
Tactical Lt. : Target Shield Subsystems 1, Torpedo High Yield 2
Engineer Cmdr. : unmodified Unique Borg Officer.
Engineer Ensign : Emergency Power to Weapons 1
Science Lt. : Polarize Hull 1, Hazard Emitters 2

Fore Arc: 2 Beams, 1 Dual Heavy Cannon, 1 Torpedo
Aft Arc: 2 Beams, 1 Turret, 1 Torpedo

Current Consoles:
Engineering: none
Science: +35% Shield Capacity
Tactical: +26% Energy Weapon Type x3, +26% Torpedo Type

2 Questions...

1- How would you improve that build ?
2- Am I the only guy thinking "Battlecruiser operationnal" everytime I deploy this badboy ?
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Tactical Lt.Cmdr. : Tactical Team 1, CRF1, BO3
    Tactical Lt. : Target Shield Subsystems 1, Torpedo High Yield 2
    Engineer Cmdr. : unmodified Unique Borg Officer.
    Engineer Ensign : Emergency Power to Weapons 1
    Science Lt. : Polarize Hull 1, Hazard Emitters 2

    Fore Arc: 2 Beams, 1 Dual Heavy Cannon, 1 Torpedo
    Aft Arc: 2 Beams, 1 Turret, 1 Torpedo

    Current Consoles:
    Engineering: Nuetronium Alloy, Borg Console, EPS, EPS
    Science: +35% Shield Capacity
    Tactical: +26% Energy Weapon Type x3, +26% Torpedo Type

    With only 1 DHC and 1 turret, why have CRF2? The Turret will be easy to keep on target but that DHC will be only effective when traveling almost straight a a target.
    As a side note, you may wish to trade out BTsS1 for Beam target Auxillary 1 instead. Can't heal if you have no Aux to help some of your heals.

    For lack of abetter route go, I made mine a beam boat for Plinkering in Ker'rat

    Commander: ET1 A2S1 EPTS3 DEM3
    LTC: EPTW1 DEM1 EPTS3
    Ensign: EPTW1
    LT: TT1 BO2
    LT: PH1 HE2

    3 EPS , 1 Borg, 1 Neutronium
    SHield Generator
    (4) Disruptor tac consoles
    (2) Borg set
    (2) Aegis set

    on the event I want to plinker harder at a slight loss to healing
    Commander: ET1 EPTS2 EPTS3 A2S3
    LTC: TT1 ApB1 BO3
    Ensign: EPTW1
    LT: BO1 ApB1
    LT: PH1 HE2
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Roach wrote: »
    Tactical Lt.Cmdr. : Tactical Team 1, CRF1, BO3
    Tactical Lt. : Target Shield Subsystems 1, Torpedo High Yield 2
    Engineer Cmdr. : unmodified Unique Borg Officer.
    Engineer Ensign : Emergency Power to Weapons 1
    Science Lt. : Polarize Hull 1, Hazard Emitters 2

    Fore Arc: 2 Beams, 1 Dual Heavy Cannon, 1 Torpedo
    Aft Arc: 2 Beams, 1 Turret, 1 Torpedo

    Current Consoles:
    Engineering: Nuetronium Alloy, Borg Console, EPS, EPS
    Science: +35% Shield Capacity
    Tactical: +26% Energy Weapon Type x3, +26% Torpedo Type

    With only 1 DHC and 1 turret, why have CRF2? The Turret will be easy to keep on target but that DHC will be only effective when traveling almost straight a a target.
    As a side note, you may wish to trade out BTsS1 for Beam target Auxillary 1 instead. Can't heal if you have no Aux to help some of your heals.

    For lack of abetter route go, I made mine a beam boat for Plinkering in Ker'rat

    Commander: ET1 A2S1 EPTS3 DEM3
    LTC: EPTW1 DEM1 EPTS3
    Ensign: EPTW1
    LT: TT1 BO2
    LT: PH1 HE2

    3 EPS , 1 Borg, 1 Neutronium
    SHield Generator
    (4) Disruptor tac consoles
    (2) Borg set
    (2) Aegis set

    on the event I want to plinker harder at a slight loss to healing
    Commander: ET1 EPTS2 EPTS3 A2S3
    LTC: TT1 ApB1 BO3
    Ensign: EPTW1
    LT: BO1 ApB1
    LT: PH1 HE2

    I'd recommend dropping at least one of those EPS consoles and tossing in at least one RCS console if not two.

    i run at least one and have moderate success with it. Gives me a turn at least that of a Galaxy X with the one. (adding in the Honor Guard Set)

    I also heard from CaptainGeko on the recent Priority One podcast that Omega set is suppose to help a bit but haven't looked at those specs yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I'm looking into a TAC build myself and I've been wondering, has anyone tried a setup with 3 forward and 3 rear turrets?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    During testing, I had tried a Beam/Turrets set-up using phasers and rotating CSV1 & BO1. It was fun when up close and personal.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Thanks, maybe I'll try something like that.:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    mister_dee wrote:
    Thanks, maybe I'll try something like that.:)

    wAS REALLY FUN WITH PHASERS SINCE THEY SEEM TO PROC MORE OFTEN.
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