Just come back to have a look at the game now that FTP is out and need some advice on skills/builds for my Eng please.
He currently has both the Negh'Var and a Vo'quv
Could someone give me a good build to get started with to fly these effectively.
Also while I am here what are the major skills that are in use nowadays, and what has become uselesss?
cheers in advance
edit - for info I tend to be Cannon heavy utilizing survivability over DPS
Just come back to have a look at the game now that FTP is out and need some advice on skills/builds for my Eng please.
He currently has both the Negh'Var and a Vo'quv
Could someone give me a good build to get started with to fly these effectively.
Also while I am here what are the major skills that are in use nowadays, and what has become uselesss?
cheers in advance
edit - for info I tend to be Cannon heavy utilizing survivability over DPS
Here's a lil rough draft setup you can throw together and change it up however it suits you LOL.
Commander Eng: Emr power Engines/Aux to Dampners 1/Emr power to shields 3/Directed Energy modulation 3
LC Eng: Emr Power to Weapons 1/Structural Integrity Field 1(mainly for manuevaring purposes/anti disabling)/ Emer power to shields 3(Or Engineering Team 3)
Ensign Eng: Either Emr power to Engines/Weapons or Engineering Team 1
Lt Sci: TSS1/Hazard Emitters 2 (Can change up the TSS1 for polarize hull if needing tractor resist
Lt Tact:Tact team 1/Rapid Fire 1
Weapons rear all turrets for front can do multiple setups since not much room to with tact station for cannons and torps i usually use all cannons.
Front setups 2 DHC's 2 single cannons, 3 DHC's and torp or a single cannon for side damage, lots of combos depends on if you want to move around or just sit there unleashing pure cannons from gre'thor. There is one setup but you need some pure EPS loving is a quad 3 DHC's and 4 turrets.
Comments
Here's a lil rough draft setup you can throw together and change it up however it suits you LOL.
Commander Eng: Emr power Engines/Aux to Dampners 1/Emr power to shields 3/Directed Energy modulation 3
LC Eng: Emr Power to Weapons 1/Structural Integrity Field 1(mainly for manuevaring purposes/anti disabling)/ Emer power to shields 3(Or Engineering Team 3)
Ensign Eng: Either Emr power to Engines/Weapons or Engineering Team 1
Lt Sci: TSS1/Hazard Emitters 2 (Can change up the TSS1 for polarize hull if needing tractor resist
Lt Tact:Tact team 1/Rapid Fire 1
Weapons rear all turrets for front can do multiple setups since not much room to with tact station for cannons and torps i usually use all cannons.
Front setups 2 DHC's 2 single cannons, 3 DHC's and torp or a single cannon for side damage, lots of combos depends on if you want to move around or just sit there unleashing pure cannons from gre'thor. There is one setup but you need some pure EPS loving is a quad 3 DHC's and 4 turrets.
I have to reassign all my skills again is there any builds around that would suit me pls?
Also is it still needed to run with a couple of eps flow regulators in engineering slots? I.e would 2 be enough for too much?