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Neg'Var officer slots should be switched

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited January 2012 in Klingon Discussion
I have been thinking about this for a while, and I believe that having the Neg'var BOFF slots mostly engineering is not very representative. Having three engineer slots would make more sense on a Tier 5 refit of the K'Tanco.

I would suggest that a change be made to the BOFF slots on the Neg'Var. Either:

Commader Engineer, Lt. Commader Tactical, Lt. Tactical, Lt. Science, Ensign Engineer

OR

Commander Engineer, Universal Lt. Commander, Lt. Tactical, Lt. Science, Ensign Tac or Engineer
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    NeilCell wrote: »
    I have been thinking about this for a while, and I believe that having the Neg'var BOFF slots mostly engineering is not very representative. Having three engineer slots would make more sense on a Tier 5 refit of the K'Tanco.

    I would suggest that a change be made to the BOFF slots on the Neg'Var. Either:

    Commader Engineer, Lt. Commader Tactical, Lt. Tactical, Lt. Science, Ensign Engineer

    OR

    Commander Engineer, Universal Lt. Commander, Lt. Tactical, Lt. Science, Ensign Tac or Engineer

    I'd settle for a single LCDR Tac. I don't neet the LT spot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    NeilCell wrote: »
    I have been thinking about this for a while, and I believe that having the Neg'var BOFF slots mostly engineering is not very representative. Having three engineer slots would make more sense on a Tier 5 refit of the K'Tanco.

    I would suggest that a change be made to the BOFF slots on the Neg'Var. Either:

    Commader Engineer, Lt. Commader Tactical, Lt. Tactical, Lt. Science, Ensign Engineer

    I like this BOff set. Makes it more tactical with only a minor loss in Engineering (imo) with a nudge to science.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    But are you all insane!!!!!

    The Negh'Var is one of the two choices ENG toons have. Please can we have something to call our own. I for one would like to go into battle knowing that there is a ship there capable of supporting me... Losing a LT.Cmdr ENG slot is tantamount to losing the ability to load a crucial secondary engineering skill like ENG III to support the team.

    So while you flying your Uber battlecruiser - think this "Whose gonna fix it?"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Access to lvl 3 and 4 skills is the almost exclusive option of class specific ships. Once you start opening up those cross-pollination of those you really re-define the balance.

    In particular even though I am a BC pilot principally myself I think adding tier 3/4 skills to cruisers would erode the edge esocrts and raptors have on damage - and it is their only edge.

    Would I use it myself, hell yeah, in a heartbeat; but I think it would be a bad thing for the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Its posts like this that cause discontent and unfortunate things coming to past. I have witnessed countless poorly thought out concepts coming from the community ending in failure on production.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    But are you all insane!!!!!

    The Negh'Var is one of the two choices ENG toons have. Please can we have something to call our own. I for one would like to go into battle knowing that there is a ship there capable of supporting me... Losing a LT.Cmdr ENG slot is tantamount to losing the ability to load a crucial secondary engineering skill like ENG III to support the team.

    So while you flying your Uber battlecruiser - think this "Whose gonna fix it?"

    Maybe a universal Lt. Commander slot???
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Precisely why I suggested possibly making the Lt. Commander slot Universal. Besides, The COMMANDER SLOT IS STILL ENGINEER!

    I simply suggest that the current Negh'Var BOFF layour with three engineering slots be reassigned to another ship, such as a Tier 5 retrofit K'Tanco (Currently a Tier 2 cruiser).

    I HAVE thought long and hard about this for over a year before proposeing it. About the only think I am changing is the BOFF layout, not the rest of the ship's stats. Also, what about the balance of the C-Store ships below Tier 5. They are MUCH better than their counterparts. At Tier 3, the C-store ships have Tier 4 BOFF layouts plus an additional consol slot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I agree on this because I can see the federation "cruisers" having high engineering power because thats what they do. As for the KDF we have "Heavy Battle Cruisers" I'm not much into ok for my cannons I have 10 seconds of rapid fire to be a Heavy Battle Cruiser and then I have 20 seconds to wait until i grow up into being a heavy battle cruiser again. Although tact initiative helps for now but engineers and sci officers are at loss on that one. I'm just hoping they thought about this with the KDF flagship if it is actually a new ship and not just a negh var costume.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Firstly, let me preface this by saying I'm a BoP pilot here, very little experience with the Klingon cruisers but isn't the Vorcha supposed to be more tactically oriented than the Neg'var? That BOff layout sounds better suited to the Vorcha to me, would check what layout the Vorcha currently has but can't as the server is down for maintenance again.

    Edit: I do think a Klingon cruiser with LtCMDR Tac BOff station is needed though.

    As for the universal LtCMDR slot, no, not until they remove some of the handicaps they gave the BoP to pay for its universal slots.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    whamhammer wrote: »
    Maybe a universal Lt. Commander slot???

    {Puts his Bat'Leth back in the closet} Much better. That I could live with :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    NeilCell wrote: »
    Precisely why I suggested possibly making the Lt. Commander slot Universal. Besides, The COMMANDER SLOT IS STILL ENGINEER!

    I simply suggest that the current Negh'Var BOFF layour with three engineering slots be reassigned to another ship, such as a Tier 5 retrofit K'Tanco (Currently a Tier 2 cruiser).

    I HAVE thought long and hard about this for over a year before proposeing it. About the only think I am changing is the BOFF layout, not the rest of the ship's stats. Also, what about the balance of the C-Store ships below Tier 5. They are MUCH better than their counterparts. At Tier 3, the C-store ships have Tier 4 BOFF layouts plus an additional consol slot.

    The Commander ENG and the LT Commander slot expose most of the important TEAM SUPPORT abilities. One of those is undeboutably going to be equipped with EPtS III.

    Replace one you lose the ability to load ES III, ENG III or EptAux II (I think). Also, you lose any offensive capability in terms of EPW III and DEM III if you want to use them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Access to lvl 3 and 4 skills is the almost exclusive option of class specific ships. Once you start opening up those cross-pollination of those you really re-define the balance.

    In particular even though I am a BC pilot principally myself I think adding tier 3/4 skills to cruisers would erode the edge esocrts and raptors have on damage - and it is their only edge.

    Would I use it myself, hell yeah, in a heartbeat; but I think it would be a bad thing for the game.


    Aggreed! Do you realize what my tac could do with a Lt Commander Tactical Cruisar sporting 4 DHC, CRF1&2 and a hull in excess of 51k? Not to mention these Klink cruisars can acheive 26+ degrees per second turning rate. And yes, of coarse i would so use it but I think it would be out of balance.

    However, a variation with an extra sci bo would be cool.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    DogsBody wrote:
    As for the universal LtCMDR slot, no, not until they remove some of the handicaps they gave the BoP to pay for its universal slots.

    You do realize that the Nebula has two universal slots? The beauty of the BOP is that ALL of the slots are universal allowing for nearly unlimited customization. In exchange for this, there is only 4 BOFF slots (instead of 5). The total number of powers for the BOP is one less than all of the other ships. I believe that it was the compromise for the Battle Cloak.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    NeilCell wrote: »
    You do realize that the Nebula has two universal slots? The beauty of the BOP is that ALL of the slots are universal allowing for nearly unlimited customization. In exchange for this, there is only 4 BOFF slots (instead of 5). The total number of powers for the BOP is one less than all of the other ships. I believe that it was the compromise for the Battle Cloak.

    BoP has three distinct advantages and three distinct disadvantages:

    All universal slots
    High Turnrate
    Battlecloak

    one less BO slot
    one less weapon compared to "escorts"
    weakest hull/shields of them all

    I'm not sure we can "assign" one advantage one disadvantage with absolute certainty.
    That's what makes balancing this little devil so difficult.;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Go for the Vor'cha refit, it got the ensign slot switched to tactical.

    I wouldn't change the Boff layout on the Negh'var, since the main purpose of the ship is to support your team.
    Btw. my eng use 1 with DHC, and the dmg from each isn't under 2k, so i think it deals enought dmg if skilled right.
    ripping the lt.cmd eng out would make the ship to something, that can do anything, bot nothing really at all...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    NeilCell wrote: »
    You do realize that the Nebula has two universal slots? The beauty of the BOP is that ALL of the slots are universal allowing for nearly unlimited customization. In exchange for this, there is only 4 BOFF slots (instead of 5). The total number of powers for the BOP is one less than all of the other ships. I believe that it was the compromise for the Battle Cloak.

    A swiss army knife has way more advantages than a broad sword, but I would not run into battle with a knife regardless if it has tweezers, a magnifying glass, corkscrew and a file.

    Thats how I see the BoP, a wonderful tool with a multitude of options availible but not designed to any particular purpose and weak becuase of it.
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