Can I just bring up some performance issues I've had with my DX9 setup since DX11 went live? Seems to jump/lag in gameplay for a split second every now and again, I can't pinpoint a cause. Anyone else reported this at all?
So, any word on how deep they'll have to dig for the Tailor bug I reported? It was working before the F2P stuff moved to tribble, I know. I seem to recall that it was working on tribble (will check again).
So, any word on how deep they'll have to dig for the Tailor bug I reported? It was working before the F2P stuff moved to tribble, I know. I seem to recall that it was working on tribble (will check again).
If it's working on Tribble on a character you transferred from Holodeck, the random thing I suggested ought to work, because Tribble and Holodeck generally have pretty much the same stuff on them.
It's possible you'll have to hit random and save. Hope that's not the case.
Starbase 39 has some environmental problems, mainly the lamps.
Could you have one of your minions log into the game "as we see it" and take a look at the first room after the transporter pad. on all three levels.
There are items out of alignment, and floating assets that need to be corrected. I filed several bug reports about this, and I know its a low priority but now that F2P has taken off I figured you could at least spare one of your famous minions that can turn rocks into replicators
After thats been fixed I have some more ideas about things that could be added to the station to make it more functional, but that can wait.
Starbase 39 has some environmental problems, mainly the lamps.
Could you have one of your minions log into the game "as we see it" and take a look at the first room after the transporter pad. on all three levels.
There are items out of alignment, and floating assets that need to be corrected. I filed several bug reports about this, and I know its a low priority but now that F2P has taken off I figured you could at least spare one of your famous minions that can turn rocks into replicators
After thats been fixed I have some more ideas about things that could be added to the station to make it more functional, but that can wait.
This sounds like a Holodeck issue, not a Tribble one, is that right?
Can I just bring up some performance issues I've had with my DX9 setup since DX11 went live? Seems to jump/lag in gameplay for a split second every now and again, I can't pinpoint a cause. Anyone else reported this at all?
I've been seeing about a 500ms lag every time I change what I'm targeting when in ground mode. This even happens when I'm not in combat. This started after I tried the DX11 beta, but I've not been able to shake it even after trying to revert my video settings.
Also any word on a fix for the bugs that wiped out people's respec tokens that they been saving? I had like 14 Respec tokens and now down to 6. Don't think CSR is going to restore them.
Furthermore I wish to point out some shadow issues on Cardassian Mission maps while DX 11 is chosen it happen the most on the mission map of A Crack in the Mirror
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.17.20120104b.19
General:
Resolved an issue that prevented silver players from getting their third costume slot.
Server stability improvements.
Ok Zero, aside from showing me how little I'm loved, surely sneaking the STF ground set changes onto this release wasn't COMPLETELY out of the question?
Ok Zero, aside from showing me how little I'm loved, surely sneaking the STF ground set changes onto this release wasn't COMPLETELY out of the question?
Yes, it was. They are completely untested. Be patient, cadet.
I think the Lamps on SB-39 are SUPPOSED to be floating where they are...
They have always been like that.
It might look peculiar, but they do have Anti-Grav Equipment in Star Trek...,
Floating lamps shouldn't be all that strange.
While I don't have a snapshot to back me up, I do remember that when the Romulan FE came out the lamps were not like how they are now.
The lamps that currently are in the way on the ground were placed in between the benches near the outer windows exactly how the other lamps appear in the rest of 39, and the "Floating" lamps were on the 3rd level and on that levels platform near the Deferi Ambassador.
It looks to me that all the lamps in that room are linked and for what ever reason they all got knocked back towards the center of 39 while it was being tribble tested ( I filled out reports about it then too ).
Its easy to forget about 39 since only a small population really uses it, which is probably the reason its still broken.:(
Comments
If it's working on Tribble on a character you transferred from Holodeck, the random thing I suggested ought to work, because Tribble and Holodeck generally have pretty much the same stuff on them.
It's possible you'll have to hit random and save. Hope that's not the case.
Could you have one of your minions log into the game "as we see it" and take a look at the first room after the transporter pad. on all three levels.
There are items out of alignment, and floating assets that need to be corrected. I filed several bug reports about this, and I know its a low priority but now that F2P has taken off I figured you could at least spare one of your famous minions that can turn rocks into replicators
After thats been fixed I have some more ideas about things that could be added to the station to make it more functional, but that can wait.
This sounds like a Holodeck issue, not a Tribble one, is that right?
Its on Holodeck and Tribble, I was hoping you could fix it on Tribble and then push the fix over to holodeck lol
shh! the fix might be they give all the females a "reduction"
I'd like that, I think the TRIBBLE get too big.
I think the Lamps on SB-39 are SUPPOSED to be floating where they are...
They have always been like that.
It might look peculiar, but they do have Anti-Grav Equipment in Star Trek...,
Floating lamps shouldn't be all that strange.
I've been seeing about a 500ms lag every time I change what I'm targeting when in ground mode. This even happens when I'm not in combat. This started after I tried the DX11 beta, but I've not been able to shake it even after trying to revert my video settings.
I hope this fixes the ESD and DS9 hangups.
Also any word on a fix for the bugs that wiped out people's respec tokens that they been saving? I had like 14 Respec tokens and now down to 6. Don't think CSR is going to restore them.
Furthermore I wish to point out some shadow issues on Cardassian Mission maps while DX 11 is chosen it happen the most on the mission map of A Crack in the Mirror
Ok Zero, aside from showing me how little I'm loved, surely sneaking the STF ground set changes onto this release wasn't COMPLETELY out of the question?
Yes, it was. They are completely untested. Be patient, cadet.
While I don't have a snapshot to back me up, I do remember that when the Romulan FE came out the lamps were not like how they are now.
The lamps that currently are in the way on the ground were placed in between the benches near the outer windows exactly how the other lamps appear in the rest of 39, and the "Floating" lamps were on the 3rd level and on that levels platform near the Deferi Ambassador.
It looks to me that all the lamps in that room are linked and for what ever reason they all got knocked back towards the center of 39 while it was being tribble tested ( I filled out reports about it then too ).
Its easy to forget about 39 since only a small population really uses it, which is probably the reason its still broken.:(