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Plasmonic Leech *NERFED*

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited January 2012 in Klingon Discussion
Save your C-Store points now, guys. With a 131 point skillpoint boost (99 skill, 32 points from consoles), it's returning exactly 2% to each power system.

2%.

I only had the 32 points before the patch, and was getting 15%. So it looks like they've crushed this one.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Hm, donno...it's still keep my pwr meter pegged at the top...good enough for me...:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    How much % are you getting out of it? And what are you skilled into? I maxed flow caps, and am getting a whopping 2%.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Shoot..I have no idea what pecentage I get...
    I have it on a Grumba and a BoP, both with all cannon and turret loadouts,
    With CRF 1 & 2 I can keep firing continuously and my Weapon power bar barely dips at all from the top of the scale.
    I have 7 in flow capacitor in each and my BoP mounts a a Flow Sci console, although I wonder sometimes if I even need it.
    And I flew both of them today in STFs, I noticed no difference in the power drain from the before the update.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Ah, so it's only boosting your weapon power? Before, it was boosting stats across the board.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Ah, so it's only boosting your weapon power? Before, it was boosting stats across the board.

    bah, what else matters...lol...
    To be honest, they way I have those two ships spec'd and geared, I never have power problems, period.
    Both of them had issues under rapid fire before, I relied on EPW and bartteries before I got the leech console, since then, I always seems to have amazing amounts of power all the time. I use the bar graph pwr display (option 3) and I always seem to have way more than the base setting. My wpn pwr runs 101/70 and shields run 72/50 as an example, and that's before I start firing and sucking power from whatever I'm shooting.
    I'll start watching closer when I can, but I usually have so much other stuff to pay attention too in combat as it is...
    And where the heck do you see what percentage of power drain you're getting?
    After you posted that I went back and looked and couldn't find some kind of percentage displayed anywhere...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Yep...I am fairly certain it is broken.

    I maxxed out my Flow Capacitors...and have six levels in the skill that facilitates energy transfer from one system to another...I don't have any flow consoles equipped.

    Still...prior to the patch, Plasmonic Leech provided me with a small to moderate boost in all of my power systems...now, it either is giving just one or two points, or not working at all as far as I can tell.

    I just did a test in T'Kanis -- took out all six borg squadrons...my shield power did not boost a single time in all six encounters with Plasmonic Leech equipped. I was in a Garumba, all cannons/turrets with one quant launcher, rapid fire.

    Weapons power fluctuates so fast that it is hard to say if I am getting a boost there...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I agree, it quite simply does not function at this time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    wELL, AT LEAST THE FEDS WILL BE HAPPY AND THAT'S WHAT'S IMPORTANT:p

    Though the ineffective output of the PLC is exactly what I noticed on tribble when I tested it upon first release, which led to my initial call of "its useless".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Roach wrote: »
    wELL, AT LEAST THE FEDS WILL BE HAPPY AND THAT'S WHAT'S IMPORTANT:p

    Though the ineffective output of the PLC is exactly what I noticed on tribble when I tested it upon first release, which led to my initial call of "its useless".

    Silly man... didn't you know that, if it benefits the KDF, it's doomed to be nerfed/cried about/nitpicked to death? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    hm, well...it was predicted that most of the Klingon consoles would be nerfed within 6 months of release. :rolleyes:
    Wonder if they broke it here:
    •Changed Energy Siphon so if it is resisted, the target resists the magnitude of the effect, and not the duration.
    •Improved the effective resistance of Inertial Dampeners, Starship Sensors, and Power Insulators.
    •The bonus you get from Space Hull Plating and Space Armor Reinforcements skills has been increased.
    •Power Insulators now properly grant resistance to power drain.

    Not sure...I'll try and watch pwr lvls closer, but I have a real tendancy to quickly log thru all 7 guys, do the daily lore and daily Ice race (why I have no idea) and then maybe a couple STFs later in the evening.
    I'll have to use those two more and monitior the lvls further.
    Still want to know where you look to see what percentage of power you drain, like OP suggested.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Would like to see it boosted from its current state.

    Whether or not it is currently broken is irrelevant to me; I will simply state two truths:

    1) when the console first arrived, it was hugely OP. it was seriously total-LoL-times how crazy OP this console was.

    2) in its current state the console is virtually worthless.

    So, it seems we've jumped from one pole to another. This is an STO trend.

    However, there's still a chance some middle ground might be found thereby rendering the console something other than totally useless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Zarkonis wrote:
    Silly man... didn't you know that, if it benefits the KDF, it's doomed to be nerfed/cried about/nitpicked to death? :p

    Trust me, I know all to well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Well, after a cple days of using them, I definitly see a reduced amount of pwr drain, still can't figure out how to see what percentage it is as the OP indicated...
    Power isn't a real issue, but there is a noticeable difference from the way it was before...
    Nothing that I saw in any release notes saying that console was "adjusted" or anything, I'll dbl check.

    A Dev comment, at least, on this would be great...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Yet another 'balance' master stroke from cryptic. I can't wait for the flagship nerfs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Well, after a cple days of using them, I definitly see a reduced amount of pwr drain, still can't figure out how to see what percentage it is as the OP indicated...
    Power isn't a real issue, but there is a noticeable difference from the way it was before...
    Nothing that I saw in any release notes saying that console was "adjusted" or anything, I'll dbl check.

    A Dev comment, at least, on this would be great...

    Easiest way to tell what the difference is (for non-weapons power anyway) is to check the numbers during a mission before going red-alert, and then when combat starts after a few seconds of shooting at a target (5 should do it) check it again.

    For me, the numbers were about 2% at most, and I'm only a few points from maxing out on Flow-Caps. For the time being, I'm removing the consoles from my ships until I see anything further on it from a dev or patch note, and holding off spending the respec on all but 1 of my KDF captains, because if this is 'balanced,' then I don't want to waste the points on Flow Capacitors again, that's for sure!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Nyxium wrote:
    Yet another 'balance' master stroke from cryptic. I can't wait for the flagship nerfs.

    You should know already.. it will not be nerfed!!

    It will just blow up when an Odyssey class ship enters a Sector Block. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Ugh bought that ship just for this console and now it's useless. That'll teach me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Wow... only getting +1 energy on each subsystem. Doh.

    Well, it was sure to be nerfed but this destroys the console.


    AFTER they made me buy the ship for the console. Cryptic should really not wonder when people think of them as scammers and liars.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Longasc wrote:
    AFTER they made me buy the ship for the console. Cryptic should really not wonder when people think of them as scammers and liars.

    Yeah, because they obviously set out to purposefully nerf this... :rolleyes:


    However, it does need to be boosted now and seriously considered by the Devs. Hey J-Man, Heretic, this console used to be OP and then you fixed it properly but now it is broken. Could you please take a look at it for us and see if you can give it some tweaking to be more useful again? Could we at least get more of a boost to our own power even if the drain is being resisted for their power a bit?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Glad I'm not the only one experiencing issues with this as well.

    Maybe we can get a DEV to reply confirming that they will look into it? And if not maybe an explanation why? After spending real money for a console which worked quite differently than it does now I'd like to at least know if they realize there is a problem and will work to try and remedy it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Our CM needs to at the very least acknowledge this thread and let us know the Devs have been informed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    The current poor state of this is a bug that resulted from an attempted fix; this is on the list of things to address.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Heretic wrote:
    The current poor state of this is a bug that resulted from an attempted fix; this is on the list of things to address.

    Thankyou :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Good to know it's bugged. I wasn't impressed with the whopping +1 to my power levels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Would like to see it boosted from its current state.

    Whether or not it is currently broken is irrelevant to me; I will simply state two truths:

    1) when the console first arrived, it was hugely OP. it was seriously total-LoL-times how crazy OP this console was.

    2) in its current state the console is virtually worthless.

    So, it seems we've jumped from one pole to another. This is an STO trend.

    However, there's still a chance some middle ground might be found thereby rendering the console something other than totally useless.

    o_o) b

    It would be nice if one day they learned to test something before they released it, especially when they are going to charge people to acquire it in the first place. Even then it takes baby steps, little tweaks, not these broad obnoxious swings.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Heretic wrote:
    The current poor state of this is a bug that resulted from an attempted fix; this is on the list of things to address.

    Ty, sir...
    Let's hope it's high on the list. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Ty, sir...
    Let's hope it's high on the list. :D

    Don't count on it, they still have to hype odyssey and the 20 other federation things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    ... And dont expect that flagship to not need multiple fixes. It usually takes two to three shots to get it right since there is obviously no QC.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Heretic wrote:
    The current poor state of this is a bug that resulted from an attempted fix; this is on the list of things to address.



    THANK YOU for the reply Heretic, I do appreciate you letting us know that in fact you all are aware of the problem and will release a fix. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Thank you for the reply but I will wait on dropping CStore money until the KBF gives a thumbs up.
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