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Vo'Quv can use a retrofit

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited January 2012 in Klingon Discussion
My personal opinion is the Vo'Quv could use a retrofit. Why? Because the corsair flight deck is a captain level ship and its just as effective if not better even though it only has 1 hangar and a bit less hull and it has 1 extra forward weapon slot. It's probably a better pick for an engineer than a vo'quv is but many people prefer the klingons bird of prey appearances to their ships versus the flying bricklike Gorn or Orion ships.

Vo'Quv could do with another engineering boff station for sure and there needs to be other fighters it can equip besides BoP's. I wouldn't mind being able to put fer'jai frigates on them. Even the kar'fi is better but alot of people do not like the way it looks because it looks like a space cuttlefish
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    we could use a new heavy carrier yes but dont change the layout on the one we have now or it would make it trash. its better for an eng but you need a good buff layout. it has one of the best buff layouts of any ship in the game so messing with it would only hurt it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    DeValle wrote:
    Vo'Quv could do with another engineering boff station for sure and there needs to be other fighters it can equip besides BoP's. I wouldn't mind being able to put fer'jai frigates on them. Even the kar'fi is better but alot of people do not like the way it looks because it looks like a space cuttlefish

    The devs are looking into the issue with BoPs, so they might become viable in the future. But beyond them, you can use the standard fighters and S'Kul ones. I recommend using the latter.

    Anyway, the only thing I'd really care to see changed on my Vo'Quv is a boost to the turn rate. Well, that and fixing the slew of bugs with pets and the pet commands :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Axterix wrote:

    Anyway, the only thing I'd really care to see changed on my Vo'Quv is a boost to the turn rate. Well, that and fixing the slew of bugs with pets and the pet commands :)

    And the Fer'Jai frigate! The Vo'Quv and Kar'Fi should be able to use *all* pets..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Right now I would settle for the existing pets it can equip in its hangars to actually work. I got so many characters that either strictly use carriers or some that can use them that are sitting on side lines until Cryptic irons this issue out and fixes them where I can play them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Zeuxidemus wrote:
    Right now I would settle for the existing pets it can equip in its hangars to actually work. I got so many characters that either strictly use carriers or some that can use them that are sitting on side lines until Cryptic irons this issue out and fixes them where I can play them.

    Just use THE S'kull fighters with your Vo'Quv, they work great on everything but the big gates.

    I hope the AI for both the Carriers Deployable get a major update.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    0Gambit0 wrote: »
    Just use THE S'kull fighters with your Vo'Quv, they work great on everything but the big gates.

    I hope the AI for both the Carriers Deployable get a major update.

    Wait you can use the S'kull fighters on this? Really?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Well in response to fighters attacking the gates in stf's i have noticed that the only things my fighters do are dry hump the gates, they don't even attack they just go to the gate and dry hump it and it's annoying because it hurts a carriers dps major for its fighters to not even attack.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Wait you can use the S'kull fighters on this? Really?

    Yeah you can use s'kul fighters on a Vo'Quv
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    imho, it is the best ship in the game.
    it needs more skins and a T5 version but it isn't going to come for a long while.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    The Vo'Quv IS a T5 ship...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    The Vo'Quv IS a T5 ship...

    It isn't a T5 ship. It is just a big brick wall.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Its not a brick wall. its the debre of a brick wall.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    The step up from the Vo'Quv is called the Kar'Fi. I for one think it looks wicked. If you cannot handle its look then oh well suffer the consequences. If you can take its vicious straight out of Oblivion appearance then feel free to Pwn all comers with it because it is one sick machine.

    The Vo'Quv is plenty strong enough right now save the BoP issue. They are best used with fighters anyway and they cannot have the Kar'Fi frigates lol. :p The Vo'Quv is the Shield/Tank version of the Sword that is the Kar'Fi.

    Also... Gorn make sleek sexy ships. Orions are the ones who make ships that resemble bricks and fecal matter.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    The Kar'Fi is a tactical carrier so of course its gonna be better in term of damage,that is where the term escort carier fell onto it and even now i still call it the escort carrier. The Vo'Quv is a Sci carrier missing everything of the Sci term part except the BO spots. The Vo'Quv was the carrier while the Kar'Fi was a combat support ship before the carrier updates increasing hanger slots which brought the Kar'Fi to a point where it is a "Pay To Win" ship rendering the Vo'Quv absolutely usless, if you include and the nerfs the Vo'Quv have received over the course of STO. As history has proven in STO the flight deck cruisers are going to recive more hangers while the Vo'Quv is simply gonna get more and more nerfs untill it becomes a commander lvled ship or less at the admiral ranks. The Vo'Quv needs updates not some Cstrore TRIBBLE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Kieshdor wrote: »
    The Kar'Fi is a tactical carrier so of course its gonna be better in term of damage,that is where the term escort carier fell onto it and even now i still call it the escort carrier. The Vo'Quv is a Sci carrier missing everything of the Sci term part except the BO spots. The Vo'Quv was the carrier while the Kar'Fi was a combat support ship before the carrier updates increasing hanger slots which brought the Kar'Fi to a point where it is a "Pay To Win" ship rendering the Vo'Quv absolutely usless, if you include and the nerfs the Vo'Quv have received over the course of STO. As history has proven in STO the flight deck cruisers are going to recive more hangers while the Vo'Quv is simply gonna get more and more nerfs untill it becomes a commander lvled ship or less at the admiral ranks. The Vo'Quv needs updates not some Cstrore TRIBBLE.

    I have to agree with this.

    You can’t compare the VO’Quv to the Kar’Fi anymore.

    The Kar’Fi has clearly become the +1 vessel and it seems the VO’Quv is becoming the afterthought.

    The Kar’Fi now has 2 hangers 4 forward weapon slots a +8 turn rate over the Vo’Quv. (Going off memory here I could be wrong on the exact numbers)

    The Kar’Fi stock Frigate and fighters produce more damage than the Vo’Quv’s BOP and fighters.
    (And are currently working a lot better too)

    The Kar’Fi has its own special console while the Vo’Quv must get its special consoles elsewhere.

    The only thing that the Vo’Quv has that the Kar’Fi does not is the extra Engineering slot.

    There’s no reason that the Vo’Quv should only have 3 forward weapon slots, it should have a total of 4.

    Before the Kar’Fi got its buff to +1 status we were told that it was given 4 forward weapons slots and a better turn rate than the Vo’Quv to make up for the fact that it only had 1 hanger and that argument no longer holds true.

    The Vo’Quv needs the 4th forward weapon slot and its own special console and if all I’d have to give up is one engineering rank to get it I’d do it in a heartbeat.

    I’m sure that they’ll be a Vo’Quv refit heading our way in the near future that force our existing Vo’Quv down to captains level.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Kieshdor wrote: »
    The Kar'Fi is a tactical carrier so of course its gonna be better in term of damage,that is where the term escort carier fell onto it and even now i still call it the escort carrier. The Vo'Quv is a Sci carrier missing everything of the Sci term part except the BO spots. The Vo'Quv was the carrier while the Kar'Fi was a combat support ship before the carrier updates increasing hanger slots which brought the Kar'Fi to a point where it is a "Pay To Win" ship rendering the Vo'Quv absolutely usless, if you include and the nerfs the Vo'Quv have received over the course of STO. As history has proven in STO the flight deck cruisers are going to recive more hangers while the Vo'Quv is simply gonna get more and more nerfs untill it becomes a commander lvled ship or less at the admiral ranks. The Vo'Quv needs updates not some Cstrore TRIBBLE.

    The Vo'Quv could use some unnerfing but it is far from worthless. It has the largest crew count of any ship in the game and is still quite tough. It gets subsystem targeting for free that the Kar'Fi does not have. What I think they should really do is not make a whole new carrier though but instead to simply buff up the tanky aspects of the Vo'Quv. Maybe buff up its hull and shields a bit more than they currently are for instance. Making it more deadly would seem illogical.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    the 4th weapons slot would take away from the fact that all other sci ships only get 6 in the same tier and above only get. In my opinion it should receive the Sci cruiser passive power, extra hanger slots, and/or console powers. The ship was the Science ship of the KDF and a carrier.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Kieshdor wrote: »
    the 4th weapons slot would take away from the fact that all other sci ships only get 6 in the same tier and above only get. In my opinion it should receive the Sci cruiser passive power, extra hanger slots, and/or console powers. The ship was the Science ship of the KDF and a carrier.

    The problem with that is the Vo’Quv is now a Carrier Class vessel and not a Science Class vessel.

    True the Vo’Quv does have a Science geared BO setup but that’s all it has.

    The Vo’Quv lost the Science shield capacity buff that it had; it also does not have the sensor analyst de-buffing that comes on all other true Science vessels.

    I don’t think I’d be able to complain one bit about the Vo’Quv if it was still treated like a true Science vessel.

    The 15% increased shield capacity would make it a beastly shield tank and the sensor analyst would greatly help its overall damage.

    The problem was that when the Vo’Quv was treated like a true Science vessel; all the Feds cried foul and the screams for a Vo’Quv nerf was deafening.

    Cryptic painted itself into a corner with the Vo’Quv from the very start by not knowing what to classify it has.

    The Vo’Quv should be should reclassified has a Flight Deck Cruiser and given its 4th forward weapon slot; however, doing so would make it necessary to change its current BO setup to favor Engineering among other things and that would just be opening up a whole another can of worms.

    If Cryptic just gave the Vo’Quv back the status of a true Science ship and all that it entailed, I’d be happy with that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Staran wrote: »
    imho, it is the best ship in the game.
    it needs more skins and a T5 version but it isn't going to come for a long while.

    +1. I would love to have some sleeker skins for it, and a tier 5 version sounds awesome.
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