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TRIBBLE Maintenance and Release Notes - December 7, 2011

SystemSystem Member, NoReporting Posts: 178,019 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111119a.21

General:
  • All Transwarp powers can now be activated from System Space or Sector space.
    • They can no longer be activated while cloaked.
  • Resolved an issue where if you have a free respec token, it wouldn't properly display the number of respec tokens available.
  • Duty Officers: Made the Plan Assignments button greyed-out if the assignment list is empty.
  • Store Select Amount indicator now displays more than two digits when applicable.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    it was always a small hassle that we couldn't activate transwarp from anywhere but Sector Space, thanks for that :)

    but wait, can we activate transwarp on ANY System Map (social, mission, etc)?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Trek17 wrote:
    it was always a small hassle that we couldn't activate transwarp from anywhere but Sector Space, thanks for that :)

    but wait, can we activate transwarp on ANY System Map (social, mission, etc)?

    You can use Transwarp anytime you are in your ship and not in combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    You can use Transwarp anytime you are in your ship and not in combat.
    sweetness :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    now all thats left is THE ENGINE TRAILS!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    You can use Transwarp anytime you are in your ship and not in combat.
    That's fantastic, thank you!
    Gapaxbr wrote: »
    now all thats left is THE ENGINE TRAILS!!
    I for one like the engine trails, but I'm not against an Options "switch" so users can turn them off/on per character as they like.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Hrmm, still no fix for the missing STF token.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    exactly an option to turn them off
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Good update. Thanks Zero.:)

    Yes. Please GIVE us an option. Please do not TAKE away the feature.:eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    In addition to adding antiproton consoles, could you fix the dilithium store to add back antiproton weapons in spacedock? They've been missing since seaosn five launched.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Gapaxbr wrote: »
    now all thats left is THE ENGINE TRAILS!!

    What's wrong with engine trails? They are so good that even CCP added them back to Eve!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Cowbert wrote: »
    What's wrong with engine trails? They are so good that even CCP added them back to Eve!

    heh...

    I'd be terrified of yer Avatar..., If I thought he/she could pull the trigger with his/her HOOF... <chuckle>

    ;)
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