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The Vo’Quv’s BOP need to be looked at

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited December 2011 in Klingon Discussion
I’m not sure what’s going on with the Deployable BOP, it seemed that with each patch on Tribble they become weaker and softer and dumber and now that the build is live on Holodeck it has become painfully apparent to me that the Carriers BOP have become nothing more than cannon fodder. (When you can get them to stay in one place)

The BOP do not seem to work with any of the Carriers commands now and generally just do their own thing once they are launched.

The BOP no longer attack stationary targets like the Gates or nodes found in STF missions. It also seems that the other deployable attack vessels have problems with this has well.

When my BOP do target a gate or other stationary targets, they tend to fly into it and try to kill it with kindness.

The AI that is being used with the BOP is a bit spotty.

When in space combat my BOP tend to jump from target to target.

They’ll fire off a couple of cannon burst and then break off the attack and circle around aimlessly until they feel like attacking again.

It also seems that with the push to holodeck the BOP don’t seem to be using their Photon Torpedoes at all.

Does each deployable have their own AI that they use or is one program just used for all of them?

If I had to rate the current deployable for the Carriers on performance and functionality it would go something like this:

1st the Hull and Shield healing drones and the Energy Siphon pods – I can’t find anything wrong with them, they seem to function 100%

2nd All various forms of the Attack Fighters – They function great with the Carriers Commands and stay on target till it or they are destroyed. (They have trouble with attacking stationary targets)

3rd The Fer'Jai Frigate- it seems to function almost has well has the fighters and has a good balance of attack and defense. (They have trouble with attacking stationary targets)

4th The BOP- Spotty response to commands, they never seem to use all the skills that they have available to them. They don’t stay on the selected targets. They cut and run during combat. Their attack seems to be on par with the fighters and defensibly they seem much softer than the Fer’Jai Frigate. They tend to scatter and not stay together like the rest of the Deployable vessels. (They have trouble with attacking stationary targets)

For a while there on tribble things were looking up for the BOP.

They did not have the best attack strength but they were quite durable and 4 of them working together with the Vo’Quv could get the job done most of the time.

Somehow the BOP have regressed back to the point of uselessness and it pains me because there the only deployable that I like using.

Feel free to correct me if any of the above is incorrect.

Thanks for your time
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I can 100% confirm that the BOP do not fire their Photon Torpdoes off at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    0Gambit0 wrote: »
    The BOP do not seem to work with any of the Carriers commands now and generally just do their own thing once they are launched.

    Isn't that why they have an "Execute Officer" DOFF mission, for when your crew isn't obeying your commands? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    You are not wrong about the BOP's.

    Tested this out myself to see if they were any good.

    What i found out is that BOP pets were utterly useless, they output almost no damage and spent most of their time flying around in circles. AI needs a rework and torpedo bug needs to be fixed.

    Switched out for fighters and got way better results, they always on target and always firing their weapons.

    Looks like the BOP pet nerfs still remain from previous season, except now you have even less BOP's.

    Needs a fix, but like all things KDF its likely on low priority :(.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I can confirm all of this as well.

    I also submitted a ticket, whatever that is worth :rolleyes:

    BoP's just fly around cloaked, one in 3 will attack every 2 minutes, just sad. Fighters still see viable tho..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    The Bops weapons have been changed from turrets to dual cannons(cant tell which type of duals) which breaks them due to the AI unable to "think"(adjust throttle shoot and scoot,things like that) on how to use them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Yep I'm having the same issues with my carrier and bops. Seem far less potent after the update and they will almost never attack on command for me. Please fix this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Confirmed this as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    The BOP is my all-time favorite of all the Carriers Deployable craft (until we get Raptors) and they are always the worst functioning ones of the bunch.

    The Du Ja fighters are just too weak to be a viable replacement for the BOP.

    The Kar’ Fi S’kul are now the best option that the Vo’Quv has for now; however, it seems that Cryptic now has made it so that you can’t buy the S’kul fighters from the vendors unless you own the Kar’Fi.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Just wanted to add my noise to this...

    My BoP's commands are fairly useless at this point and I tend to ignore them just now and let the BoPs do what they will when they spawn ...any interference on my part tends to turn them into sheep :)

    Do love my Vo' Quv though ...what an absolute joy they are :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    mikeybuur wrote: »
    Just wanted to add my noise to this...

    My BoP's commands are fairly useless at this point and I tend to ignore them just now and let the BoPs do what they will when they spawn ...any interference on my part tends to turn them into sheep :)

    Do love my Vo' Quv though ...what an absolute joy they are :)

    The Vo’Quv has always been my favorite of all the current in-game vessels.

    For a time I supported the notion of the Federation getting some form of the Carrier but not anymore :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Added to my list of feedback.

    Cheers,

    Brandon =/\=
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I've been trying to find out what makes the deployables bug out but it's so incredibly inconsistent. The commands can work great for an hour or two, and the next time bug out the fighters every time you deploy them.

    It *might* have something to do with the pets being "universal", as in they don't need port or starbord slots any more. Oh and speaking of, can i please get the second half of the pet icon back?

    Having the same icon for both deployables are confusing me...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Thorgald wrote: »
    I've been trying to find out what makes the deployables bug out but it's so incredibly inconsistent. The commands can work great for an hour or two, and the next time bug out the fighters every time you deploy them.

    It *might* have something to do with the pets being "universal", as in they don't need port or starbord slots any more. Oh and speaking of, can i please get the second half of the pet icon back?

    Having the same icon for both deployables are confusing me...

    I can conferm this. Last night my fighters bugged out and left my cheeks swinging in the breeze on twp different TFs. And the BOP is useless no mattter what.

    BTW where can I get this frigate?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Aerimus13 wrote: »

    BTW where can I get this frigate?

    If you mean the Fer'Jai frigates they are Kar'Fi exclusive, so you need that ship in order to use them.
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