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TRIBBLE Maintenance and Release Notes - December 1, 2011

SystemSystem Member, NoReporting Posts: 178,019 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111119a.11


General:
  • Added more specific text about which queues the player will be banned from when a leaver penalty is enabled.
  • Addressed a number of issues with the ship store, where the filmstrip would not match the information at the bottom.
  • City on the Edge of Never: B’Vat no longer cowers from Miral’s threats.
  • The Sao Paulo ship has a hull strength indicator again.
  • The Borg bridge officers are back in the C-store.
  • Players cannot join or create queue games while they are on any queue maps.
  • While on a mission map, the Transwarp icon in the mission tracker now appears disabled.
  • Increased rewards based on using uncommon, rare, or very rare doffs on assignments are now being properly adjusted.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    [*]City on the Edge of Never: B’Vat no longer cowers from Miral’s threats.
    now that i think about it, he DID cower from her 'threats' to let her go :D that isn't good for a klingon's reputation, glad you caught that little detail ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.16.20111119a.11

    *snip*

    So, no fix for the bugged "power tray" ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    So, no fix for the bugged "power tray" ?

    Fix just isn't in this build. Coming soon. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Fix just isn't in this build. Coming soon. :)
    mkenneally wrote: »
    The fix for this will likely be in the patch scheduled for tomorrow.

    A case of the left hand, not knowing what the right hand is doing?

    One wonders thou, with ~2 months of playtesting on Tribble for this patch, why wasn't these issues fixed before being pushed to Holodeck? I saw a decent-sized list of "Known issues" in the patch notes. Those issues shouldn't even be there when launching a patch. If there are issues to be resolved, you fix them first, and then push it to "Live".

    That being said, there will of course be possibilities of new issues cropping up after being pushed to live, but that's what you have so-called Hotfixes or "Minor patches" for. Having a long list of Known Issues, and not fixing them until a week or so later, is quite simply, not good enough. I realize you guys work hard to bring out these updates, but you also have to realize how upsetting these problems are for your ever-shrinking STO community.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I figure that the premature push to Holodeck is just another example of Executive Meddling--the higher-ups want it out on schedule no matter what.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Is the retro Borg deflector supposed to have auxiliary +1.1 instead of +5?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Thanks for putting a high priority on the duff reward increasings based on rarity! Zero, you're a cutie. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    wrote:
    A case of the left hand, not knowing what the right hand is doing?

    One wonders thou, with ~2 months of playtesting on Tribble for this patch, why wasn't these issues fixed before being pushed to Holodeck? I saw a decent-sized list of "Known issues" in the patch notes. Those issues shouldn't even be there when launching a patch. If there are issues to be resolved, you fix them first, and then push it to "Live".

    That being said, there will of course be possibilities of new issues cropping up after being pushed to live, but that's what you have so-called Hotfixes or "Minor patches" for. Having a long list of Known Issues, and not fixing them until a week or so later, is quite simply, not good enough. I realize you guys work hard to bring out these updates, but you also have to realize how upsetting these problems are for your ever-shrinking STO community.
    you ever consider that there's simply nothing else they can do?

    PW is pressuring them to get F2P out as soon as possible, and by rushing things, there WILL be issues they simply can't get fixed in time. they can't just snap a finger and fix them; these things take time. plus, we can't change PW's exective minds, and Cryptic has to obey them, or boom, they're out of jobs and STO would shut down sooner than later

    blaming Cryptic for the things PW are pushing, that's not a good thing, for them or us
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Zero, why does the leaver penalty affect Private Queue's? If someone needs to go, we should be able to reschedule without being punished.

    We aren't children and it's bad business to punish your customers... please fix the penalty so it only applies to the Public Queue... thanks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    A case of the left hand, not knowing what the right hand is doing?

    We were both right. It wasn't in the patch I created these notes for, but in a build that was being made when I patched these, that was pushed to Holodeck this morning.

    Doubt not, cadet. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    DerekSlide wrote:
    Zero, why does the leaver penalty affect Private Queue's? If someone needs to go, we should be able to reschedule without being punished.

    We aren't children and it's bad business to punish your customers... please fix the penalty so it only applies to the Public Queue... thanks.

    You should not be penalized for leaving Private Queue games. If that is the case, it is a bug and we will fix it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies. ~Q
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