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An Observation Regarding Carriers and Tribble Changes Coming Soon...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited December 2011 in Klingon Discussion
Carriers!

Okay...there has beeen talk about carrier "spam" -- and I apologize for the derogatory term...but essentially that is what we are talking about -- carrier flight wings and auxilliary vessels that clutter up the battlefield.

So...a number of changes were introduced. Overall, the changes are for the most part good -- being able to control your flight wings and give them orders does help to control the flow of additional vessels on the screen...

However, this also resulted in the number of carrier auxilliary vessels being reduced, even though they were buffed up in terms of damage...the thought behind this action was an intent to reduce battlefield clutter.

I think that this theory is absolutely incorrect for the following reasons:

1. All Orion vessels added to the game are essentially carriers. This results in an increase in the number of auxilliary vessels operating in battlespace at every tier of PVP.

2. Consoles and other ship "powers" that generate auxilliary objects. There are a number of consoles and powers that specifically increase the number of battlefield objects operating in the game. These include things like the Orion Slaver carrier pet, turrets, various drone types, and marauder crews, science ship healing drones, and carrier pets.

3. While fighters and auxilliary ships have been reduced in number...I don't think that anything has been done to reduce the number of deployable mines in the game. Mines, more than any other system, have the potential to lay down more individual objects, with self-guidance, than any other system in the game, to include carriers.

So...at the end of the day...and logically thinking this through, we have an assumption that the number of "pets" that a carrier generates is excessive and detrimental to the game...and so the actual number was reduced....yet along with that reduction was an increase in the number of potential deployables from other ships.

That does not make logical sense...and it is a clear indicator that carrier "spam" was probably never a problem. If it was a problem...then the changes that have been introduced for deployables will likely more than offset any benefit gained from reducing the carrier auxilliaries.

This is more of an observation...I am not sure if anything really needs to be done. I do think that some more work needs to be done on carriers -- but the number of deployables seems okay for now. The changes I would like to see are more along the lines to changes in the Vo'Quv itself -- like some new skin options, maybe an additional weapons slot to offset the loss of firepower from fewer deployables, and boosting the shield multiplier to science-ship levels...but that is more along a pipedream I guess LOL.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    ZTempest wrote:
    Carriers!


    That does not make logical sense...and it is a clear indicator that carrier "spam" was probably never a problem. If it was a problem...then the changes that have been introduced for deployables will likely more than offset any benefit gained from reducing the carrier auxilliaries.

    SOme in the distant past said so as well but many found it hard to deal with and spam brought the changes to game play and power adds to "deal" with spam have actually brought a really (totter heavy anit-spam) fairly even balance see-saw of spam to ability to deal with spam ratio ingame now.

    I have found that changing you targeting options works now (at least for me) and you can literally ignore all NPCs in combat unless you actively target them by mouse click.
    Spam doesn't bother me unless it a THY torp heading in that I need to shoot.

    I find carriers fun on tribble and yes they will be hell to deal with in numbers but no less annoying then lots of cruiser and sciences about thier casting of mulitples of GW,TyRs, etc etc like spam.
    besides it will give the Escorts something to shoot at amongst all those 50K hull lumbering brutes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    The problem isnt spam its how spam appears onscreen and is targeted. I believe Spam should not have targeting brackets on it unless higlighted. Check my sig
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Startruck wrote:
    The problem isnt spam its how spam appears onscreen and is targeted. I believe Spam should not have targeting brackets on it unless higlighted. Check my sig

    i SUPPORT THAT SIGNATURE IDEA OR THE IDEA THAT STEVEHALE PUT FORTH FOR A "KEY TO TARGET pLAYERS" AND A " KEY TO TARGET npcs".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Maybe it is because I'm running a little bit of a fever. But I’m not totally sure what the issue is?

    1: You don’t like the ascetical look of a battlefield that has a lot going on and that is very hectic?

    2: You are having client or server side issues and you can’t enjoy the game because of the number of deployables?

    3: You are having issues with the number of names and other icons on the screen?

    I did a SFT with three carriers and we also had mines everywhere and I had a blast with no slow downs. On the other hand I love my MMOs and I have a kicken connection and good but not great gaming computer that I built.

    I’m just trying to understand your point of view as it seems that I would be one of the other people on the other side of the fence.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I'm finding less lag (or at least less often) under the new F2P settings......

    Before I would lag when ever more than two carriers where in Ker'rat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Roach wrote: »
    I'm finding less lag (or at least less often) under the new F2P settings......

    Before I would lag when ever more than two carriers where in Ker'rat.


    I do agree with you that things have gotten much better on the F2P system.
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