So after much blood,sweat and tears my follow up to `Something Wicked this way comes` is up and live.
I have put alot of thought into it and hopefully it explains any questions from the prequel. I would really appreciate it if anyone had the time to play both episodes and give me feedback. I think the plot and reasoning are fairly good, but an outside perspective would really help.
Again Starbase UGC has been a great help especially the multiple endings guide (which I actually used to give multiple choices at the start of one of the maps)
I really hope you enjoy it.It has really been a labour of love.
I finally got around to playing the sequel to your previous mission. Sorry, I've been a bit busy in RL lately, and have been spending most of the rest of my time working in the Foundry.
Here's some feedback:
Bridge
Level was good. Some of the NPCs are typing in the air, but I know that it's basically impossible to get them to sit right in the chairs, so that is probably unavoidable.
Suggestion: on the part where the captain expects you to conclude that the mysterious aliens are greys, I would put 3-4 wrong answers, so the player has to think which is the right one (shouldn't really be too hard). If they choose wrong then the captain can be exasperated, and say, "No, actually, what I was suggesting was..." (and explain it to the player). The captain could even make a light insult to the player for not getting it right.
Space Attack
Fights here were way too easy. I'd recommend putting all the friendlies in closer together so they will all engage together (one big fight instead of separate ones). Then at least double the amount of enemies. Right now the friendlies pretty much win the fight by themselves so there isn't much challenge. I actually tabbed out during the map load, and when I came back two out of three enemies had been destroyed.
Capital ship was also way too easy, and felt kind of anticlimactic. I realize you can't actually spawn a Dreadnought so it has to be a reskinned Battleship, but in that case I'd add a lot more enemies. I'd add maybe 2-3 fighter wings (presumably launched from the Dreadnought), and maybe a Frigate group (possibly 2 Frigate groups). Remember, we have 3 friendlies helping us, so you can add a fair number of enemies.
If you're concerned about the friendly vessels being destroyed, add some contacts to the map designed to look like the vessels but set to damaged or leaking. Then change each of the vessels to Mirror Federation (or actually any enemy type) temporarily. Select each contact, and set it to appear on Component Complete, then select the right "friendly" vessel (currently set to be enemies). Then set the groups back to Federation. Now the contacts will appear when the friendly vessels are destroyed, so that you always have them there, regardless of how the battle goes.
ESD
I noticed some of the force fields were not aligned properly. I was able to slip past one without even opening it.
I kind of felt like there should have been a little bit more fighting on ESD. Have you added as many groups to the map as possible (hit the enemy limit?), because if not it might be good to keep adding greys and starfleet groups all the way up to the limit. You could also consider adding some of the canine groups.
At the end it might be good to add one or two grey groups, plus a friendly group or two to help you fight them (make sure there is one more grey group than there are friendlies so that it's still a challenge for the player). It would be a bit more climactic if it were a larger battle there.
Also, you could place some Contacts with ESD security costumes around the map in various injured poses. Maybe add some fires or some other details to make it seem like there's been some damage.
If you do make a third part, you might want to revise the end of the second to have a grey contact you right before the end and say something along the lines of "Ha! You're too late! We already..."
Conclusion
Overall a fun and interesting mission. I'm curious to see what happens next.
Comments
Here's some feedback:
Bridge
Level was good. Some of the NPCs are typing in the air, but I know that it's basically impossible to get them to sit right in the chairs, so that is probably unavoidable.
Suggestion: on the part where the captain expects you to conclude that the mysterious aliens are greys, I would put 3-4 wrong answers, so the player has to think which is the right one (shouldn't really be too hard). If they choose wrong then the captain can be exasperated, and say, "No, actually, what I was suggesting was..." (and explain it to the player). The captain could even make a light insult to the player for not getting it right.
Space Attack
Fights here were way too easy. I'd recommend putting all the friendlies in closer together so they will all engage together (one big fight instead of separate ones). Then at least double the amount of enemies. Right now the friendlies pretty much win the fight by themselves so there isn't much challenge. I actually tabbed out during the map load, and when I came back two out of three enemies had been destroyed.
Capital ship was also way too easy, and felt kind of anticlimactic. I realize you can't actually spawn a Dreadnought so it has to be a reskinned Battleship, but in that case I'd add a lot more enemies. I'd add maybe 2-3 fighter wings (presumably launched from the Dreadnought), and maybe a Frigate group (possibly 2 Frigate groups). Remember, we have 3 friendlies helping us, so you can add a fair number of enemies.
If you're concerned about the friendly vessels being destroyed, add some contacts to the map designed to look like the vessels but set to damaged or leaking. Then change each of the vessels to Mirror Federation (or actually any enemy type) temporarily. Select each contact, and set it to appear on Component Complete, then select the right "friendly" vessel (currently set to be enemies). Then set the groups back to Federation. Now the contacts will appear when the friendly vessels are destroyed, so that you always have them there, regardless of how the battle goes.
ESD
I noticed some of the force fields were not aligned properly. I was able to slip past one without even opening it.
I kind of felt like there should have been a little bit more fighting on ESD. Have you added as many groups to the map as possible (hit the enemy limit?), because if not it might be good to keep adding greys and starfleet groups all the way up to the limit. You could also consider adding some of the canine groups.
At the end it might be good to add one or two grey groups, plus a friendly group or two to help you fight them (make sure there is one more grey group than there are friendlies so that it's still a challenge for the player). It would be a bit more climactic if it were a larger battle there.
Also, you could place some Contacts with ESD security costumes around the map in various injured poses. Maybe add some fires or some other details to make it seem like there's been some damage.
If you do make a third part, you might want to revise the end of the second to have a grey contact you right before the end and say something along the lines of "Ha! You're too late! We already..."
Conclusion
Overall a fun and interesting mission. I'm curious to see what happens next.