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Tribble Test Server: KDF mission "Silence of the Targs" (Beta).

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Link to the recommended music.

  • Project Name:

    Silence of the Targs (Beta v0.4)


  • Project ID:

    ST-TPQZR5LGH


  • Author:

    Alecto


  • Language:

    English


  • Allegiance:

    Klingon


  • Level:

    31+


  • Description:

    • Completion Time: 15-30 mins.
    • Content: Short story inc. ground/space combat and misc options (UK English).
    • Published: Oct 29th 2011.
    • Updated: Nov 3rd 2011.


    The Commandant in charge of the Penal Colony on Rura Penthe has requested assistance from the Klingon High Command and they have recommended you for the task.

    The Commandant has asked to assign you to a mission in the JFS47 System, Hromi Sector of the Pi Canis Sector Block.


  • Community Rating: 4.67 / 5

    ***** (2 / 3)
    **** (1 / 3)
    *** (0 / 0)
    ** (0 / 0)
    * (0 / 0)

  • Review Chart:

    II
    I
    .
    .
    .


  • Additional Info:

    This mission is recommended for players who enjoy a short story and multiple choice options. There's dialog branching so you may not read the same dialog if you play a second or third time depending on your choices and the choices you make determine the outcome of the mission. Team play is an option but I've not tested this mission in a team so I don't know what will happen.

  • v0.2 update notes:

    • Hirogen Escort: Fixed a couple of dialog pop up typos.
    • Hirogen Escort: Blocked off access to the South room with invisible walls.
    • JFS47 System #2: Moveed enemy ships closer to the player
    • Rure Penthe: Added the prisoners name to the contact.
    • Rure Penthe: Added optional authors notes for players to read if interested.

  • v0.3 update notes:

    • All maps: Added mission info to the dialog to make options clearer to the player.
    • Hirgen Escort: The prisoner K'ribb Le had to be added as a Sehlat Enemy Squad because I couldn't place a single enemy. I originally placed the extra Sehlat in the south room but they would escape so I've moved them to the East room.
    • JFS47 System #2: Added a "Kill enemies" objective after the "Move forward and exit the debris field" objective to prevent the transition dialog from popping up before the enemies were destroyed.
    • JFS47 System #2: Added a trigger to change the visible state of each of the enemies in front of the player, in an attempt to make it look like the Hirogen warp into the system after you exit the debris field.
    • Rure Penthe: The Commandant had to be added as a Fekihri Squad because I couldn't place a single enemy. I originally placed the extra Fekihri right behind the mine enterence but they would escape so I've moved themfurther back.

  • v0.4 update notes:

    • JFS47 System: Fixed a dialog pop up typo.
    • Hirgen Escort: The extra Sehlat in the East room moved back to the south room.
    • Hirgen Escort: Added a Captain Hirogen group to kill the extra Sehlat in the south room before the player encounters K'ribb Le.
    • Hirgen Escort: Added a new dialog pop up, which explains that there is an option to release the Gorn.
    • Hirgen Escort: Added the fog FX.
    • Hirgen Escort: Changed lighting FX to dark.
    • JFS47 System #2: Fixed a dialog reached trigger, allowing the player to read before battle.
    • Rure Penthe: Fixed a dialog reached trigger, allowing the player to read before battle.
    • Rure Penthe: Built and added a new ice cave.
    • Rure Penthe: Added more Jackel Mastiffs to the new ice cave.
    • Rure Penthe: Added NPC contacts who play dead.
    • Rure Penthe: Added heavy snow FX and changed the sky from clear night to snowy day.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Tried it. Really enjoyed it. Hope others try it too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    piwright42 wrote: »
    Tried it. Really enjoyed it. Hope others try it too.

    Thanks again for all of your feedback pi, I've made most of the changes we talked about and you can now see what I've changed in the OP above.

    And I'm happiest about the change in lighting on the Hirogen ship, which if you remember... I didn't think I could change but turns out I could so it's all grood! :D
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