First up, forgive me if this has been covered before. I did a search, but maybe I just couldn't see for looking.
Second, I do know that the level progression rate will be slowed down when things get shifted to live, so maybe the issue will correct itself that way?
Third, I love the Duty Officer minigame, and I think it's a fun addition to Star Trek Online, so my concern is not the Doff system itself.
As the title of this post suggests, I'm concerned that I seem to be levelling up at a pretty fast rate just by doing nothing but Doff play.
The thing is, I like actively playing both the main game (running missions, exploring, battling) and playing the doff system equally well.
The last three or four days, I've been busy elsewhere, so I've just logged in long enough to set and check doff missions, and I'm getting fairly close to gaining a whole new rank for my test character without ever having played a live mission.
I'm already a number of rank-segments above the slate of missions I had queued before I got called elsewhere. I'm outlevelling stuff without ever having played any actual content, which is a bit weird.
I've got a max-level captain on live, plus a few alts, so skipping over very familiar patrol missions is not life or death for me. I've done them all more than once, to be sure.
BUT if I were a new STO player, brought in by F2P, I'd be all over this game, and I'd be playing both the main game and the doff minigame as hard as I could ...
... and the doff game as it now exists would have me levelling at such a pace, I'd feel I was "doing something wrong" as I outlevelled playable content before I even had a chance to try it.
Maybe the doff game could award less levelling xp, and more of its other rewards?
Or maybe other sorts of rewards (bridge officers modelled on the doffs) which would only be earned after much doff play -- they basically "earn their comission" and can join your crew -- or whatever.
I don't need to be power-levelled to find the doff system fun. It's already fun.
We are, in fact, adjusting rewards for the duty officer system. Fewer skill points will be rewarded, but more energy credits and dilithium.
I'm curious if you'll also be looking at the Klingon Marauder skill points versus the Federation Diplomacy skill points, in regards to the risk. I've noticed that the Klingon's wind up with a lot of Doff's in Sickbay, and out of commission when doing their Doff Marauder missions, while the Federation Diplomacy gives the same skill points but no risk to the Doff's. Even successful Klingon Marauder Doff missions wind up with Doff's in sickbay for 20 hours.
We are, in fact, adjusting rewards for the duty officer system. Fewer skill points will be rewarded, but more energy credits and dilithium.
Is it possiable for more teir xp? I'm reciving 5 xp for a branch that needs 2500 to rank up. (I know ther are some larger ones, but the law of dimishing returns does not have the right amount for lower missions.)
Frankly I think that the Federation had no derth of leveling xp. It was already a piece of cake to get to VA without having to sit in a cluster and grind or something.
As it stands now I have a character that will hit VA before she exits the Romulan story arcs. Admittedly she hit captain before the first round of xp drop from doff went in, which helped slow things down quite a bit. But I'd rather see the rewards go elsewhere. I'd find the Doff system fun and rewarding if they just dumped captain xp without any other reward changes atm. I've run maybe 3-4 cluster trios, a couple of patrols, and a couple of borg encounters, + storyline well into romulan space + doff and I'm RA 2 or 3 already.
I'm also completely broke, I think I have less than 1 million EC compared to my 7 million EC captain 8 I just transfered from Tribble.
On another note I understand the plan is to allow us to skip some of the content, as opposed to the railroad track we are stuck on now?
The skill point bonus from doffs certainly made it easier to level my KDF and Fed to VA. Went halfway on the Romulan arcs for my Fed and almost finish the Federation arcs for KDF before I just used only the doff system to level up.
Personally, the thought of never running another patrol or grinding defend the sector missions thrills me, but there is probably room to throttle back. I mainly explore and do featured episodes and am coming up on VA fast.
We are, in fact, adjusting rewards for the duty officer system. Fewer skill points will be rewarded, but more energy credits and dilithium.
Erm... isn't this a case of tribble giving you the wrong data? A major portion of the doff system was to be a credit sink. At some point more boff skill points become completely irrelevant. Allowing people with an infinite pile of money to level, slowly, via the DOFF system doesn't seem like a huge problem. Adding more currency, and it being trivial to obtain seems like it's not going to help matters - sure, you'll cause inflation (which in this case might be good) but we're looking at an orders of magnitude problem, inducing 2 or 3% inflation via the doff system and still not having a major credit sink seems... problematic.
Comments
Wow, that was fast!
Thank you, good sir!
KOS
This is awesome, I was thinking a measly 5 Raw Ore an assignment was a little low.
I'm curious if you'll also be looking at the Klingon Marauder skill points versus the Federation Diplomacy skill points, in regards to the risk. I've noticed that the Klingon's wind up with a lot of Doff's in Sickbay, and out of commission when doing their Doff Marauder missions, while the Federation Diplomacy gives the same skill points but no risk to the Doff's. Even successful Klingon Marauder Doff missions wind up with Doff's in sickbay for 20 hours.
Is it possiable for more teir xp? I'm reciving 5 xp for a branch that needs 2500 to rank up. (I know ther are some larger ones, but the law of dimishing returns does not have the right amount for lower missions.)
sweet. can't say no to dilithium.
But you get 5 Dilithium on EVERY mission even the 5 minute ones. Do a lot of small ones it adds up to enough Dilith
SHUSH!!!!!!
As it stands now I have a character that will hit VA before she exits the Romulan story arcs. Admittedly she hit captain before the first round of xp drop from doff went in, which helped slow things down quite a bit. But I'd rather see the rewards go elsewhere. I'd find the Doff system fun and rewarding if they just dumped captain xp without any other reward changes atm. I've run maybe 3-4 cluster trios, a couple of patrols, and a couple of borg encounters, + storyline well into romulan space + doff and I'm RA 2 or 3 already.
I'm also completely broke, I think I have less than 1 million EC compared to my 7 million EC captain 8 I just transfered from Tribble.
On another note I understand the plan is to allow us to skip some of the content, as opposed to the railroad track we are stuck on now?
Erm... isn't this a case of tribble giving you the wrong data? A major portion of the doff system was to be a credit sink. At some point more boff skill points become completely irrelevant. Allowing people with an infinite pile of money to level, slowly, via the DOFF system doesn't seem like a huge problem. Adding more currency, and it being trivial to obtain seems like it's not going to help matters - sure, you'll cause inflation (which in this case might be good) but we're looking at an orders of magnitude problem, inducing 2 or 3% inflation via the doff system and still not having a major credit sink seems... problematic.
Some may shoot me for this, but since doff's are doing work not the captain doff missions should give Bo xp and cxp but no normal xp.