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New STF reward breakdown

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ok so I loved running the old STF's. It was tough but rewarding. Granted the rewarding part was over after the first time per charachter. But still the fun of running em for better times was there.

The new system has replayability (The rewards now require it). There just isnt the satisfaction and instant gratification of finishing the old ones.

After all the talk of simplifying the economy and trying to get to 1 currency I dont understand the logic behind this new system. It is complex. Buying things with 21 different kinds of loot to use those things to buy equipment can be complicated. So that I can get a better grasp on the process I wrote this google doc. It describes the system as I and several other people understand it so maybe you can avoid the hassle of figuring it out.

Link:
https://docs.google.com/document/d/1vYfUHFbYsTXYXDfbDMfrBnvViXYmFxxJxZpA8Krr2lw/edit?hl=en_US

I have to say I like the concept and rarity of STF equipment this system brings I am just not a fan of the heavy grind. I think this system needs some work.

Would love to hear thought and comments.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I agree that for the low-end basic stuff, like the Mk X set gear, the drops are too rare and the costs too high at the moment. To put this in perspective, we could get the old-styld Borg space set in three runs on Holodeck. It's now taking 30 runs or more (on ground a LOT more considering that tech doesn't appear to drop very often, if at all). That's just unreasonable for the entry level Mk X stuff. You should in the worst case be able to get a full Mk X set for ground or space within no more than 20 to 30 runs at the most. Even 20 would be a lot more effort to reward than the old STFs, but it's at least bearable. Thirty runs is annoying; more than that, for baseline equipment, is just ridiculous.

    It's also extremely annoying that rare salvage can't be used to get special reserve requisitions at all; that makes rare salvage completely useless once you have gotten your Mk XI standard issue ground gear, and the rare drops about as often as the common on ground instances I have seen so far. In space it's not as annoying since you have a lot more items that rare can be used to buy, and it's more "rare" than common as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    yeah it seems like the common borg salvage needs to drop for more often then it does.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Is there any way on Tribble to get the regular old Borg gear? Or do we need to hammer through and finish the existing missions on Holo to get this stuff before F2P goes live?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Is there any way on Tribble to get the regular old Borg gear? Or do we need to hammer through and finish the existing missions on Holo to get this stuff before F2P goes live?
    There is no way in-game to get the old Borg set yet on Tribble, but Gozer has said it will still be there, and according to him, should be even easier to get than it is on Holodeck.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Heezdedjim wrote:
    There is no way in-game to get the old Borg set yet on Tribble, but Gozer has said it will still be there, and according to him, should be even easier to get than it is on Holodeck.

    Because it still is the regular mission reward (only now taking into accoutn the different levels?)
    I have not access yet to the Borg Missions, still stuck in Romulan space, so I wouldn't know.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    So we just ditched about 15 currencies to replace the currency for one tiny subsytem by 4? Why can't we just have one single type of loot and the rest of the gear is simply priced accordingly, and drops have varied amounts of loot they can give? Higher tier costs more than lower tier stuff, higher difficulty missions and enenmies drop more loot?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I'm not quite sure why we need special currencies at all for this stuff; why not also make it dilithium based.

    And if they want it on a special currency, one single for everything (with scaling numbers required) would be more in order.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Schneemann wrote: »
    I'm not quite sure why we need special currencies at all for this stuff; why not also make it dilithium based.

    And if they want it on a special currency, one single for everything (with scaling numbers required) would be more in order.

    I agree, why isn't it dilithium based like everything else is now?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I'll be very annoyed if it is actually just purely related to DPS goes for the Invisible leaderboard for the instance as then pretty much every science or engineer is instantly going to be out of the running for anything except standard loot.
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