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New assingment requirements little steep?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Are you guys trying to lock lower level players from being able to do duty assignments? Nearly all the assignments i'm seeing (i'm commander 4) are requiring minimum 10 commodities and some are requiring around 100 varied commodities and these are for non uncommon/rare assignments. Even at commander 4 I"ve made a grand total of about 30k energy credits but i've spent a large chunk of that on consumables a handful of diplomacy missions and boff training.

How are you expecting people to pay for the commodities they need to do duty assignments? Its looking like you might as well lock the duty system till end game with this latest patch. Had a grand total of 2 duty assignments show up all day that i could actually try due to the EC price tag.

glad i got diplo commendation to teir 3 prior to this patch :)
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    It's not just that but I get ALOT of Doff assignments for Tactical and Engineering officers, but I do not get these officers in game, i have bugger all in those two areas. I think needs to be a little more eveness in Doff recruiting.

    But you are right about some of the commodities. Ihave a mission sitting on my list just now that requires alot of commodities but not just of one type, its several types required...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    yeah there was some military one that required 50 provisions, 50 shield, and 10 medical or some nonsnse like that......now if that was say, i dunno a 5/6 day assinment with some serious payout i could see that being justified. But thats ALOT of EC to layout for what is likely to be a low payout mission....and its a 2 hour mission. Seriously?

    Yes there can be energy credit sinks in the game, but this is just nuts. Many missions we don't have doffs for which may or may not be an issue. but putting missions out of the ball park on EC requirements is just ludicrous.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    The rewards for these assignments do not equal the investment either. The more commodities an assignment requires the more rewards it should give, the more officers required to do that assignment the more rewards it should give, and the more specific the requirements for those officers then the more rewards it should give.

    A mission requiring a tactical officer should give more rewards than a mission requiring any officer. A mission requiring a Conn Officer should give more rewards than a mission requiring just any old tactical officer. But I've had missions requiring 5 officers and 115 various commodities give little more reward than a simple trading mission requiring 1 any officer and 5 commodities.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Bascially at this point i'm done testing the doff system. I simply cannot afford it :(

    I'll continue to play till i hit 51 and see if i run across any bugs, but the doff system went from fun and engaging to unaffordable and not worth my time running from sector to sector looking for assignments.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    The DOFF system is all messed up. The Rewards really dont match the Time Investment (3d for pittance of XP? Get real) or the monetary investment.

    Considering under the new System Energy Credit earning is practically non existent, charging 10k or higher in the case of the expensive commodities should yield tons of XP.

    Really do they even know how hard it is to get EC now? Its impossible for most players under the new system to afford 50 commodites of 3 different types.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I haven't had a problem with EC gains in game... I can typically even make EC off the trading category of the DOff system... but the profits made from trading in the doff system do not even come close to equalling out the EC requirements of buying stuff to use in the military category. And that's JUST the military category, there are other categories that require an EC/Commodity investment as well. I'm not looking to rake it in hand over fist but again, the rewards need to at least equal or exceed the investments if you get successes across the board. Now, yes, if you hit a string of failures or disasters, you should come out a little (or a lot in the case of disasters) behind. But assuming basic successes across the board, you should show a little profit. And if you are not showing profit, you should be getting cxp in excess of the value lost. This is not what is happening though.

    But the EC costs are not a real problem, especially for a VA. Heck, just finding a white MK XI deflector dish or engine can net you over 25k EC from a vendor. Selling any rares you might find that you don't need for yourself on the exchange can net well more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I like the DOFF system, but I too have to echo confusion in regards to requiring 50 medical, 50 etc, 50 etc, all for one common mission that lasts a few hours.

    Also, I only have around 49 DOFFs (that was with purchasing DOFFs from the C-store 4 times) in the span of a week. I never have enough required DOFFs and/or commodities to ever reach my maximum 20 missions out at one time limit. The recruitment cadre missions last 2 days minimum and only get me 3 or 4 common junior officers each time.

    I hope that mission requirements get lowered. I also dislike seing several missions in which I cannot unlock until lv 26 or something while I'm still lvl 16. Its almost like I'm running out of missions to do at lvl 16 and have to wait until commander lvl to get better DOFF missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    As stated in another thread, I had the full 100, via missions ans C-store, and the overall ratio of usefull Doffs (based on available missions) was greatly eschew. Between the lack of "real" rare Doffs coming out of C-store and duplicate Doffs, the Doff system has to be more balanced and better at giving useful/quality Doffs. Since doing a quick review of my Doffs, I've reassigned some duplicates and got some new ones, but the overall population is still overly lopsided and poorly representing the level of quality I should have based on C-store and recruitment missions. (I even had a rip-off of a Blue-quality Doff that never appeared in my roster).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I'm having a blast with the DOff system but it obviously has some standing issues that need to be resolved for it to mature into its potential.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I don't do Military missions based on the price tag. Same with entertaining dignitaries. 50,000EC when i have everything i need already including the civvy staff? Makes more sense that it should take Provisions, or better yet, Entertainment Provisions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I just did a trade mission for the first time. I was curious as to why I would want to spend 2,000 EC for this mission. I got 37 provisions back as a reward on a normal success.

    I imagine I now need to take these provisions to add them to a medical mission or what not. I still maintain that 50 medical plus 50 provisions plus 50 x is extreme though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    joebobkill wrote: »
    I just did a trade mission for the first time. I was curious as to why I would want to spend 2,000 EC for this mission. I got 37 provisions back as a reward on a normal success.

    I imagine I now need to take these provisions to add them to a medical mission or what not. I still maintain that 50 medical plus 50 provisions plus 50 x is extreme though.
    Buy the commodities from the social worlds/space stations. Replicating commodities is like 3 times as expensive as buying, for example, medical supplies from Vulcan or Shield Generators from ESD.

    You can make a profit doing trade missions most of the time, since 50 medical supplies only costs 2500 E.C. from Vulcan, and a normal success rewards you with 7500. A critical success quadruples your money.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    perhaps even have missions tied to your rank. Yes i'm sure at VA it will be no issue paying those outrageous costs and you can even afford to NOT make anything off of the assigments if your a glutton for punishment. However unless they are intending to lock the doff system until rear admiral or vice admiral these costs have to be toned down ALOT. Captain on down will NOT be making enough EC in the current system to be able to do missions assuming they aren't constant offered missions they A) are too low level for, B) don't have the required doff, C) are outrageously expensive to initiate and don't pay squat in return.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    My DOFF testing has ground to a halt, as I'm out of EC too. 50 provisions, 50 medical supplies, and 15 shield generators for one 2-hour Resupply Troops mission seems a tad steep.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Jarnin wrote: »
    Buy the commodities from the social worlds/space stations. Replicating commodities is like 3 times as expensive as buying, for example, medical supplies from Vulcan or Shield Generators from ESD.

    You can make a profit doing trade missions most of the time, since 50 medical supplies only costs 2500 E.C. from Vulcan, and a normal success rewards you with 7500. A critical success quadruples your money.

    I will have to check this out, that sounds interesting if true. I suppose better communication is needed for these type of missions. When I took that mission that granted me provisions, it did not say how many provisions I would get. There was no number, which originally led me to believe I would get a grand total of 1. I'm glad I was wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    joebobkill wrote: »
    I will have to check this out, that sounds interesting if true. I suppose better communication is needed for these type of missions. When I took that mission that granted me provisions, it did not say how many provisions I would get. There was no number, which originally led me to believe I would get a grand total of 1. I'm glad I was wrong.
    I think you get provisions even if you have a disaster, you just pay the same amount for a smaller number of whatever you were trying to buy. I got 75 shield generators on a critical success, but that was before the last update.

    As for Trade X for Energy Credit assignments - I just noticed today that they no longer give energy credits on completion. They used to give 7500 on success, 5000 on failure and 10,000 on critical success. I hadn't gotten a disaster completion on a trade mission, but I'm assuming you'd get 2500, which would be break-even if you bought low end supplies from social worlds/stations.

    However, now I'm seeing 300-600 energy credit rewards on things like military missions, diplomacy missions and other trees that shouldn't be rewarding credits, or at least not as much as they are now. I got like 750 credits from a critical success on a science scanning mission...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Jarnin wrote: »

    As for Trade X for Energy Credit assignments - I just noticed today that they no longer give energy credits on completion. They used to give 7500 on success, 5000 on failure and 10,000 on critical success. I hadn't gotten a disaster completion on a trade mission, but I'm assuming you'd get 2500, which would be break-even if you bought low end supplies from social worlds/stations.

    I noticed this as well and have stopped doing the trade missions where you trade supplies for cash. I'm guessing it's an oversight that happened with the latest patch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Jarnin wrote: »
    As for Trade X for Energy Credit assignments - I just noticed today that they no longer give energy credits on completion. They used to give 7500 on success, 5000 on failure and 10,000 on critical success. I hadn't gotten a disaster completion on a trade mission, but I'm assuming you'd get 2500, which would be break-even if you bought low end supplies from social worlds/stations.

    Yeah, I've stopped doing the trade missions as well this is obviously a bug that needs attention.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Klingon Marauder Officer Experience is broken and not increasing upon completion and makes it pointless and mission rewards for things like military, while once bountiful are now a pittance of 10 per turn in etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Well since no Dev has answered this I will add my 2 cents in.. I agree with everyone here. I like the Doff system but it really needs alot of work as far as xp, EC, and rewards go. I did the one with 50+ and got squat in return. So yeah it needs work... Lets hope someone see this and fixes that issue, among many so far....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    It almost seems like they set up a system that they don't want us to blow through in a week.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    And I thought that the diplomatic xp was hard to acquire.

    Then I saw the doff system...
    VVargazm wrote:
    It almost seems like they set up a system that they don't want us to blow through in a week.
    That's understandable, yes. And to be honest, considering that this is an MMO, which in addition is going F2P, it should be difficult to gain ranks in the doff system (some valuable rewards for it would be nice though...). On the other hand, this is a test server and let us not lie to ourselves - many of us here also want the doff reward after it's all over. But is it really possible to get 50000 xp in a single category in about two-three months? Especially considering that a single mission grants about 5-100 and could last for a couple of days? Perhaps if you sit in front of your computer all the time, sure, but otherwise?

    The XP granted for story missions has been buffed, so it is really easy to level up now (on average, 1 mission = 1 level). I realise the doff system needs to be tested in more detail, but it would be nice to lower the bar just on Tribble for now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    VVargazm wrote:
    It almost seems like they set up a system that they don't want us to blow through in a week.

    This has nothing to do with what we are talking about. Congratulations on missing the point entirely. All we are asking is that a doff mission requiring 2 days of time, 5 doffs of very specific types and 50+ commodities have noticeably better rewards than a mission requiring 1 doff of any type, no commodities, and only 15 minutes of time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I dont want to sound Rude or anything,
    But people that have a hard time earning EC, are not trying hard enough, it is so easy to earn EC its sick...
    Just playing a few missions, few exploartion missions and selling everything I found in the exchange, i made 30 K just in one session of playing...its not hard at all.

    I do agree that some of the assignments, being 3 days long earn you 10 Xp, thats a LONG wait for such little XP considering other missions earn you 100 for 2-4 hours worth of waiting.

    I love this doff system, it has really got me back into STO I havent left Tribble since the doff system came out, I currently have 70 / 100 crew members and i am constantly maxing out on my assignments (20) at one time.

    I like it, IMO the assignments are cheap, so i have to spend 14 K to do the military ones buy buying provisions and medical supplies, big deal, i make all that back and then some in one afternoon.

    And so what if it takes you 2 days to recruit 2 doffs....isnt that the poiint ? to make the Doff system, the game play value take some time ?

    I dont mind at all it just means i have something to work towards in STO for a few weeks rather then a few days and have everything handed to me cuz i want it right now!


    Granted i would like to see some changed made to the doff system, I mean it would be great if each individual Doff had an experience meter, or a ranking of his missions successes / failures. or more variety of doffs so you dont have doubles and triplets. you can only use the transporter accident to make doubles of your people so many times....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    On the subject of EC, I made 300 K as of last night from putting just anomalies on the exchange. Many of the Doff missions reward you with at least 150 EC each. I think as it stands, nothing needs to be changed.

    On the subject of rewards for DOff assignments- I've played this for a little over a week and I have already reached the first tier in diplomacy, gotten severl green/blue/purple DOffs. While I am still a little ways off from reaching the 2,500 mark on any of the other levels, I imagine hitting that mark in a week or two. On holodeck, earning Diplomacy XP is stupid and a grind. The DOFF system, far more enjoyable and I don't see it as a grind. If anything needs to be increased, I would say the amount of DOFF recruitment assingments needs to be increased just a little bit. As someone said, they made a system that we can't blow through in a week :) I honestly think its a good balance. Also, I have found other DOFFs I wanted by making trades rather than buying them off of the exhange or C-store. I traded one purple for 5 DOFFs with the exact traits/career specialites I wanted.

    I still mantain that the trade missions need a serious look at though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Im Quite disappointed the Diplomacy stops at Teir 4.
    Im Teir 1 in a few of the other departments, and working my way up the ladder.

    But I would like to see more Teirs so theres MORE to do.

    I have absolutely No reason to do any more Diplomacy Assignments anymore now that im Teir 4....


    I would LOVE to see that changed so theres MORE to do
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I'm going to weigh in here. I, too, am Lt Commander and struggling to find missions that I can do. However, I am going to recommend NOT changing these steep requirements just because they are hard at Lt. Commander. The reason for this is because on my VA on holodeck. In looking at the requirements, this is probably fairly balanced given what he is able to haul in due to the higher priced item values at his level.

    I have no opinion right now on the rewards the missions return since I haven't done enough to really say one way or another.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Im Quite disappointed the Diplomacy stops at Teir 4.
    Im Teir 1 in a few of the other departments, and working my way up the ladder.

    But I would like to see more Teirs so theres MORE to do.

    I have absolutely No reason to do any more Diplomacy Assignments anymore now that im Teir 4....


    I would LOVE to see that changed so theres MORE to do

    There's still a reason, dilithium
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Im Quite disappointed the Diplomacy stops at Teir 4.
    Im Teir 1 in a few of the other departments, and working my way up the ladder.

    But I would like to see more Teirs so theres MORE to do.

    I have absolutely No reason to do any more Diplomacy Assignments anymore now that im Teir 4....


    I would LOVE to see that changed so theres MORE to do

    A dev posted in another thread that they are nuking diplomacy from orbit and redoing to to bring it in line with the other catagories so I expect it to take 100000xp to reach teir 4 when they are finished with it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I'm going to weigh in here. I, too, am Lt Commander and struggling to find missions that I can do. However, I am going to recommend NOT changing these steep requirements just because they are hard at Lt. Commander. The reason for this is because on my VA on holodeck. In looking at the requirements, this is probably fairly balanced given what he is able to haul in due to the higher priced item values at his level.

    I have no opinion right now on the rewards the missions return since I haven't done enough to really say one way or another.

    Again I'm not against steep requirements. BUt if a mission is going to require five very specific types of officers AND 50 commodities AND 3 days to complete it needs to give better rewards than a mission with much lighter requirements.
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