Are you guys trying to lock lower level players from being able to do duty assignments? Nearly all the assignments i'm seeing (i'm commander 4) are requiring minimum 10 commodities and some are requiring around 100 varied commodities and these are for non uncommon/rare assignments. Even at commander 4 I"ve made a grand total of about 30k energy credits but i've spent a large chunk of that on consumables a handful of diplomacy missions and boff training.
How are you expecting people to pay for the commodities they need to do duty assignments? Its looking like you might as well lock the duty system till end game with this latest patch. Had a grand total of 2 duty assignments show up all day that i could actually try due to the EC price tag.
glad i got diplo commendation to teir 3 prior to this patch
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But you are right about some of the commodities. Ihave a mission sitting on my list just now that requires alot of commodities but not just of one type, its several types required...
Yes there can be energy credit sinks in the game, but this is just nuts. Many missions we don't have doffs for which may or may not be an issue. but putting missions out of the ball park on EC requirements is just ludicrous.
A mission requiring a tactical officer should give more rewards than a mission requiring any officer. A mission requiring a Conn Officer should give more rewards than a mission requiring just any old tactical officer. But I've had missions requiring 5 officers and 115 various commodities give little more reward than a simple trading mission requiring 1 any officer and 5 commodities.
I'll continue to play till i hit 51 and see if i run across any bugs, but the doff system went from fun and engaging to unaffordable and not worth my time running from sector to sector looking for assignments.
Considering under the new System Energy Credit earning is practically non existent, charging 10k or higher in the case of the expensive commodities should yield tons of XP.
Really do they even know how hard it is to get EC now? Its impossible for most players under the new system to afford 50 commodites of 3 different types.
But the EC costs are not a real problem, especially for a VA. Heck, just finding a white MK XI deflector dish or engine can net you over 25k EC from a vendor. Selling any rares you might find that you don't need for yourself on the exchange can net well more.
Also, I only have around 49 DOFFs (that was with purchasing DOFFs from the C-store 4 times) in the span of a week. I never have enough required DOFFs and/or commodities to ever reach my maximum 20 missions out at one time limit. The recruitment cadre missions last 2 days minimum and only get me 3 or 4 common junior officers each time.
I hope that mission requirements get lowered. I also dislike seing several missions in which I cannot unlock until lv 26 or something while I'm still lvl 16. Its almost like I'm running out of missions to do at lvl 16 and have to wait until commander lvl to get better DOFF missions.
I imagine I now need to take these provisions to add them to a medical mission or what not. I still maintain that 50 medical plus 50 provisions plus 50 x is extreme though.
You can make a profit doing trade missions most of the time, since 50 medical supplies only costs 2500 E.C. from Vulcan, and a normal success rewards you with 7500. A critical success quadruples your money.
I will have to check this out, that sounds interesting if true. I suppose better communication is needed for these type of missions. When I took that mission that granted me provisions, it did not say how many provisions I would get. There was no number, which originally led me to believe I would get a grand total of 1. I'm glad I was wrong.
As for Trade X for Energy Credit assignments - I just noticed today that they no longer give energy credits on completion. They used to give 7500 on success, 5000 on failure and 10,000 on critical success. I hadn't gotten a disaster completion on a trade mission, but I'm assuming you'd get 2500, which would be break-even if you bought low end supplies from social worlds/stations.
However, now I'm seeing 300-600 energy credit rewards on things like military missions, diplomacy missions and other trees that shouldn't be rewarding credits, or at least not as much as they are now. I got like 750 credits from a critical success on a science scanning mission...
I noticed this as well and have stopped doing the trade missions where you trade supplies for cash. I'm guessing it's an oversight that happened with the latest patch.
Yeah, I've stopped doing the trade missions as well this is obviously a bug that needs attention.
Then I saw the doff system...
That's understandable, yes. And to be honest, considering that this is an MMO, which in addition is going F2P, it should be difficult to gain ranks in the doff system (some valuable rewards for it would be nice though...). On the other hand, this is a test server and let us not lie to ourselves - many of us here also want the doff reward after it's all over. But is it really possible to get 50000 xp in a single category in about two-three months? Especially considering that a single mission grants about 5-100 and could last for a couple of days? Perhaps if you sit in front of your computer all the time, sure, but otherwise?
The XP granted for story missions has been buffed, so it is really easy to level up now (on average, 1 mission = 1 level). I realise the doff system needs to be tested in more detail, but it would be nice to lower the bar just on Tribble for now.
This has nothing to do with what we are talking about. Congratulations on missing the point entirely. All we are asking is that a doff mission requiring 2 days of time, 5 doffs of very specific types and 50+ commodities have noticeably better rewards than a mission requiring 1 doff of any type, no commodities, and only 15 minutes of time.
But people that have a hard time earning EC, are not trying hard enough, it is so easy to earn EC its sick...
Just playing a few missions, few exploartion missions and selling everything I found in the exchange, i made 30 K just in one session of playing...its not hard at all.
I do agree that some of the assignments, being 3 days long earn you 10 Xp, thats a LONG wait for such little XP considering other missions earn you 100 for 2-4 hours worth of waiting.
I love this doff system, it has really got me back into STO I havent left Tribble since the doff system came out, I currently have 70 / 100 crew members and i am constantly maxing out on my assignments (20) at one time.
I like it, IMO the assignments are cheap, so i have to spend 14 K to do the military ones buy buying provisions and medical supplies, big deal, i make all that back and then some in one afternoon.
And so what if it takes you 2 days to recruit 2 doffs....isnt that the poiint ? to make the Doff system, the game play value take some time ?
I dont mind at all it just means i have something to work towards in STO for a few weeks rather then a few days and have everything handed to me cuz i want it right now!
Granted i would like to see some changed made to the doff system, I mean it would be great if each individual Doff had an experience meter, or a ranking of his missions successes / failures. or more variety of doffs so you dont have doubles and triplets. you can only use the transporter accident to make doubles of your people so many times....
On the subject of rewards for DOff assignments- I've played this for a little over a week and I have already reached the first tier in diplomacy, gotten severl green/blue/purple DOffs. While I am still a little ways off from reaching the 2,500 mark on any of the other levels, I imagine hitting that mark in a week or two. On holodeck, earning Diplomacy XP is stupid and a grind. The DOFF system, far more enjoyable and I don't see it as a grind. If anything needs to be increased, I would say the amount of DOFF recruitment assingments needs to be increased just a little bit. As someone said, they made a system that we can't blow through in a week I honestly think its a good balance. Also, I have found other DOFFs I wanted by making trades rather than buying them off of the exhange or C-store. I traded one purple for 5 DOFFs with the exact traits/career specialites I wanted.
I still mantain that the trade missions need a serious look at though.
Im Teir 1 in a few of the other departments, and working my way up the ladder.
But I would like to see more Teirs so theres MORE to do.
I have absolutely No reason to do any more Diplomacy Assignments anymore now that im Teir 4....
I would LOVE to see that changed so theres MORE to do
I have no opinion right now on the rewards the missions return since I haven't done enough to really say one way or another.
There's still a reason, dilithium
A dev posted in another thread that they are nuking diplomacy from orbit and redoing to to bring it in line with the other catagories so I expect it to take 100000xp to reach teir 4 when they are finished with it
Again I'm not against steep requirements. BUt if a mission is going to require five very specific types of officers AND 50 commodities AND 3 days to complete it needs to give better rewards than a mission with much lighter requirements.