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Doff commendations

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I've been playing with the Doff assignments for about a week now (give or take a couple days), and I've noticed something of a glaring flaw in the commendations. the amount of CXP required for to reach the first tier seems severly out of alignment for the amount of CXP earned from the assignments. I understand that it is supposed to require some work to reach each milestone, but the amount of CXP required for even the first tier seems more like trying to climb Mt. Everest when you are just trying to get up a hill. I've already earned enough CXP to reach the T1 of the Diplomacy branch, but that is because the CXP was not changed from the original Diplomacy XP required. My personal recommendation is to either increase the amount of CXP earned and/or reduce the amount of CXP required for the tiers. At least try to make it fair for the other types of missions compared to the diplomacy (even if that requires raising the CXP required for Diplo a little.)

On a side note: with diplomacy now being part of the CXP and DOff system, why is Diplo XP still rewarded for non-combat missions?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Cherry pick your assignments and it's not so bad. Join the doffjobs channel, people call out good assignments.

    Assignments have colors, too. With a few exceptions white assignments are barely worth running, except maybe keeping a couple 30 minute trade/science missions running instead of having doffs idle. Blue assignments in the 6h-3d range tend to give between 300 and 1000+, 40-90 in diplomacy. By my count, the assignments I have ticking away will give me just over 8000 exp when they all finish over the next two days, not accounting for failures or criticals, about half of which is medical.

    That works for everything except trade, science, and to a lesser extent exploration, which are full of 30-45 minute low payout assignments and few longer/better assignments. Some of the system does need a look as you describe, but several categories, particularly medical, it couldn't be farther from the truth.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I agree with the OP there is a huge flaw, considering how long some of these assignments take. 1 real life day? Really? And with such insane xp requirements? Its more like a joke then a long term goal.

    Whoever gave cryptic the idea Grinding is fun should be fired.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    While the Blue missions may give you alot more CXP, I almost never see them when I'm on, and when I do, I've Never had a or often even Many of the Doffs required to do the mission at all. there are so many different types, and it seems so few opportunities to actually pick up More officers. The difference in CXP for diplo and everything else is glaring. It might be better to normalize the CXP between all of them. Perhaps removing Diplo exp from missions, or adding other specfic CXp to accolaides within missions, or even too specific missions may help depending on which way everything is evened out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    it seems to me that they need to give more green and blue Doff's and really need to work on the cxp for tier 1 etc. To me STO is not turning out to be WoW in space.. we never had to grind so much in the past now its like they think its fun.............. I agree whoever told them grinding is fun should be demoted then fired..........

    and they need to reduce time it takes to get the CXP i mean 2-3 days of real time is not that fun... i would say 1 1/2 days tops....is long enough...........
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I Never get to do the good assignments, I always get boring little ones, and never ever get boffs (Such as tactical) to do the better missions. Needs vast improvement over hte coming weeks
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I want them to require more xp to get the commendations.

    On tribble we're all rushing, fighting the clock to get those tribble test goodies before our toons go byebye so it seems like an excruciatingly long time, but once you've hit all those commendations the system is pretty much done, if this thing only lasts a couple months it's a whole lot of work for a small amount of gaming IMO.

    In the end I love the system and i want more of it, not less.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Just a couple of things to remember..

    First.. Getting the "rewards" for testing the doff sytem is easy to achieve if you concentrate on Diplomacy, which links directly with :-

    Cryptic "cannot" lower or raise the amount of Cxp needed for the "diplomacy commendations" as alot of players already have that "capped out" on holodeck... therefor they should not "move the goalposts" and make us re-grind for it...

    Secondly... This is only a "test", so anything you do is going to be lost anyway once F2P goes "live"...

    Thirdly & most importantly... If the amount of Cxp is lowered to a much easier level to get to tier 4, the doff system becomes virtually redundant.... apart from continuing to do the assignments to get the "buffs"..

    What is the point of a system that allows you to "max-out" after a few days of play ??

    We have been starved of content for months, (due to reasons we are all aware of, so no need to debate them again here), & now we have something to do other than just blow stuff up... I for one am enjoying the Doff's & look foward to their release on Holodeck...

    I do have a few issues with the doff system, but with a few tweeks (which Cryptic are no doubt working on) I have every confidence that the "Doff's" will be a bigger addition to STO than anything else Cryptic come up with...

    STO... your Doff's ongoing mission.. to seek out & grind for however long it takes...

    And lets not forget, all of this is going on in the background, so you still have plenty of time to just blow stuff up....LOL :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Tseena wrote:
    On a side note: with diplomacy now being part of the CXP and DOff system, why is Diplo XP still rewarded for non-combat missions?

    To get around this, I would introduce new, or modify existing, missions to provide xp for other areas. For example, have the "Explore X Cluster" missions give some exploration xp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I love the DOFF system. I'm having quite a lot of fun with it. It's still daunting, looking at the Tier 4 requirements for anything but Diplomacy. I've discovered that Medical is the fastest to work on. You can get 170-300+ medical experience per 8-12 hour mission. They're fantastic. I don't really understand the piddling amounts of experience you get for some of the science or engineering missions though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I know what you mean Elorfin. Some of the mission rewards seem to be well undervalued for the amount of time and/or resources you put into it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Exactly my point. I'm spending maybe an hour to get 7 Engineering Experience but I haven't seen a 12 hour Engineering mission that was actually worth while (well, I haven't seen a 12 hour Engineering mission).

    Military pays out decently enough, but there's the requirement of five DOFFs (sometimes) and there's a chance you'll lose them entirely or they'll spend another day in Sickbay after the mission. Almost the same for Espionage (but I haven't seen one of these with really favorable success ratings).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I think some you may have missed the point the Doff system is trying to add an EC sink to game as well
    a different game play, as to the amount of CXP we get for mission other then Diplomat, at first I was NOT to crazy about it But as i did more mission I saw that this could keep me busy playing even causally for long time to come so I am in NO rush to get the CXP, other then for the reward But may be they can adjust the amount need for the reward.

    But having said all that I do feel they could tweak the numbers a little especially the CXP for the Sink type mission I know for many getting EC is easy I am NOT one of them EC for me repents time and effort and the amount CXP given dose not feel fair, also the Color based Instances should be tweak to happen more often I have only come across one and did not have the right Doff at the time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I don't think it really has anything to do with the EC sink portion of things.

    Well... maybe. Now that I think about it, the higher paying DOFF missions tend to require provisions (Medical, Military, and a few Trade), a bunch of DOFFS (Military), a combination of the two, or a pile of cash.

    Hmm. I still think that there need to be some higher payout missions for Science and Engineering. Also, I haven't really seen Development missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Elorfin wrote: »
    Hmm. I still think that there need to be some higher payout missions for Science and Engineering. Also, I haven't really seen Development missions.

    Development are most common at SFA. I've seen a handful of shipboard ones, but the bulk seems to be in the academy lectures.

    Add trade to the list of missions that are missing high payouts, almost everything in that category is 30 minute white quality. A simple improvement there would be some green trades buying/selling with latinum instead of EC, which would double as an alternate source and use for latinum.

    Exploration isn't far behind, but the artifact excavations give pretty hefty payouts when you can find them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Ooh, I like the idea of another use of GPL. That's a great idea. You should patent that! :D

    I've only seen the lectures ever give just BO points and Skill Points, never development. Hmm. Odd.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Actually, I think people don't realize the DOFF system is still interesting even after you've achieved all the top tiers. If you want to get all your DOFFS to the highest of quality, variety, etc to do various tasks, as well as buff your ship, then you need to dig deeper. The ship based buffs are the next big layer of the system. Furthermore we will be able to use DOFFS to enhance our boffs traits, and arrange for various other chief positions amongst our boffs. The system is just at its beginnings when you work on commendations, it goes out in all kinds of directions, and could easily be applicable to regular missions in fact.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Actually, I think people don't realize the DOFF system is still interesting even after you've achieved all the top tiers. If you want to get all your DOFFS to the highest of quality, variety, etc to do various tasks, as well as buff your ship, then you need to dig deeper. The ship based buffs are the next big layer of the system. Furthermore we will be able to use DOFFS to enhance our boffs traits, and arrange for various other chief positions amongst our boffs. The system is just at its beginnings when you work on commendations, it goes out in all kinds of directions, and could easily be applicable to regular missions in fact.

    Right. Also, for those who aren't interested in it, it has the feeling of being entirely optional. It's not like it's forced on you or anything... it's there and you can pick it up any time you're willing to use it. That's the part I really like.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I like the DOff system. I like that there are three day missions. I like that there is the possibility of failure, and that my crew members can end up in sickbay.

    I don't like the seemingly inconsistent payouts of xp, and I would like a much better explanation of how the whole system works.

    In the long-run, there are going to have to be more types of missions, and I'm going to have to be able to actually get DOffs with skills other than diplomatic, FF, and teamwork.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    They really need to make DOFFs more readily available, I cant even find more, most people I talk to say they rarely ever see a recruitment mission and theres not even a store to buy common quality ones. I turned Lt Cmdr 2 and I'll be damned if I got any DOFFs.

    Seems like another system pushing people to buy packs from the cstore as its the only way anyone seems to know to get more

    What a scam all around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Has anyone considered the idea of being able to Buy new DOffs with GPL? Maybe only entertainment DOFFs like Chef, or bartender etc, but being able to buy green, blue or purple ones with GPL would be nice. Maybe an alternate way to get more officers in general though would be nice too. Most of the recruitment missions I find are for BOffs not DOffs, and so my DOff roster grows very slowly, and only incidentally.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    That would make perfect sense for Ferengi doffs or mercenery races (the Ferengi in Mine Enemy still employ Nausicans, so I'm sure they haven't all been pressed into the KDF and would be available on the neutral market for the right price).

    If latinum were made to play a bigger part in the system, I'd like to see missions like "Hire Ferengi waitstaff" or "Mercenery Cadre" to trade latinum for neutral race doffs.
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