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ooh quick question re map transfers

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So I have learnt how to link to sector space by specifying which `door` a map links to.

If for instance decide that the next step in my story requires a player to go from system X to system Y in a different sector block can I link the map transfer directly?

I basically want an option that allows the player to skip 20 minutes of pointless flying across the galaxy to keep the plot and pace movin along.

thanks :D
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Yes, don't worry just create maps and do map transitions normally and they will flow easily from one map to the next without worrying about sector space. In fact to make flying through sector space happen you have to 'finangle' the mission abit either by using a social map , or other trickery.

    One note though. The player will be returning to sector space where they started your mission so storywise if possible I'd recommend you return back to to point near that system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    In fact, I've always wanted the player to actually travel around the galaxy with the mission, but it's always instant, so don't worry about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    ok cool ty very much for the concise answers :0
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