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Maximum active DOFFs

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I searched the forums but couldn't find the answer:

So basically i am wondering if the maximum amount of duty officers on our ground and space roster (active duty (positions)) will stay 5 on each or will it be increased?

I understand that there are some balancing concerns but 5 active officers on a starship with 1000 crew (or in klink carrier's case a whopping 4000) 5 is a rather small number :P

I leveled to level 34 yesterday, and noticed i still couldn't slot any more than 5, i assumed i'll get more spots for them with ranking up but this doesn't seem to be the case :\

Or is this just a bug?

EDIT:
TL;DR Do we get more active roster positions to fill or is 5 max?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    The current plan is for this to be increased as you gain commendation xp, but this has not been implemented yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Oh cool, is there any info on how many doffs will it be per rank/when all tiers are maxed out?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Oh cool, is there any info on how many doffs will it be per rank/when all tiers are maxed out?

    The current thinking is that we will be adding a common "commendation xp" that will accrue each time you gain a tier in a regular category. Higher tiers will give more xp. At certain points along the commendation xp (which currently looks to range up to about 500) you will get additional slots, probably up to a theoretical maximum of around 12 ground and 12 space.

    All of the above is, of course, subject to change, but that's the current plan we're working on implementing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Sweet... but... only 12? :P

    btw what about crew complement size? Will that be increased with leveling as well?

    Also i noticed there are some DOFFs that give you non combat bonuses like transwarp cooldown, and some that give you a combat buff - say 20% chance of torpedo cooldown.
    Now is there a chance of limiting the amount of combat bonus doff one can have slotted @ any time? And i don't mean for the same type of bonus, i know that is already in place (i remember you posted that you can only have a max of 3 warp theorist doffs slotted @ any given time) i mean for splitting the active roster into 2 categories - combat doffs and out-of-combat doffs

    Lemme elaborate with an example:
    Say i have 5 slots on active roster and 5 doffs for trorpedo cooldown and 5 doffs for transwarp cooldown.
    I use torpedoes a lot so i'd like to slot all of them at once and the system allows me to do just that. But when i'm done with combat, i'd also like my transwarp cooldowns reduced. Now i need to find the transwarp doffs and replace all of my doffs with those. And next time i go into combat i'll have to replace my doffs again.
    Basically this forces me to do redundant work that shouldn't really be necesarry.

    What i'm trying to say is could you make it so that out of those 5 active doffs slots that we have reserve 4 of them to doffs that buff combat skills and reserve 1 slot for a doff that gives us boosts for out - of - combat skills.
    This way we can still stay "competitive" wile not being forced to do all the doff replacing for out of combat stuff.

    Unless ofc, that is part of the plan for the system. This is just my opinion on how to reduce the unecesary management work that I belive is unecesarry.

    Hope i'm making sense XD

    btw AWESOME WORK :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Would Assignment points also scale with these tiers? 20 is most certainly not enough for my addiction! :O

    You have done the DOFF system far too well lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Has any thought been given to increasing the crew complement as well ?
    As we can slot more DOffs into ship and ground positions, if our crew compliment remains locked at 100, we'll have less DOffs to run missions with. At 12 space slots and 12 ground, we'll be down to 76 DOffs for missions :(

    Edit: I see that CPT.Tomislav also touched on this idea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Necrion wrote:
    Has any thought been given to increasing the crew complement as well ?
    As we can slot more DOffs into ship and ground positions, if our crew compliment remains locked at 100, we'll have less DOffs to run missions with. At 12 space slots and 12 ground, we'll be down to 76 DOffs for missions :(

    The plan is to allow ways of increasing your reserve roster limit. We're still working on specifics, however.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    My ship has a crew of 50, how do I have 125 doffs and 20 boffs on this ship?! ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    temprus wrote: »
    My ship has a crew of 50, how do I have 125 doffs and 20 boffs on this ship?! ;)

    Suspension of disbelief.

    Alternatively, if you want to hard-RP your BoP/Defiant crews with less than 100 DOffs, you can always just send back the excess back to HQ or space them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    temprus wrote: »
    My ship has a crew of 50, how do I have 125 doffs and 20 boffs on this ship?! ;)

    Your ship may only be crewed by 50 individuals, but it likely carries additional civilians. It is also likely that your captain is assigned more then 50 crew for the ship. Like any modern navy vessel, there are more crew than the ship needs, since many rotate out on leave or do assignments off the ship.

    Just think that you have a number of officers attached to your command, but not necessarily pushing buttons on the bridge.

    If this is still too much to imagine, then by all means, only take 50 DOffs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Also sleeping. If your ship need 50 people to run it. Then you need 150 on your ship so you can have your 3 shifts allowing your crew to eat sleep and have some off time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    temprus wrote: »
    My ship has a crew of 50, how do I have 125 doffs and 20 boffs on this ship?! ;)

    The ones your not using are hanging out in a transporter buffer pattern.:eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    VVargazm wrote:
    Also sleeping. If your ship need 50 people to run it. Then you need 150 on your ship so you can have your 3 shifts allowing your crew to eat sleep and have some off time.

    And consider the number of 'crew' who aren't set as day to day workers. For example, the entire civilian section. If you have a Defiant class escort, you probably don't have a couple of chefs, a number of colonists, two entertainers and a trader hanging out in the tiny rec room on deck three. Instead, they're probably back at your home port -- as much people you can call on when needed as anything. Think of Quark, Vic and Garak on DS9. (Admittedly, there was this space station, but technically Sisko's ship was the Defiant for these purposes.)

    For the more Starfleetish positions, consider the number of support staff needed to repair, refit and resupply your escort when you put in between missions. The Defiant didn't stay out more than it needed to -- it did its missions and returned to DS9. Even when the Federation was driven off the station, the Defiant would fly sorties and return to a starbase. A good number of its Duty Officers would be that support staff, under the broader command of the ship's captain.

    If that seems unusual, think of the number of times old friends and civilians showed up on the different Trek shows to help out with a given situation. Your 'duty officers' can constitute your extended network of contacts if your ship is too small to reasonably accommodate them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    And consider the number of 'crew' who aren't set as day to day workers. For example, the entire civilian section. If you have a Defiant class escort, you probably don't have a couple of chefs, a number of colonists, two entertainers and a trader hanging out in the tiny rec room on deck three. Instead, they're probably back at your home port -- as much people you can call on when needed as anything. Think of Quark, Vic and Garak on DS9. (Admittedly, there was this space station, but technically Sisko's ship was the Defiant for these purposes.)

    For the more Starfleetish positions, consider the number of support staff needed to repair, refit and resupply your escort when you put in between missions. The Defiant didn't stay out more than it needed to -- it did its missions and returned to DS9. Even when the Federation was driven off the station, the Defiant would fly sorties and return to a starbase. A good number of its Duty Officers would be that support staff, under the broader command of the ship's captain.

    If that seems unusual, think of the number of times old friends and civilians showed up on the different Trek shows to help out with a given situation. Your 'duty officers' can constitute your extended network of contacts if your ship is too small to reasonably accommodate them.

    Those are all good points, and a good way of looking at it.

    However, there's not many ways to look at the fact that apparently my Defiant somehow crammed 20 shuttles into it's non existant shuttle bay...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    toisich wrote: »
    Those are all good points, and a good way of looking at it.

    However, there's not many ways to look at the fact that apparently my Defiant somehow crammed 20 shuttles into it's non existant shuttle bay...

    Perhaps Starfleet sent a shuttle to pick up the crew for the mission? This happened a number of times in TNG. Often a character would arrive via shuttle to pick some one up for a mission. In the Defiant's case, maybe they just transport over or dock via airlock.

    Maybe they were not aboard your ship to begin with, but on starbase for leave or other assignments.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Also i noticed there are some DOFFs that give you non combat bonuses like transwarp cooldown, and some that give you a combat buff - say 20% chance of torpedo cooldown.

    I am hoping that they open a section for non-combat (either ground/space), when it comes to things like transwarp. Although that is the only one of that nature that I've come across, it seems like it could be a unique category unto itself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Increase active DOFFs on ship, cool. I am loving the DOFF system, just would like to throw out a couple of tweaks.

    1) Situation updates from DOFFs, especially those on long missions. This would be implemented as some sort of progress bar that tells us if they are doing Good, Bad or OK on their mission. Have it frequently so that way we feel connected to our away teams.

    2) Department Heads, this idea have been thrown around a lot to turn our BOFFs into Department Heads over categories of DOFFs. I would still like to see this in.

    3) Maybe allow for random variations in recovery time of DOFFs from missions. Like 50% chance to arrive on time, 25% chance to arrive late, and 25% chance to arrive ahead of schedule.

    4) How about a notification when crew get injured or killed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    why do people keep say you can only have five active when its actually ten. five for space and five for ground.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    temprus wrote: »
    My ship has a crew of 50, how do I have 125 doffs and 20 boffs on this ship?! ;)

    Some of them don't do anything, some of them are sleeping, a lot of them are doing missions that take them off of the ship. I guess you gotta roleplay some
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