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Bugs Noted Playing KDF on 10/9/11

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited October 2011 in Tribble - Bug Reports
My toon is a Liberated Borg KDF Tac Officer. Started the day at Cdr 1 and finished just shy of Cdr 3. Using the 3 standard starting BOFF's and no others at the current time.

I still cannot submit an in game bug ticket on tribble (they work fine for me on holodeck) as it keeps saying it timed out trying to reach the server. As such, please find my items below. Hope this is helpful, though I'm sure some are repeats of what others have noted.

Played for several hours today and noted the following bugs:

BUG: Failure to Spawn
Category: Mission Specific
Location: T'Ong Nebula: Hovtay' chorghvatlh SochmaH chorgh wav Patrol
Summary: Mission failed to spawn enemy or resolve
Detail: Upon entering the anamoly and after scrolling through all of the dialogue boxes, mission advanced to "secure system", however no federation ships spawned and the normal mission panel that would say "secure systems, defeated 0 of X Federation Ships" did not appear.

A tactical report did appear, and when I pressed it, my officer said "Invaders into our terrifory all deserve the same fate. There will be more rowers on the barge of the deal tonight." and a green instruction of "Leave the System". This would normally indicate that the mission had resolved, but it had not and I had to drop it.


Bug: BOFF beams in with < 100% health
Category: General?
Location: T'Ong Nebula: Wovqauh Mow'ga Dung Dung cha'maH Hut
Summary: Upon beaming down to the first ground instance in the mission, one of my BOFFs was at about 60-70% health, instead of at 100%
Detail: Upon beaming down from space to the space station, one of my bridge officers (M'Rel) beamed in missing a significant portion of his health and required time to heal before entering combat. This was the first ground instance in the mission, so he should not have been injured from a previous beam point.

Bug: Beating a Dead Horse
Category: Graphics
Location Noted: Multiple, including the T'Ong Nebula instance noted immediately above.
Summary: After killing an opponent, the graphics show that you continue to shoot his dead body, even if your target has changed.
Detail: On several occasions, when I eliminated an opponent on the ground, and either auto-target or I (by tabbing, never tried clicking) selected a new target, I could deal damage to the new target, however the graphics in the game showed the bolts from my disruptor riffle (the original one that come's with your KDF toon) shooting the guy that I had previously dropped, instead of the new target.

Bug: BOFFs Leave 'Em Dead
Category: BOFF Behavior / AI
Summary / Detail: On numerous occasions and on several maps, again including the one noted above, a BOFF would die and none of the other BOFFs would revive him, even after the fighting had finished. I could still go back and do it, but they would not do it for eachother.

Bug: BOFFs Lost on Map
Category: BOFF Behavior / AI
Location: T'Ong Nebula: Wovqauh Mow'ga Dung Dung cha'maH Hut
Summary: BOFFs kept getting lost on the map
Detail: Several times during this one mission, my BOFFs fell 30+ meters behind me and were running around in circles (I could watch their little arrows on the minimap keep spinning within a very small space). I would either have to set a waypoint or back up to go get them before they would fall into formation again.

Bug: Failure to stack
Category: Inventory Interface
Location: N/A (noted first at Qonos ship yard)
Summary: Aux batteries will not stack in my inventory or on my ship
Detail: I collected a number of batts in space. All weapons, shield, and engine batts would stack in my inventory or on my ship, however I noted that each aux batt would take its own space and wouldn't stack. When I tried to do it manually, they switched places, but would not stack.
Bug: Broken Roll
Category: Player Controls
Location: Numerous
Summary: Cannot get my character to roll in any direction
Details: On a number of occasions, I spotted a gernade coming my way and double tapped a direction. Almost every time, my character failed to roll and as a result, I got hit. Trying it outside of combat, it would take many attempts before she'd actually do it.
Bug: Locked out of Commander Lvl Stills at Commander 1.5
Category: UI / Player Skills
Location: N/A
Summary/Details: After leveling up to commander, obtaining my reward from the council, and getting my new ship, I was approximately 60% through my first grade at commander. I went to spend skill points and had to spend nearly 1800 ltcdr skill points before I could access commander level skills.
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