I don't think it's going to be a good idea to force players to log in everyday in order to progress. I'm not going to comment on the cost of things, but just the simple fact that with this system, unless I log in every day I am going to lose progression time.
That's irritating to no end, a game should not be made to feel like an obligation, but with this system unless I log in and refine my dilithium every day, I'm going to fall behind.
For subscribers, perhaps making the dilithium auto refine every day even if they are offline, or having no refinement limits would be a huge incentive to subscribe, and would also not force loyal subscribers into making STO a part time job.
We all have lives outside of the game, and some days it's more important to spend time with family than to log in and refine ore, some of us also have occupations that don't give us daily acess to the internet, or are even at home. If I have to start working in a quick log in daily to get my character the gear I want, STO is not going to remain on my hard drive for very long
You know I could hit a new rank, spend a few hours in one day doing Exploration and be on my way. Subscribers are getting hit with this nonsense? This *is* beginning to look more and more like a perfect world game.
Guys don't petitition this, just request it, devs in many game companies frown upon these things. I am in agreement, Gold members should be alotted a larger refinement per day or no limit. The 8k limit is bad enough to be honest with 18 days required to gain a single Mark XI weapon.
Mark XI equipment is faster obtained through Crafting and PvE content on difficulty settings.
As this is the first testing-pass on the "refinement" model, I'm sure that it's far from the final conversion numbers. I'll bet that they're starting low and will work upward, as they cannot go the other way (without setting false expectations and upsetting people).
....But seriously, it has to. Because the minimal amount of refinement and the expense of equipment just won't fly at all.
Okay number one, subscribers should get a free ship every level just like we ALWAYS did. If they give subs the amount of dilithuim that is the price of the ship, or discount it for subs, or give us a ship token, i don't really care. But the NEED to do one of the three. As for the 8,000 dilituim ore refinement a day, you people are forgetting one VERY big thing {I hope :rolleyes:}
You get already Refined Dilithum for alot of missions too. So that, plus the 8,000 a day, will hopefully make it reasonable. I don't know if this will be true, but it seem like everyone thinks the Maximum REFINED dilithium you can get a day is 8,000.
I don't think this is true. I think this is the maximum UNREFINED dilithium you can REFINE a day. Just saying
Okay number one, subscribers should get a free ship every level just like we ALWAYS did. If they give subs the amount of dilithuim that is the price of the ship, or discount it for subs, or give us a ship token, i don't really care.
Speaking of Mark 11 gear. The notion that Crafting has been crapped on in favor of dilithium is going to irritate a lot of people, particularly those dedicated to crafting. If you want to include rarer materials in crafting that's fine, but dont' kill the system or make it inferior.
As for the limits it would be nice if you could set auto-refinement. I like that idea as well. Logging in each character just to make sure they're earning is also no way to have fun. If they want to sell so many character slots and races, they shouldn't make things which make it more difficult to play those than it already is.
Speaking of Mark 11 gear. The notion that Crafting has been crapped on in favor of dilithium is going to irritate a lot of people, particularly those dedicated to crafting.
That notion is also incorrect. D'Angelo already explicitly stated that the odd-mark-only crafting is a bug and will be fixed.
That notion is also incorrect. D'Angelo already explicitly stated that the odd-mark-only crafting is a bug and will be fixed.
This is true, but he also said they were adjusting the crafting costs. I'm just hoping they don't change things in a similiar manner to the ridiculous pricing they used for the dilithium currency items.
They definitely need more incentive to subscribe than the foundry. I am all for auto-refinement, higher refinement limit, AND free ships every level like we're used to for gold members. This grinding bollocks is not something I am going to put up with. Already get burnt out leveling, and I hate dailies. HATE.
They definitely need more incentive to subscribe than the foundry. I am all for auto-refinement, higher refinement limit, AND free ships every level like we're used to for gold members. This grinding bollocks is not something I am going to put up with. Already get burnt out leveling, and I hate dailies. HATE.
Agreed.
Seriously, they need to remove the limit from Subscribers and return the free ship tokens to them as well, and return the Exploration missions to what they were. I don't mind the "Chart" dailies, but the regular Exploration missions should not be dailies.
Well, it would be interesting if we could at least see how the dilithium refinement process is supposed to work... Too bad they put the one thing that was absolutely 100% ESSENTIAL to the whole system in broken. Press the refine dilithium button and get kicked out of the game. Good job, Cryptic! You guys rock so hard... wait a minute... got that last bit wrong... meant to say "The rocks in your heads are so hard!"
They definitely need more incentive to subscribe than the foundry. I am all for auto-refinement, higher refinement limit, AND free ships every level like we're used to for gold members. This grinding bollocks is not something I am going to put up with. Already get burnt out leveling, and I hate dailies. HATE.
I agree a refinement boost would be an excellent Gold perk. Enough to make people feel like subscribing continues to help them, but not restricting gameplay or limiting features. Free players who get hooked in the economy may want to subscribe just to be able to collect currency quicker. Fits with the no content gates approach PW has going.
I tell you what this whole F2P comes down to. The reason they are putting these systems in place the way they are.
To kill lifetime members off. Let me explain.
The majority of players after F2P goes live will not be subs. Looking at Champions, as well as the majority of F2P games that allows subs, there are tiny populations that subscribe to the game.
If they give anything to gold members, lifetime players have no reason to spend money in the future. This is not what they want. They know the largest number of people who play this game will be in the group who buy a few items and move on.
They don't care if gold members feel it's worth it, simply because they know they will make more money off of silver players.
By reducing and cutting down what gold members get, they are basically trying to snuff out the lifetime players. They don't care if we walk away, they don't expect to get much money out of us anyway.
Sad part is, if not for the current playerbase, not just the lifers but the subscribers too, they wouldn't be able to go F2P now. They'd have shut this game down already. To me this is like a huge slap in the face, watching them giggle and say, "we don't care...we already got your money".
Worst part is, current subscribers and lifers have paid more money to this game than most silver players ever will, you'd think they would at least appreciate us a little bit.
The way it looks, I will most likely be leaving when F2P goes live. I can't see there being any reason to keep me around. Obviously our loyalty means squat, everytime I see and read what they are doing next I feel like they are kicking us in the balls.
Personally, I don't think that Refinement limits should be completely removed from subscribers, but maybe they should be able to double the amount of refinement? Instead of 8,000 limit, but 16,000?
I've been reading and playing and feel concern as well. I hope they really look into this, I hope they really pay attention to us subscribers. I hope they review what they are doing.
But back on the limit issue. Yes, remove the limit or up it alot. For everyone. Instead make the refinment process a Doff Assignment. After all, its not as if you have you have a refinment facility in your ship. It just seems those silver players shuttles go a little slower.
And what is this with refinement giving you the equal amount of dilithium. Refining anything grants at least, at least, a 25% loss.
While free shps, item costs etc are all valid concerns....I think what the economy is now and will be later remains to be seen.
My concern is the mechanic that a refining cap introduces into your day outside of STO. I don't think forcing players to log in every day to refine their daily dilithium limit so they don't lose a day of progress is a good idea.
Auto refining or cap removal for subscribers is a great incentive, but also it will remove a very punitive restriction on players.
If the current system goes live, taking a break of even a day in STO will put you behind by a day in progression.
I don't have much to say about prices and conversions, those will be discussions that go on for as long as the game is running.
Daily limits however is a bad thing to even start with.
I tell you what this whole F2P comes down to. The reason they are putting these systems in place the way they are.
To kill lifetime members off. Let me explain.
The majority of players after F2P goes live will not be subs. Looking at Champions, as well as the majority of F2P games that allows subs, there are tiny populations that subscribe to the game.
If they give anything to gold members, lifetime players have no reason to spend money in the future. This is not what they want. They know the largest number of people who play this game will be in the group who buy a few items and move on.
They don't care if gold members feel it's worth it, simply because they know they will make more money off of silver players.
If they wanted to do that, they would have just chosen not to give us a stipend. They don't seem to be interested in making an aggressively marketed Gold Tier or recruiting more of us. That isn't the same thing as wanting lifers to leave though.
If they wanted to do that, they would have just chosen not to give us a stipend. They don't seem to be interested in making an aggressively marketed Gold Tier or recruiting more of us. That isn't the same thing as wanting lifers to leave though.
They probably did it just to avoid a class action lawsuit, is my thought.
Lets try to stay on topic on this one guys, because I think out of all the issues coming with this economy, the heart of the matter is going to fall on the daily cap.
Even if you are an active player, you could be sitting on a mountain of dilithium but be forced to log in daily to refine it, and if you miss a day, it's going to slow you down and lag you behind that much further.
Nothing in a game is more frustrating than getting all the pieces together for your next progression item, then having the server go down right before you can turn it in, this system might as well do that to you every day.
If you have enough dilithium to buy some gear but have to wait a week to finish refining it to purchase the gear, it's going to kill the fun of progression completely.
Games before anything need to be fun, artificial blockades are not fun, and if a game isn't fun, no one is going to bother playing it.
Comments
Edit: Maybe they can shed some light on what the event are going to be that allow us to exceed this amount.
You know I could hit a new rank, spend a few hours in one day doing Exploration and be on my way. Subscribers are getting hit with this nonsense? This *is* beginning to look more and more like a perfect world game.
Next stop, gambling for my Phaser Array +7....
Mark XI equipment is faster obtained through Crafting and PvE content on difficulty settings.
....But seriously, it has to. Because the minimal amount of refinement and the expense of equipment just won't fly at all.
You get already Refined Dilithum for alot of missions too. So that, plus the 8,000 a day, will hopefully make it reasonable. I don't know if this will be true, but it seem like everyone thinks the Maximum REFINED dilithium you can get a day is 8,000.
I don't think this is true. I think this is the maximum UNREFINED dilithium you can REFINE a day. Just saying
Yes, 1000 times yes
As for the limits it would be nice if you could set auto-refinement. I like that idea as well. Logging in each character just to make sure they're earning is also no way to have fun. If they want to sell so many character slots and races, they shouldn't make things which make it more difficult to play those than it already is.
That notion is also incorrect. D'Angelo already explicitly stated that the odd-mark-only crafting is a bug and will be fixed.
This is true, but he also said they were adjusting the crafting costs. I'm just hoping they don't change things in a similiar manner to the ridiculous pricing they used for the dilithium currency items.
Agreed.
Seriously, they need to remove the limit from Subscribers and return the free ship tokens to them as well, and return the Exploration missions to what they were. I don't mind the "Chart" dailies, but the regular Exploration missions should not be dailies.
Agree.....
To kill lifetime members off. Let me explain.
The majority of players after F2P goes live will not be subs. Looking at Champions, as well as the majority of F2P games that allows subs, there are tiny populations that subscribe to the game.
If they give anything to gold members, lifetime players have no reason to spend money in the future. This is not what they want. They know the largest number of people who play this game will be in the group who buy a few items and move on.
They don't care if gold members feel it's worth it, simply because they know they will make more money off of silver players.
By reducing and cutting down what gold members get, they are basically trying to snuff out the lifetime players. They don't care if we walk away, they don't expect to get much money out of us anyway.
Sad part is, if not for the current playerbase, not just the lifers but the subscribers too, they wouldn't be able to go F2P now. They'd have shut this game down already. To me this is like a huge slap in the face, watching them giggle and say, "we don't care...we already got your money".
Worst part is, current subscribers and lifers have paid more money to this game than most silver players ever will, you'd think they would at least appreciate us a little bit.
The way it looks, I will most likely be leaving when F2P goes live. I can't see there being any reason to keep me around. Obviously our loyalty means squat, everytime I see and read what they are doing next I feel like they are kicking us in the balls.
Just a thought.
But back on the limit issue. Yes, remove the limit or up it alot. For everyone. Instead make the refinment process a Doff Assignment. After all, its not as if you have you have a refinment facility in your ship. It just seems those silver players shuttles go a little slower.
And what is this with refinement giving you the equal amount of dilithium. Refining anything grants at least, at least, a 25% loss.
My concern is the mechanic that a refining cap introduces into your day outside of STO. I don't think forcing players to log in every day to refine their daily dilithium limit so they don't lose a day of progress is a good idea.
Auto refining or cap removal for subscribers is a great incentive, but also it will remove a very punitive restriction on players.
If the current system goes live, taking a break of even a day in STO will put you behind by a day in progression.
I don't have much to say about prices and conversions, those will be discussions that go on for as long as the game is running.
Daily limits however is a bad thing to even start with.
If they wanted to do that, they would have just chosen not to give us a stipend. They don't seem to be interested in making an aggressively marketed Gold Tier or recruiting more of us. That isn't the same thing as wanting lifers to leave though.
They probably did it just to avoid a class action lawsuit, is my thought.
There'd be mo grounds for one. And I see no reason why they'd want people to leave.
Heck, I like that they're actually making people work for some of the core things in this game. It felt kinda like The Sims before.
Even if you are an active player, you could be sitting on a mountain of dilithium but be forced to log in daily to refine it, and if you miss a day, it's going to slow you down and lag you behind that much further.
Nothing in a game is more frustrating than getting all the pieces together for your next progression item, then having the server go down right before you can turn it in, this system might as well do that to you every day.
If you have enough dilithium to buy some gear but have to wait a week to finish refining it to purchase the gear, it's going to kill the fun of progression completely.
Games before anything need to be fun, artificial blockades are not fun, and if a game isn't fun, no one is going to bother playing it.