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Duty Officer Quality and Rarity

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The separation of quality and rarity in Duty Officers is confusing. When I want to assign a high quality DOff to an important assignment, I can't tell at a glance of my roster which ones are actually high quality, since some of the white (rarity) ones are actually a higher quality. Please make this more obvious somehow, or make the color of their names indicative of quality, not rarity.
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Eklinaar wrote:
    The separation of quality and rarity in Duty Officers is confusing. When I want to assign a high quality DOff to an important assignment, I can't tell at a glance of my roster which ones are actually high quality, since some of the white (rarity) ones are actually a higher quality. Please make this more obvious somehow, or make the color of their names indicative of quality, not rarity.

    I'm pretty sure it's the color of the frame that identifies quality. The text in the descriptor defines rarity.

    For example, all colonists are white (lowest) quality, but if you get a non-human Federation colonist, it will be of Uncommon or rarer in frequency of being seen, but it's still of white quality.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I see. That is at least less confusing. However, does that mean that, for example, Andorians can't ever be of Very Rare quality?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Eklinaar wrote:
    I see. That is at least less confusing. However, does that mean that, for example, Andorians can't ever be of Very Rare quality?

    QUALITY, yes (anything from white to purple).

    However, in commonality (as in frequency of being seen), they are Uncommon (unless maybe it's a special unique DOff).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I would prefer if the Color border was the Quality of the DOFF and the Hash marks along the bottom was the Rarity. Up until now the color border of the items signified the rarity of the item, BOFF, etc... so it seems confusing to have one system that is different (at least in how it looks.)

    If nothing else, would it be possible to add a "V", "R", "U" and "C" after the Skill icons or on another corner of the description bar. Kind of like the CCG comparison that was made when the DOFF were being first described, it would allow us the see while glancing over our roster what "Rare" cards we have and what "Quality" they are without having to click on each "card."

    Sorry, got a little quote mark "happy" there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Yeah, I'll agree that it makes more sense for color to be used somehow, as someone mentioned, maybe in the name. Looking for hash marks somewhere is just a little counter-intuitive in my opinion. But, now I know what to look for at least, so that does help.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I would prefer if the Color border was the Rarity of the DOFF and the Hash marks along the bottom was the quality. Up until now the color border of the items signified the rarity of the item, BOFF, etc... so it seems confusing to have one system that is different (at least in how it looks.)

    If nothing else, would it be possible to add a "V", "R", "U" and "C" after the Skill icons or on another corner of the description bar. Kind of like the CCG comparison that was made when the DOFF were being first described, it would allow us the see while glancing over our roster what "Rare" cards we have and what "Quality" they are without having to click on each "card."

    Sorry, got a little quote mark "happy" there.

    I think you've got the terms "rarity" and "quality" fundamentally switched. Items are color-coded in this game (as well as in most other MMOs) to denote QUALITY. Sometimes they they use labels that denote rarity, but they actually mean quality. Think about it: are all these purple-colored items actually "Very Rare" (no, they're everywhere), or are they just markedly better (higher quality)?

    And in this way, the color-coding system used DOffs (and BOffs and everything else for that matter) already denote quality rather than rarity, as it is the most game-affecting status. Actual rarity (or commonality, or frequency-of-being-seen) is pretty inconsequential to the game, and would probably be better to just leave the descriptor off to avoid confusion.

    The "rarer" off-species (non-human for UFP, non-klingons for KDF) are only significant for collectors looking for specific species, or those looking for different racial traits than their standard selection. Both of which could probably be more easily searched for by other parameters than "rarity".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I think you've got the terms "rarity" and "quality" fundamentally switched. Items are color-coded in this game (as well as in most other MMOs) to denote QUALITY. Sometimes they they use labels that denote rarity, but they actually mean quality. Think about it: are all these purple-colored items actually "Very Rare" (no, they're everywhere), or are they just markedly better (higher quality)?

    And in this way, the color-coding system used DOffs (and BOffs and everything else for that matter) already denote quality rather than rarity, as it is the most game-affecting status. Actual rarity (or commonality, or frequency-of-being-seen) is pretty inconsequential to the game, and would probably be better to just leave the descriptor off to avoid confusion.

    The "rarer" off-species (non-human for UFP, non-klingons for KDF) are only significant for collectors looking for specific species, or those looking for different racial traits than their standard selection. Both of which could probably be more easily searched for by other parameters than "rarity".

    No, I meant the Color of the Picture denotes the "Quality" of the DOFF but the C.U.R.V. would denote the rarity listed under the Portrait. It would be on one of the corners of the DOFF or listed with the trait icons.

    I see what you mean about not wanting to switch to the color for rarity and Hash for Quality. I would be fine with it the other way around too, but I think that would add a ton of DOFF portraits so that is prob out anyway. Adding a CURV icon with the trait icons would be a way to go though.

    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    something as simple as the color dictates QUALITY and having a rarity letter added somewhere in the portrait would work fine for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Jentai wrote: »
    something as simple as the color dictates QUALITY and having a rarity letter added somewhere in the portrait would work fine for me.

    If you were to do that, you could do this...

    http://i63.photobucket.com/albums/h142/Rikturscale/Costume_PhoenixKast_Moydgein_Headshotstyle_Default_01_347692048.jpg

    Kind of a joke, but I wouldn't mind it at the same time. (Double Purple!)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    *chuckles*
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