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Why does everything have to be queue based?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I find it a bit sad that the new events (which are basically an awesome idea) seem to be accessed via queue systems (at least that's what it says in some of the descriptions, so I'm guessing that's the plan).

The increasing usage of queue systems really breaks immersion. An MMO, and especially Star Trek (with space being big and all) should feel huge. Instead, queue systems and many loading screens and many instances make it feel small, very small. I feel like I'm playing a game. I feel like I'm playing an arcade game.

I think this will have to be addressed at some point. Breaking down sector walls is a good thing that needs to happen sooner rather than later, but having more and more queues worries me.

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    i was thinking the same thing. there was someting cool about seeing all the ship fly toward new sectors when then Borg Alerts 1st dropped.

    If everything is queued, STO will start to seem like a lobby based online game.
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