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What Happend to Cannons?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited September 2011 in Klingon Discussion
Sorry if this is a repost. But I have been away for awhile and just came back to find my once awesome Dual Heavy Disruptor Cannons look and act more like pew..pew sling shots.

Did I seriously miss something with all these updates? Or is this just another "lets gut what the KDF backbone weapon is" move by the STO?

Can someone at least point me to STO update list that talks about it?

Thanks
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    They changed all DHCs gfx, not the damage. Its supposingly to make gfx room for the upcoming quad cannons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Quad cannons? WTH is this? Quad cannons and heavy quad cannons would only make sense if their cool down time was twice what the dual cannon cool down rate is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Don't ask me,
    but if i had to guess, it will be severly broken in opness, unchanged for months, till the kdf gets access to them as well and then they will be nerfed inside two weeks. (Eyes the pengs...)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    It's still hard to get used to that the b'rel works, I keep slapping myself thinking its all a dream.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Good to go, Thanks for the reply. I didn't have time to really check the DPS and Damage output on target and was freaked out by the lack luster effect of my Cannon Rapid Fire the few minutes I got to play. I would hate to think my coveted DHC's on my Battle Cruiser were no longer worth anything.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    NeilCell wrote: »
    Quad cannons? WTH is this? Quad cannons and heavy quad cannons would only make sense if their cool down time was twice what the dual cannon cool down rate is.

    Other than a screenshot there's no details on the quad cannons at all, they may just be visual changes so why worry about what does and doesn't make sense? If they turn out to be broken then I'll join in with the pitchforks but until then there's little point in raging other than to ensure it's ignored as just more forum whining when they're released.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Militis wrote: »
    Other than a screenshot there's no details on the quad cannons at all, .

    That is the Quad cannon. One merely flies up to an opponent and displays said screenshot and demands surrender. :p I kid.....

    Persoanlly I'm looking forward to seeeing them in action.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Do all DHCs still have the innate 10% crit severity bonus that magically appeared a few patches ago; or did they back that out at some point? Antiproton Dual Heavy Cannons [CritD]x3 = 110% CSB FTW!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    As long as I've played this game they've had the +10 Severity in them.

    Disappearing stats may be caused by the new Season 4 which was released a few months ago. Numberous bugs which are still not fixed.

    Btw I dont see any difference with Polarons and Tetryon Cannon effects, so I dont think they changed ALL gfx.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heezdedjim wrote:
    Do all DHCs still have the innate 10% crit severity bonus that magically appeared a few patches ago; or did they back that out at some point? Antiproton Dual Heavy Cannons [CritD]x3 = 110% CSB FTW!

    i DIDN'T NOTICE THAT!!!!! i HOPE IT STAYS.
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