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Attention Klingons with Scramble Sensors...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited September 2011 in Klingon Discussion
Those of you who may be interested in PVP in any way, please if you fly any ship with a Cloaking Device, or Enhanced Cloaking device, do NOT use scramble sensors. For those of you who may NOT know, Scramble Sensors in PVP, unlike PVE, will reveal you and your cloaked friends to the enemy. It will also allow the enemy to chase you should you try to cloak and run.

Also, for the Non Cloaking ships, please if you see Cloakers, try to not use scramble sensors if they are cloaking. It can, and will get them killed. This includes the new Antimatter Spread console for you Fed alts out there. Thank you, and have a great day!

This public service message has been provided to you courtisy of a member of the PVP community and does not reflect the opinions of any other member of the PVP community. Void where prohibited.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    -sat·ire - If my Cruise cannot clock during combat then no way am I letting anyone else. Scramble Sensor's for the win. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    So if I use Scramble Sensors it make my target able to see other cloaked ships on my team?
    Is this a bug based off the mechanic of thier heals/buffs going to Me and My team while their attacks go to thier teammates?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Roach wrote: »
    So if I use Scramble Sensors it make my target able to see other cloaked ships on my team?
    Is this a bug based off the mechanic of thier heals/buffs going to Me and My team while their attacks go to thier teammates?

    If you use Scramble on a Fed from a cloaked B'rel-R, the Fed, and any other Feds that got affected by the Scramble Sensors (regardless of version), will be able to see you while they are scrambled.

    IF you use scramble sensors on a target. And while they are scrambled, you try to run away, cloaking up, if they are still scrambled, they will be able to see you, and maybe even chase you down..

    Edit: It is suspected to be a Bug of the power. Your guess is as good as mine as to the exact cause of it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    I'd send in some bug reports because that honestly sounds like it shouldn't happen. And hey they'll fix it! It effects Defiants to!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    No, it certainly shouldn't happen and yes, it has been reported repeatedly through the ticket system and all over the forums. The PvP forum has several lengthy discussions on this very issue, in addition to several other problems. As of right now, they are working on Scramble Sensors but in all of their suggestions I have yet to see a Dev mention a fix for the exposure of cloaked ships.

    But please, if more people file tickets maybe this issue won't be passed over.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Yep, no reason not to continue to report the bug as you witness it/test to prove theory it..

    But still, as suggested, please be cautious with your scramble sensors as a Klingon. Other wise the next person that gets blown up because of your scramble sensors, could be you! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    If you use Scramble on a Fed from a cloaked B'rel-R, the Fed, and any other Feds that got affected by the Scramble Sensors (regardless of version), will be able to see you while they are scrambled.

    IF you use scramble sensors on a target. And while they are scrambled, you try to run away, cloaking up, if they are still scrambled, they will be able to see you, and maybe even chase you down..

    Edit: It is suspected to be a Bug of the power. Your guess is as good as mine as to the exact cause of it.

    I had heard rumors of this but no explanation of its effects until now.
    Well this explains why it seems so easy for some of these SS spamming players to find me 20km away when I am trying to wait out the effects of SS in my BoP BECAUSE MY SCIENCE OFFICER IS TOO STUPUD TO PRESS THE BUTTON ON THE CONSOLE IN FRONT OF HIM AND COUNTER IT.
    Its an improvised cloak detector. Thats just silly.

    Yeah this needs to be fixed, like many other things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Well i've already alerted my fleet of this. I'll also go about reporting it when I see it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Roach wrote: »
    I had heard rumors of this but no explanation of its effects until now.
    Well this explains why it seems so easy for some of these SS spamming players to find me 20km away when I am trying to wait out the effects of SS in my BoP BECAUSE MY SCIENCE OFFICER IS TOO STUPUD TO PRESS THE BUTTON ON THE CONSOLE IN FRONT OF HIM AND COUNTER IT.
    Its an improvised cloak detector. Thats just silly.

    Yeah this needs to be fixed, like many other things.

    Just to be absolutely clear, since it isn't from your post above. SS isn't something you can use to find cloaked ships, it is something that enables your enemy to see your allies cloaked ships (and you if you cloak). So in your example of the SS spamming player above, he would not get to see you while cloaked but you would get to see his cloaked allies.

    i.e. If a red team player scrambles a blue team player. The blue team player can now see (and shoot at) any cloaked red team ships that are in range, you have effectively switched of your allies cloaking devices by firing off scramble sensors.

    This bug is believed to originate from scramble sensor's mechanic, which when you are hit with it, makes everyone else show as ally, which is why you can heal the enemy while scrambled and thus why you can see their cloaked ships - because you can always see cloaked allies.

    This bug while being highly annoying to KDF players (since more of them fly cloaking ships than Fed do players), makes scramble sensors the only power (that I am aware of) that can benefit your enemy when you fire it on them and is long overdue a fix.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    DogsBody wrote:
    Just to be absolutely clear, since it isn't from your post above. SS isn't something you can use to find cloaked ships, it is something that enables your enemy to see your allies cloaked ships (and you if you cloak). So in your example of the SS spamming player above, he would not get to see you while cloaked but you would get to see his cloaked allies.

    i.e. If a red team player scrambles a blue team player. The blue team player can now see (and shoot at) any cloaked red team ships that are in range, you have effectively switched of your allies cloaking devices by firing off scramble sensors.

    This bug is believed to originate from scramble sensor's mechanic, which when you are hit with it, makes everyone else show as ally, which is why you can heal the enemy while scrambled and thus why you can see their cloaked ships - because you can always see cloaked allies.

    This bug while being highly annoying to KDF players (since more of them fly cloaking ships than Fed do players), makes scramble sensors the only power (that I am aware of) that can benefit your enemy when you fire it on them and is long overdue a fix.

    Thanks for the fine explanation.
    Now to find out how I was spotted (while cloaked) by one of my opponents at 20km.....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    The reason it occurs is simple, Cryptics confuse mechanic basically sets everyone as friend and enemy to you, and since you can see cloaked friendlies...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Nychus0 wrote:
    The reason it occurs is simple, Cryptics confuse mechanic basically sets everyone as friend and enemy to you, and since you can see cloaked friendlies...

    well he was referring to a non-scrambled foe spotting him cloaked from 20km.

    Where they using Hargh'pengs roach? I've noticed that even while cloaked sometimes the radiation effect from a Hargh'peng will still be visible allowing you to track a cloaked opponent by the convenient purple glow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    well he was referring to a non-scrambled foe spotting him cloaked from 20km.

    Where they using Hargh'pengs roach? I've noticed that even while cloaked sometimes the radiation effect from a Hargh'peng will still be visible allowing you to track a cloaked opponent by the convenient purple glow.

    The time before the time that puzzles me -yes. That was easy to notice when the explosion went off while I was cloaked.(purple glow) and something I did not expect.

    Though the puzzling time I refer too, I was not penged as I know.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    thats peculuar, then again it could have been many different things. Boarding parties, fighters there are honestly far to many things that can 'lock onto' a cloaked vessel when they shouldn't making it very easy to locate and kill a cloaked ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    The spot at 20km...hmm high sensors setup EPtA possibly a tachyon detection grid buff, your aux being low, all these apparently affect stealth stuffs according to the tool tips (not that I actually know how it works) My tac in Neb with minimal buffing(just the detection grid personal) has spotted cloaked ships somewhere around 7 kilcks out with low aux settings so I could see someone spotting someone further out with a dedicated setup.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Nychus0 wrote:
    The spot at 20km...hmm high sensors setup EPtA possibly a tachyon detection grid buff, your aux being low, all these apparently affect stealth stuffs according to the tool tips (not that I actually know how it works) My tac in Neb with minimal buffing(just the detection grid personal) has spotted cloaked ships somewhere around 7 kilcks out with low aux settings so I could see someone spotting someone further out with a dedicated setup.

    Last I recall.. some one with:

    9 Starship Op, 9 Sensors, 9 Sensor Array
    4 Sensor Array Consoles
    Deflector with +50 Sensors (Mk XII I think I've heard has that much if it's a Purple on the Market)
    Emergency Power to Aux.. I want to say 2 I don't think the Nebula can support 3..
    Max Aux (125/100)
    Sensor Scan
    Tachyeon Grid

    Maybe 12-13km out..? :confused: But 20km out.. I dunno.. Doesn't really seem feesable..

    Maybe you thought you hit Cloak, Roach, but it didn't activate?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Another thing, torp spread follows a cloaking ship, cloaking doesn't breaks the target lock.
    and then it hits bare hull.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    thats peculuar, then again it could have been many different things. Boarding parties, fighters there are honestly far to many things that can 'lock onto' a cloaked vessel when they shouldn't making it very easy to locate and kill a cloaked ship.
    Nychus0 wrote:
    The spot at 20km...hmm high sensors setup EPtA possibly a tachyon detection grid buff, your aux being low, all these apparently affect stealth stuffs according to the tool tips (not that I actually know how it works) My tac in Neb with minimal buffing(just the detection grid personal) has spotted cloaked ships somewhere around 7 kilcks out with low aux settings so I could see someone spotting someone further out with a dedicated setup.
    Last I recall.. some one with:

    9 Starship Op, 9 Sensors, 9 Sensor Array
    4 Sensor Array Consoles
    Deflector with +50 Sensors (Mk XII I think I've heard has that much if it's a Purple on the Market)
    Emergency Power to Aux.. I want to say 2 I don't think the Nebula can support 3..
    Max Aux (125/100)
    Sensor Scan
    Tachyeon Grid

    Maybe 12-13km out..? :confused: But 20km out.. I dunno.. Doesn't really seem feesable..

    Maybe you thought you hit Cloak, Roach, but it didn't activate?

    All things being possible (especially my own stupidity) I can see the possibility of being spotted at that range. Which is why this isn't a ***** about being spotted but a hunt to find out how I was spotted so I can design to overcome this weakness of my build apparently.

    I always expect to be chance spotted in the 11km to 15km range, if only as a temporay ghost on the screen flickering in/out of view.
    At the 11km and under range its almost a given that someone is about to spot you if you loiter too long, due to several reasons. (like BFAw)

    at 20km its different. If its a bug it needs to be fixed. If its a cheat (yes, I've heard of sites that offer a minimap cheat) its needs to be squashed


    Disclaimer: Cheaters never prosper, even if they win a match, becuase they lose the respect of thier peers.
    I'll take a premade science spamming , mine flinging ball of SS anyday and think "well that sucked but it was honest" over fighting that indestructible escort that never gets a scratch or that zombie cruiser that gets high damage, never dies and has no healing to show for it at the end of a match.
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