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Pi canis sorties -> no torpedo damage vs. structures

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited October 2011 in Klingon Discussion
I did not find any similar threads on this topic (probably, because the search does not accept "no" as a keyword), but i noticed doing the pi canis sorties alpha and beta that torpedos do not do any damage to the structures namely the satellites in the kern system and the two capacitors in the Eriksson system.

Can anybody confirm that? Just wondering if that is a common bug or related to the torpedos used (photon IV, crafted)
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    I was using torps vs a structure in one of the low level Klink missions the other day and noticed that they didn't do a lot of damage. Perhaps the structures just have a massive kinetic resist?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    I've noticed unbuffed torps hit if you've already damged the object already, but HY and TS, miss or are not counted.Bug report was submitted.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    I've been doing these for a long time, and I can tell you what it is. Basically in Alpha sortie there are tons of little asteroid type objects in this one and line of sight is either going to make the torpedo miss or show you a gazillion or fake torpedos fireing at the target. As for Bravo Sortie on the Erikson outpost at certain angles it does the same thing which a lot of times you need to be on the opposite of the shielded freighters because the outpost itself is an object and then the targets are on the other side of it but anyway until it gets more work done to it thats how you get around it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    No, the bug here is: your other weapons (dual cannons, beam banks) they do hit. But not the torpedos. Check it out in Kern system when having a sattelite in direct line of sight: shoot a cannon/beam, when it does damage, shoot a torpedo...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    This was happening to me also, but not just the sortie mish, but also in The House Always Wins mish also.
    Guess it's time to send a report.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    It is not just Klingon pi canis sorties, it is several dozen missions, even Deferra missions and Feddies missions
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Yep, I noticed it on the F2P server the other night. Was doing that lowbie patrol mission where you have to destroy 7 drydocks, and it looked like my torpedoes just weren't doing anything (or if they were, it wasn't distinguishable from phasers).

    Figured it was an F2P change, but apparently not. :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    This happens to me anytime I have to destroy some kind of structure in space. Any kind of mission, mostly the patrols.
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