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What is the Arc Client?
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Vor'kang

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Max out your deflector skills for your Captain, that'll boost the damage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    it is maxed out :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    I'd be careful with the hornets nest you klinks are opening, the lance even with having massive bonuses to accuracy misses about 50% of the time against most ships even when they are sitting still, from what it looks like your Isometric Charge does at least 5x the damage of the lance even at 125 weapon power and Phaser Consoles.

    This is with reading the following damage readout.
    Idali wrote:
    Something must be buffing the console,
    [19:20] Your Isometric Charge deals 57898 (45513) Electrical Damage to Adduelit Frigate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Unlike the lance or Javelin, the charge has several draw backs.

    1) the damage build sup over time, you need at least 3 targets in range to have the possibility for the max damage.
    2) targets after the first are random and don't discriminate between player ships, npc ships or mines and destructible torpedos.
    3) all targets must be 5km from the next one.
    4) the charge travels slow, slow enough for player ships to just hit EM when it comes in and get out of range.
    5) to buff its initial damage, you have to spec in deflectors, deflector dish, star ship operations and get items that boost those skilsl as well, reducing your weapon damage output and survival in the progress. unless you are a sci or eng.
    6) if one target in the chain gets destroyed by it, the chain stops right there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Hrmm, [21:41] Your Isometric Charge deals 78580 (57954) Electrical Damage to ShiKahr Class Frigate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Idali wrote:
    Unlike the lance or Javelin, the charge has several draw backs.

    1) the damage build sup over time, you need at least 3 targets in range to have the possibility for the max damage.
    2) targets after the first are random and don't discriminate between player ships, npc ships or mines and destructible torpedos.
    3) all targets must be 5km from the next one.
    4) the charge travels slow, slow enough for player ships to just hit EM when it comes in and get out of range.
    5) to buff its initial damage, you have to spec in deflectors, deflector dish, star ship operations and get items that boost those skilsl as well, reducing your weapon damage output and survival in the progress. unless you are a sci or eng.
    6) if one target in the chain gets destroyed by it, the chain stops right there.

    This.

    The first three hits will outright kill any mine; the second and third jumps will kill fighter/shuttle sized stuff. It's far too easy to counter with scorpion fighters, mines or other spam. It's definitely not as good as its Fed-equivalent Antimatter Spread.

    Also, because of point 6 (as quoted), this console encourages spam. Fix point 6 and it will discourage it.
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