I'm not sure if "Part 2" will be quite as long but one thing I'm trying here is to have missions that hint at eachother but tell a complete story.
Maybe it's just that I have Doctor Who on the brain but consider it being a bit like that. Characters may pop back up. Plots will be referenced. But each episode will strive to have its own feel.
So what I'm looking at with the next one is that you'll see SPOILERHakeevSPOILER but you won't necessarily see Abramson, Genevieve, James, etc.
In fact, I'm looking at making him my own Dukat.
One thing I'm looking at playing with on the next mission, after playing some Dragon Age 2 and Witcher, is finding a way to play with the next mission using a framing device with individual maps as flashbacks.
We featured "Yesterday is Tomorrow" on Broadcast UGC, the show where we livestream playthroughs of foundry missions. Be warned, there are spoilers if you haven't played the mission yet, because Leviathan99 joins us and gives us an author's commentary.
I've had a bit of a play with the updated mission.
Minor: The dialog button when entering the monastery reads "Enter the Mount Seleya Monastery behind beam in point", but to see that you already have had to approach the door and activate it! Did you mean to put this into the objective text instead?
Bug: Repairing the ship nearby to the left of the Starling spawns in two siphon frigates behind and colliding into a chunk of ice. They cannot move, fire or be fired upon until the player ship goes around the other side of the ice chunk to draw them out.
The new ending works very well and I liked the way the teaser for the next episode was integrated without leaving too overt a cliffhanger. Looking forward to the next one!
Comments
I'm not sure if "Part 2" will be quite as long but one thing I'm trying here is to have missions that hint at eachother but tell a complete story.
Maybe it's just that I have Doctor Who on the brain but consider it being a bit like that. Characters may pop back up. Plots will be referenced. But each episode will strive to have its own feel.
So what I'm looking at with the next one is that you'll see SPOILERHakeevSPOILER but you won't necessarily see Abramson, Genevieve, James, etc.
In fact, I'm looking at making him my own Dukat.
One thing I'm looking at playing with on the next mission, after playing some Dragon Age 2 and Witcher, is finding a way to play with the next mission using a framing device with individual maps as flashbacks.
http://youtu.be/PyUwN_XAsR0
Minor: The dialog button when entering the monastery reads "Enter the Mount Seleya Monastery behind beam in point", but to see that you already have had to approach the door and activate it! Did you mean to put this into the objective text instead?
Bug: Repairing the ship nearby to the left of the Starling spawns in two siphon frigates behind and colliding into a chunk of ice. They cannot move, fire or be fired upon until the player ship goes around the other side of the ice chunk to draw them out.
The new ending works very well and I liked the way the teaser for the next episode was integrated without leaving too overt a cliffhanger. Looking forward to the next one!