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flew into kerrat last night (RAPTOR)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited August 2011 in Klingon Discussion
and relized id rather be kdf hahaa so spent the rest of my night resurecting my raptor
i know it still needs some love but i wanted to know if it looks like im going in the right direction

nauscion engineer
F
3x antiproton DHC mk11
1X quantum torp mk11
A
3X Antiproton turrets
S-reman
I-breen
D-breen

ENG
eps mk11-field generator mk11-rcs mk11
tacical
4X prefire mk11
sci
borg-multi spectrum scaner mk11

boff skills

tac
com--HY1-CRF1-CRF2-APO3
LC--TS1-APB1-HY3
EN-TAC TEAM 1

ENG
L--EPS1-ET2

SCI
L--SCI TEAM 1--SENSOR JAM2


last time i built one i didnt have much luck so hopfuly this build will work out pleas let me know what you think and where it needs improvment
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    What do you mean with TS1? Do you actually mean Tactical Team 1 (would make the most sense to me in that slot.)

    Jam Sensors isn't all that great in PvP. It makes you invisible vs. one foe, provided you don't fire on him.

    I would suggest equipping two Emergency Power to Shields for all-time resistance buffs, and try to have several Bos ready that come with Hazard Emitters I, Transfer Shield Strength II, Science Team I and Polarize Hull I in various combations. If you'd knew you had support, a Science Team and Polarize Hull might be best, but if you're PuGging (like you're typically in Ker'rat), HE and TSS are very useful.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    ts1 is torpedo spread 1 it was either that or another tactical team

    what i was trying was decloaking with all my buffs and unloading weapons and if that didnt kill him jam his sensors enough for me to turn around for a second pass
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    zombie619 wrote: »
    ts1 is torpedo spread 1 it was either that or another tactical team

    what i was trying was decloaking with all my buffs and unloading weapons and if that didnt kill him jam his sensors enough for me to turn around for a second pass

    Oh, I thought you meant Target Shields but then I realized that you had no beams equipped, regardless though torpedo spread is a waste on a raptor (in fact most of the time it's a waste on any ship) and I strongly suggest changing it to....well....anything.

    Additionally despite the fact that you're an engineer your tank is quite weak with too much reliance on the Team skills and their shared cooldown.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Sivar wrote: »
    Oh, I thought you meant Target Shields but then I realized that you had no beams equipped, regardless though torpedo spread is a waste on a raptor (in fact most of the time it's a waste on any ship) and I strongly suggest changing it to....well....anything.

    Additionally despite the fact that you're an engineer your tank is quite weak with too much reliance on the Team skills and their shared cooldown.

    tactical team and aned science team??
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    zombie619 wrote: »
    tactical team and aned science team??

    The build you listed above show 'ET2' which I took to be Engineering Team 2, which was also your only heal, essentially meaning that you had too much riding on one shared cooldown. Your other options for a heal are hazard emitters and AuxtoSIF, with HE being the more useful of the two.

    Ultimately it's going to come down to what you're comfortable living without to get the benefits that you critically need, and it will take a little experimentation to get comfortable in a build.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Sivar wrote: »
    The build you listed above show 'ET2' which I took to be Engineering Team 2, which was also your only heal, essentially meaning that you had too much riding on one shared cooldown. Your other options for a heal are hazard emitters and AuxtoSIF, with HE being the more useful of the two.

    Ultimately it's going to come down to what you're comfortable living without to get the benefits that you critically need, and it will take a little experimentation to get comfortable in a build.

    your right huh...i alwasy forget enginering team is just liek science team and tactical team i dotn know why.......but thank you verry much for your knowledge im gonna go back and work on this right away



    i guess ing multiple heals on seperate cooldowns would just be epic on top of my eng skils
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    EPtS 1 + 2
    TSS1 and Hazard E. 2

    Instead of Torp Spread you can get a 2nd Tac team.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Get rid of the RCS module yes the raptor needs turn help it won't be enough from an RCS either +7 to weapon power or +7 to shield power.

    Recommend full borg set each piece gives a +5 to one subsystem.

    Torp spread useless

    I use this set up very burst with a CRTD X 2 Quantum


    Commander tac - TT, HYT2, APO, CRF3
    LTC Tac - HYT1, APB, CRF2
    Ens Tac - TT


    Eng Boff

    EPtS1, EPtS2

    Sci Boff

    HE1, TSS2

    Consoles

    eng - +35% shield console, plasma distribution manifold +7 to weap power, EPS flow

    Sci - Halon system mk XI blue, Borg Universal

    tac - 4 x Prefire chambers Mk XI blue

    devices - RMC, Aux battery

    I have the full borg set.



    In a relatively equal match 20-30 minutes 700K damage and 700K healing (borg procs are the majority)
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