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Nausicaan Siphon Destroyer

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited July 2011 in Klingon Discussion
Tactical: Ensign (1) Lieutenant (1)
Engineer: Lieutenant (1)
Science: Lieutenant Commander (1) Commander (1)

Consoles: Tactical 2
Engineering 2
Science 4

Weapons 3/3

Special Ability-Energy Siphon Torpedo, a destroyable torpedo on a 90 second cooldown. -15 Power to all subsystems followed by a +15 self buff 3 seconds later

Turn Rate 12
Hull Strength, 27,000
+15 Auxilary Power
Subsystem Targeting
Sensor Analysis
Crew 300

There she is, the next tentacle raider I wanna see in the game.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Jermbot wrote: »
    Tactical: Ensign (1) Lieutenant (1)
    Engineer: Lieutenant (1)
    Science: Lieutenant Commander (1) Commander (1)

    Consoles: Tactical 2
    Engineering 2
    Science 4

    Special Ability-Energy Siphon Torpedo, a destroyable torpedo on a 90 second cooldown. -15 Power to all subsystems followed by a +15 self buff 3 seconds later

    Turn Rate 12
    Hull Strength, 27,000
    +15 Auxilary Power
    Subsystem Targeting
    Sensor Analysis
    Crew 300

    There she is, the next tentacle raider I wanna see in the game.

    i'd say if it were to happen the siphon launches would be more like carrier pets not torps (like the NPC ones)

    maybe even like the interceptors are on the marauder (clickable power no items)

    other than that with a 3 - 3 weapon setup it's a fairly reasonable klingon sci ship
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Bohort wrote: »
    i'd say if it were to happen the siphon launches would be more like carrier pets not torps (like the NPC ones)

    maybe even like the interceptors are on the marauder (clickable power no items)

    other than that with a 3 - 3 weapon setup it's a fairly reasonable klingon sci ship

    Right, thanks for the heads up, forgot to mention the weapons set up, and I can dig it as an interceptor or a torpedo. I've never let an NPC siphon launch hit me, does it do more than land and destroy itself while applying the debuff?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Jermbot wrote: »
    Right, thanks for the heads up, forgot to mention the weapons set up, and I can dig it as an interceptor or a torpedo. I've never let an NPC siphon launch hit me, does it do more than land and destroy itself while applying the debuff?

    they never 'hit you' they fly around and drain power
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Bohort wrote: »
    they never 'hit you' they fly around and drain power

    Ah, a bit of a tricky mechanic to balance for player characters... I think I'd honestly prefer a one off launch torpedo. But so long as it has that sweet tentacle appearance I'm flexible.
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