Since the general consensus is that the KDF side is lacking somewhat in the pve area and therefor also in the levl. area, would it be all wrong with a general +xp boost?
As it is now there doesn't seem to much incentive for people to start a KDF character since:
Less content than the feds, ie more grind.
Less content in the c-store than the feds.
You have to be lvl 6(not a big problem but still curious).
+ Probably a lot more.
If the levling was faster perhaps people would tend to try the KDF.
Personally, for me going Fed is out of the question since the KDF are way more cool, I will rather grind then going Fed. Still, if I didn't have to I wouldn't mind. I am not asking for the ultimate death cannon, not asking to nerf anything, not even asking for more content, I am just asking for some sort of balance between the amount of content and the speed of levling.
I'm not in favor of this suggestion. It is too general and too imbalancing.
What I would be in favor of is strategically increasing the frequency of XP Boost item drops and/or making them optional rewards in missions in certain level ranges.
Rather than a general xp increase for all KDF players at every level, players can choose whether or not to use Boost items and I am guessing this could be more easily adjusted by the devs than a general increase. Boost items are self-limiting, as they expire predictably.
Alternatively, the xp rewards for certain missions could be increased strategically to help offset the lack of missions. That might be an even better solution, except that the Devs would need to revisit this after new missions were added in order to keep level progression balanced.
Alternatively, the xp rewards for certain missions could be increased strategically to help offset the lack of missions. That might be an even better solution, except that the Devs would need to revisit this after new missions were added in order to keep level progression balanced.
Yes, that would be in the lines of what I am asking for, boost xp where it is needed., at certain lvl ranges etc.
I know when I leveled my Klingon, it was most certainly tough at times because of limited options to gain XP and that. A boost in skillpoint rewards for certain missions would fix the issue.
Yes, that would be in the lines of what I am asking for, boost xp where it is needed., at certain lvl ranges etc.
Sorry, I misunderstood. When you said general xp boost I thought you meant increasing xp gain across the board. I'm totally on board with tweaking xp rewards as needed to help level progression.
If you farm some anomolies, there's a good chance you can find a few of those 1 hr skill bonus things, it's only short term, but every little bit helps.
I found 3 this week alone.
my klingon is currently captain 6 and is really struggling to get some good experiance , chos nebula was nice at first but now hes down to 200 xp a cycle , sorry thats BS cryptic , i understand you put in checks to stop power leveling but you have got to get a reallity check on what youve made availible to klingons to grind on . our story is skant at best and pvp queues at captain nowadays . you are lucky if theres a match an hour at captain . its a tough demoralising grind being a klingon
Honestly, I don't like the idea of an xp boost to off-set lack of content. The real solution would be, big shocker, more PvE content for Klingons! But an out and out boost to xp gain... that screws up a lot of other stuff. The less time the entire playerbase spends in a certain level range means the less anomolies/items from that range getting snatched up, which throws the economy out of whack. Stuff will become rarer in the middle levels, meaning it costs more, but people aren't making as much money before they hit that point. And what do you do when the Klingons do get more content? Do they get to keep the xp boost compared to Federation players, leading to Feddies complaining it takes longer to level? Is the xp boost enough to potentially then cause people to miss some of the new content as they level right past it? Do you just take away the xp boost and possibly any changes to balances in terms of drops/EC/ect that had to be done in the first place with the xp boost?
I'm sorry, but it's just a terrible, terrible idea. It's a bandaid for a problem that requires stiches. Yeah it'll cover it up, maybe even help heal a bit, but the real problem still lies underneath. Additionally, creating the illusion of being able to level with PvE content at a boosted rate could make people think "well, we don't need more content"... and if people aren't asking for it, then we won't get it.
The real solution, indeed the ONLY solution, is for Cryptic to keep focusing on giving the KDF viable and varied PvE content. The very logic behind "We don't have enough content, so... XP boost!!!" is that of a crazy person, sorry.
And just to throw it out there... one day (I hope...) the Foundry WILL be back fully operational, and folks will be able to make new missions and fix those that are currently broken. Even now though, there's a hefty chunk of missions out there that are doable that'll add a little PvE variety to your life in the KDF. Heck, some of them are downright awesome.
But Cryptic, don't let the Foundry be an excuse to ignore the Klingons. If I were them, I'd pretend the Foundry almost didn't exist in terms of content. Just don't forget it exists and get the darn thing back online, I've got missions to make.
And just to throw it out there... one day (I hope...) the Foundry WILL be back fully operational, and folks will be able to make new missions and fix those that are currently broken.
I find it amazing that so many consider missions made by players the saving grace for the Klingons.
If there is a tool that allows common folks out there to design additional content in a fews days of effort, why is it so tough for missions to be designed by the game developers?
If they could just come up with one new Klingon mission every other month....
I won't do the Foundry stuff, having an inherit problem with players paying to design missions that someone else is making a profit off of.
I find it amazing that so many consider missions made by players the saving grace for the Klingons.
If there is a tool that allows common folks out there to design additional content in a fews days of effort, why is it so tough for missions to be designed by the game developers?
If they could just come up with one new Klingon mission every other month....
I won't do the Foundry stuff, having an inherit problem with players paying to design missions that someone else is making a profit off of.
The Foundry isn't a "saving grace", it's just an ingenius tool for others to make their own mark on the game, share their own creativity, and create more missions than any gaming company could ever hope to do on their own.
And not to be rude, but the logic behind your final sentence is, hands down, the most moronic I think I've ever read on these forums... or maybe even any MMO forum. You're right there with the Night Elf Hunter who claimed Blizzard clearly intended for shadowmeld to make his pet invicinble even while it was sent to gank lowbies. I mean, seriously... people put time and effort into creating a mission, possibly even putting together a good story, and you refuse to play it because they did it for free? Do you think Cryptic should just pay each and every person who makes something with the Foundry, and likely run themselves out of business in the process?
Believe it or not, some people enjoy being creative and seeing the creativity of others. Clearly, you are not one of those people. Sounds to me that the only thing you have an "inherit problem with" is rationale thinking. Have fun farming your anomolies all day and praying for xp boosts, I'm sure that's the freakin' high life right there.
That is, of course, your opinon that you are free to express.
And I don't pray for anything for this game, since no Deity will make it better.
Besides, with all 6 of my guys, XP is the least of the issues after a year and a half of play.
My first guy hit lvl cap in 28 days after launch with nothing but PvP, back when it was easy to get.
And of course I don't think Cryptic should pay everyone, I think you missed the point.
If anyone can make missions on a regular basis, why can't Cryptic?
And I was referring to the dozens of others who have said if you want new content, use the foundry, when I mentioned "the saving grace".
Enjoy being creative, the rewards for your efforts are all yours.
I shall not participate while players are the only source of new content we've seen in months.
My time is mine to do with what I want, just as yours is.
Enjoy it as I do.
I only played KDF for over a year and recently decided to roll a Fed-toon.
What I was immediately surprised by, was the low, and I mean low XP points given out for missions, some little more that 16 points. Although there are far more mission to choose from I experienced two things - one, there was hardly any massive XP boosts given like with KDF when you first run the Az. Nebula (Romulan) etc, and others for the first time. You find XP ranging anywhere from 500 XP upwards. Sometimes as high was 1000 XP.
Considering that you if you run these on elite, and attack only heavy targets e.g in Chos Nebula you have to destroy 10 - 12 ships (can't remember exact number), that's an additional 12 - 23 XP per ship. So each time you literally gain a complete level. In Federation play, I have yet to experience anything similar, save for the episode missions.
Comments
What I would be in favor of is strategically increasing the frequency of XP Boost item drops and/or making them optional rewards in missions in certain level ranges.
Rather than a general xp increase for all KDF players at every level, players can choose whether or not to use Boost items and I am guessing this could be more easily adjusted by the devs than a general increase. Boost items are self-limiting, as they expire predictably.
Alternatively, the xp rewards for certain missions could be increased strategically to help offset the lack of missions. That might be an even better solution, except that the Devs would need to revisit this after new missions were added in order to keep level progression balanced.
Yes, that would be in the lines of what I am asking for, boost xp where it is needed., at certain lvl ranges etc.
Sorry, I misunderstood. When you said general xp boost I thought you meant increasing xp gain across the board. I'm totally on board with tweaking xp rewards as needed to help level progression.
I found 3 this week alone.
I'm sorry, but it's just a terrible, terrible idea. It's a bandaid for a problem that requires stiches. Yeah it'll cover it up, maybe even help heal a bit, but the real problem still lies underneath. Additionally, creating the illusion of being able to level with PvE content at a boosted rate could make people think "well, we don't need more content"... and if people aren't asking for it, then we won't get it.
The real solution, indeed the ONLY solution, is for Cryptic to keep focusing on giving the KDF viable and varied PvE content. The very logic behind "We don't have enough content, so... XP boost!!!" is that of a crazy person, sorry.
But Cryptic, don't let the Foundry be an excuse to ignore the Klingons. If I were them, I'd pretend the Foundry almost didn't exist in terms of content. Just don't forget it exists and get the darn thing back online, I've got missions to make.
I find it amazing that so many consider missions made by players the saving grace for the Klingons.
If there is a tool that allows common folks out there to design additional content in a fews days of effort, why is it so tough for missions to be designed by the game developers?
If they could just come up with one new Klingon mission every other month....
I won't do the Foundry stuff, having an inherit problem with players paying to design missions that someone else is making a profit off of.
The Foundry isn't a "saving grace", it's just an ingenius tool for others to make their own mark on the game, share their own creativity, and create more missions than any gaming company could ever hope to do on their own.
And not to be rude, but the logic behind your final sentence is, hands down, the most moronic I think I've ever read on these forums... or maybe even any MMO forum. You're right there with the Night Elf Hunter who claimed Blizzard clearly intended for shadowmeld to make his pet invicinble even while it was sent to gank lowbies. I mean, seriously... people put time and effort into creating a mission, possibly even putting together a good story, and you refuse to play it because they did it for free? Do you think Cryptic should just pay each and every person who makes something with the Foundry, and likely run themselves out of business in the process?
Believe it or not, some people enjoy being creative and seeing the creativity of others. Clearly, you are not one of those people. Sounds to me that the only thing you have an "inherit problem with" is rationale thinking. Have fun farming your anomolies all day and praying for xp boosts, I'm sure that's the freakin' high life right there.
And I don't pray for anything for this game, since no Deity will make it better.
Besides, with all 6 of my guys, XP is the least of the issues after a year and a half of play.
My first guy hit lvl cap in 28 days after launch with nothing but PvP, back when it was easy to get.
And of course I don't think Cryptic should pay everyone, I think you missed the point.
If anyone can make missions on a regular basis, why can't Cryptic?
And I was referring to the dozens of others who have said if you want new content, use the foundry, when I mentioned "the saving grace".
Enjoy being creative, the rewards for your efforts are all yours.
I shall not participate while players are the only source of new content we've seen in months.
My time is mine to do with what I want, just as yours is.
Enjoy it as I do.
What I was immediately surprised by, was the low, and I mean low XP points given out for missions, some little more that 16 points. Although there are far more mission to choose from I experienced two things - one, there was hardly any massive XP boosts given like with KDF when you first run the Az. Nebula (Romulan) etc, and others for the first time. You find XP ranging anywhere from 500 XP upwards. Sometimes as high was 1000 XP.
Considering that you if you run these on elite, and attack only heavy targets e.g in Chos Nebula you have to destroy 10 - 12 ships (can't remember exact number), that's an additional 12 - 23 XP per ship. So each time you literally gain a complete level. In Federation play, I have yet to experience anything similar, save for the episode missions.