when a BO is used with a hypothetical heavy beam, it should use standard beam array numbers for the damage multiplier so a BO from one doesn't hit any harder then a normal beam array
That's all speaking with reference to the standard beam array as to what the hypothetical heavy beam array could be, not towards the hypothetical heavy beam.
The standard beam has an arc of 250 degrees, the heavy would have 200, that's 20% reduction, tyvmhand.
That's all speaking with reference to the standard beam array as to what the hypothetical heavy beam array could be, not towards the hypothetical heavy beam.
The standard beam has an arc of 250 degrees, the heavy would have 200, that's 20% reduction, tyvmhand.
like i said earlier, limiting a beam arrays arc be it heavy or whatever is an absurd way of trying to balance things. a beam array is not a gun barrel, anything in an array's line of sight it should be able to hit. and just because you think it should have a 200 degree arc, doesn't mean it will. in fact its never going to happen anyway, not a new weapon just dropped into the game at least.
20% reduced firing arc, energy cost x2 (when compared to normal array), 2.5% chance to disable one of your own sub systems. Also make sure its an array only, no heavy beam dual banks please. This would IMO balance it out, like I said earlier Escorts give up shields and hull to be able to wear DHC. These beams need to be weighted with penalties.
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The standard beam has an arc of 250 degrees, the heavy would have 200, that's 20% reduction, tyvmhand.
like i said earlier, limiting a beam arrays arc be it heavy or whatever is an absurd way of trying to balance things. a beam array is not a gun barrel, anything in an array's line of sight it should be able to hit. and just because you think it should have a 200 degree arc, doesn't mean it will. in fact its never going to happen anyway, not a new weapon just dropped into the game at least.