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Best Weapon Stats for Bird of Prey?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited July 2011 in Klingon Discussion
Which should I use out of these 2?


[Antiproton Dual Heavy Cannons Mk XI [CrtD]x2 [Dmg]]
vs
[Antiproton Dual Heavy Cannons Mk XI [CrtH] [Dmg]x2]

And out of these 3?


[Antiproton Turret Mk XI [CrtH] [Dmg]x2]
vs
[Antiproton Turret Mk XI [Acc] [CrtD] [Dmg]]
vs
[Antiproton Turret Mk XI [CrtH]x2 [Dmg]]


Which of these are the best? and why? I'm trying to redo my BoP quick hit and run ship.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I'd go accuracy on the turrets, and damage on the cannons, AP crit big anyhow so they don't need help there. But you'd get your "base" DPS up higher.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    it should also be noted that my captain has the Accurate trait that gives me +10% accuracy in space. That said should I still get the Acc one or the Dmgx2?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Kusig wrote: »
    it should also be noted that my captain has the Accurate trait that gives me +10% accuracy in space. That said should I still get the Acc one or the Dmgx2?

    The more accuracy the better I feel, when people run things like evasive manouvers or the subspace field modulator, you'll negate that effect far more than you would normally. A lot of powers increase "defence", and that's what accuracy counters against. I always found it a shame that DHCs didn't come with [acc] on them, I tried equiping DCs for a while but they just do not hit hard enough fast enough. I have the accuracy trait myself, but I'll always grab more where I can.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    The more accuracy the better I feel, when people run things like evasive manouvers or the subspace field modulator, you'll negate that effect far more than you would normally. A lot of powers increase "defence", and that's what accuracy counters against. I always found it a shame that DHCs didn't come with [acc] on them, I tried equiping DCs for a while but they just do not hit hard enough fast enough. I have the accuracy trait myself, but I'll always grab more where I can.

    Interesting enough there is a

    [Antiproton Dual Heavy Cannons Mk XI [Acc] [CrtD] [Dmg]]

    Which is what I went with. Thanks for your help and actually explaining your reasoning behind your choice. I agree and am now finished with my ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Kusig wrote: »
    Interesting enough there is a

    [Antiproton Dual Heavy Cannons Mk XI [Acc] [CrtD] [Dmg]]

    Which is what I went with. Thanks for your help and actually explaining your reasoning behind your choice. I agree and am now finished with my ship.

    In retrospect, it may've been [ACCx2] I wanted to get and could only get on DCs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    In retrospect, it may've been [ACCx2] I wanted to get and could only get on DCs.

    At any rate your info was most appreciated. Out of everyone I have asked you may have been one of the few that actually made it clear as to the reasoning behind why it's better and provided examples. Good read.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Question, did you get those as a STF mission reward, or did you get them from trading marks and badges? I am currently hold onto my badges and marks, so I only have one antiproton space weapon on just one character out of five VA/LT. Gens.
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