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Repair Platforms Suck!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited July 2011 in Klingon Discussion
Either

A. Get rid of this worthless ability so that Varanus captains don't need to lose a valuable engineering console for it.

or

B. Make it a universal console (eg. MVAM) so anyone with half a brain can elect not to use it.

or

C. Make the ability actually useful. Drastically higher repair rate and not sharing a cool-down with mine weapons would a good place to start.

Better yet, do B + C.

Intrepid is the best science ship in the game (best turn rate, best boff layout, easily the best ability in the game), and ablative still desperately needs a nerf (the previous "nerf" actually made it stronger!) yet on the Klingon side we have a poor man's DSSV -- 1 less engineering slot with absolutely nothing to show for it. At the very least just give us a non-gimped DSSV clone please!
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Completely agree.

    EDIT: Whoops - I need to clarify that I don't wish to see an Intrepid-refit ablative nerf, but rather bring the Varanus up to a useful parity.

    Cloaking would be nice too.. but that's a purely selfish want.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I will agree that I have never seen them make even a small difference in a battle, most special abilities do at least make a difference.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Is this not a duplicate post? Sci Ship imbalance...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Completely agree about the Varanus

    A cloak and the ability to mount DCs and DHCs like most KDF ships would also be nice
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I still think the B option should be used for all ships with special powers. And those powers should be useful too of course. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    The ship itself is odd to begin with but I think I see where they were going with it. They were thinking that it was a way to show how the Gorn are surprisingly clever. As a result I think it should stay as it is in most respects but the Platform should really be made more powerful and useful. That is all that really needs to be done.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Nice to see someone out there talking about the Varanus. Months ago i posted my thoughts on what the "Big Green " needed to play its roll. Before the "adjustment" the Gorn ship felt like a Gorn ship and not just a "DSSV reskin" . Go ahead and look it up...for me its all about the "support platform" the ship should be deploying for the FLEET in PvE/PvP. We were adjusted from a BC hull to a SCi hull (loss of HPs/ more Ram Damage vc Sci hull then BC hull favor Fed side) and we receved a buff to the poor working Healing drones and turn rate. Everyone hates all the npc spamm in PvP yet the current platform has the ability to add 2 drones to every friendly ship on the field. In an instant 5 player ships become 15 objects for a fed played to target through.

    Not fun.

    I say we spawn a "support platform" that can:

    Run sensor scan on a timer.
    Buffs friendly ships in range. +10 ACC (nonstackable) or +2 ACC (stackable up to 5x for +10ACC max)
    Fire off the current healing beam to 3 or more friendly ships in range.
    Give it good shields and some hull so it counts for something in PvP.
    Give it weapons: but make them weak. something only the Gorn would think about useing. Like Ultritium tiped autocannons. 1 port side and 1 starbord (180` coverage/ 10 hits of 80 kinetic damage) and a salvo of merculite rockets (4 at 800 kinetic damage / can be targeted like mines and shot down but fast moveing).
    FX for the autocannon would be a yellow/gold tracer round(every 2nd round for 5 small sized pulses).
    And give the platform a real death animation (not just fad out )

    As for the Drones.
    The Varanus only get the "Support Craft"
    4 Support Craft spawn when ever the Varanus is under attack. They are set to Defensive/follow only.
    Support Craft are armed with 1 fixed Ultritium tiped autocannon and a salvo of merculite rockets (fixed foward).
    Damage the same as above.
    2 of the support craft will have the healing beam. The other 2 will have a shield repair beam.
    The FX will be a short fired beam that gives a HoT buff (hull and shield) to avoid AI issues.
    The Gorn are proud to have salvaged a Borg transporter matrix and have fitted them to there Support craft. As a result the support ship can transport a boarding party (on a very long timer) onto an attacking ship.
    If a Support Craft is destroyed it is replaced after 60 seconds from defeat. Support Craft will persist for there normal time and any support craft that "RTS" aka Returns To Ship will be ready should the Varanus come under atack again.

    i do not belive the KDF will ever be evened up vs the Fed side of the game. And it kind of makes me sad.
    but anyhoo ill get off my soapbox...
    .............................................................................................................................................................................
    I have been holding a torch light up for the "Big Green" for months now. The post above was made back on 05-21-11. Now it sounds like the KDF just wants to cave in on the Varanus platform and just accept there DSSV "clone"? No thanks.

    How about insted of caveing in and giveing up on the "repair platform" state how it should work. What roll should it play? What could the "repair platform/ support platform" do for( you / The Fleet) that would make it worth it. Why would the KDF accept this ship into it's ranks? The platform makes the ship stand out. It's job is Fleet support!
    Put it to work and make it do something Cryptic! Not just hang in space as mute artwork.

    Thanks for your time.
    Stay safe!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    The varanus as it is now is 100x better than it was before the turn buff/hull nerf. A sci ship that cannot turn is a useless ship. An extra 10k does not matter if you serve no purpose. Its still the worst sci ship in the game, but Im not terribly bothered by that as Feds should have better science, and klings should have better firepower (unfortunately that is not the case).

    The drones, however, are junk. The special ability option would be very nice. The extra engineer console would be very helpful in closing the gap a little.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I personally thought this would've been a better engineer's ship than a science vessel with the Orion ship one gets to be a better science vessel. The platforms, to me just don't make sense :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Father-C wrote:
    I say we spawn a "support platform" that can:

    Run sensor scan on a timer.

    You know, that's a really good idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Thank you Azurian for the feedback. I know someone could find some good in what i was trying to say.

    From this point do we need the "support platform" to do anything else? What else should it do to define its roll? Or is this "good enough"? And if its not what else will be acceptable?

    Thanks for your time.
    Stay safe!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    As a Gorn Engineer I fly the Varranus. I wanted a Gorn ship for my toon. I am still looking for useful builds for this ship. I would like a SFB weapon loadout, but might be impractical. Seeing as the Gorn use a mix of phaser beams, cannons and plasma torpedoes.

    I did the Infected STF in this ship, with all those probes, spheres etc.. being destroyed. Any repair platforms and drones were destroyed in the resulting explosions. I was not able to figure out how much healing these drones do exactly.

    It would be great if the platforms tooltip actually showed you any useful information. Other than these skills improve it, it spawns a lvl 51 drone. Or even clicking on the drone and looking at the information screen, and seeing some information on its abilities. These special abilities should have detailed information, so players are informed on their ships capabilities and if they should fly these vessels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I am going to be looking at this ship in a lot more detail in the next few weeks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Heretic wrote:
    I am going to be looking at this ship in a lot more detail in the next few weeks.

    just make them NON TARGETABLE, so its just a passive hull repair boost, and have them only last for 30 seconds or something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Thank you Heretic for taking the time to look into this. The Varanus is the only pure Sci ship on the KDF side. As a KDF player it can get kind of overwhelming facing off against 5 different types of Fed Sci ships and be expected to counter them in PvP. That's what I as a KDF player thought the platform was about. A hedge against the mulitplatforms that the Fed could through at us. A little something to even up our roll.

    At this point i think we all just want it to do what it was meant to do..Fleet Support.

    Thanks for your time!
    Stay safe!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Actually it would be nice if we could chose what type of plattform to spawn. a gun turret? a support that lobs out hazard emmiter heals? a sensor scramble turret? a gravity well projector?

    WHY NOT?!

    you could make a platform for most powers and have them deploy those powers at the equivalent of a half decently specced player.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Wow that's kind of an inspired take on the power / ship claydermunch. Kind of a mixed idea of a Sci / Engineer ship. Something like that would make a Gorn "smile" at the vexed look on a Fereration captin.

    Hrmm...Varanus = (DSSV + Engineer / Fabrication ship).... 0_o

    Sheesh this opens up a lot of ideas!

    1. Support Platform. (ship healing + area scan / debuff)

    2. Guard Tower Platform ( small Fighter patroll + light disrupter turrent) Fighters only patroll around the platform.

    3. Reserch Platform ( 5 KM ship slow Field (Not a tractor beam!) Fires Tachyon beam( shield damage) and Tyken's Rift. ( or a new power Isometric Storm) (light damage / -ACC / - dmage resist)

    I could go on and on but ill stop there. Anyone else on this idea? Likes? Dislikes?

    Good post claydermunch! Realy good food for thought.

    Thanks for your time!
    Stay safe all!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    This is an excellent idea, i like it!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    we don't really need to invent w whole slew of new things.


    Just go about this with method:


    Does a fighter platform make sense? no. since fighters do no good but in swarms. it would be a wasted effort. so that gets an automatic zero points.

    A weapon platform is, if the damage is properly scaled to actually be an asset in pvp, a decent thing. A gun turret with scatter shot? A FAW beam platform? a HY3 Torpedo turret? A Tric torpedo turret? So many sweet options.... +1 point in usefulness

    A science platform with chosen science powers.(and it defends itself with autocast of jam sensors 1 ? ) Transfer shields? Hazard emitters? Tykens rift generator? gravity well projector? Sensor scramble device? Sensor scan device as was already said some posts above? so many fun options... +1 point in usefulness

    An Engineering support platform? Lobbing aux to structure heals.... A Platform that creates a huge cloud of plasma..... an platform that gives DEM buffs to allied ships? a platform that extends shields? *drool* +1 points in awesome.




    Of course all of this requires the platform to get a bit of a hp buff, and shields.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I was thinking for the Varranus, that it would have a 'hangar' for its platforms. You would be able to slot purchaseable/craftable platforms. These would also come in the common, uncommon, rare, very rare grades. So that they benefit from the +5% per rarity rank bonus. Purple graded repair platforms, would be more effective in their healing by +15%.

    The same concept could also apply to the Vo'Quv pets, D'Kyr support craft as well. You could easily add the RA/BG & VA/LG missions ingame. Then add the rewards to the list for those missions, whether it be components/schematics to craft them. Or a unique deployable as a reward.

    Even though the platforms are supposed to be masked, npc ships will target them. I noticed this even though the platform was just under 10km from them. I saw a torpedo salvo go straight past me and blow my platform up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I totally agree!

    The visuals on the repair platforms and drones are great! But trying to use them and their overall value is just silly and a downer.

    Currently I can only see using them as target spam in pve and pvp. Sadly its repair power is super low. It seems to have a very slow recharge hazard emitters one.

    Here are a few options that I would suggest to get them working better.

    1. Speed up the recharge time of the repair drones or make the repair drone more powerful in the amount healed.
    2. Give them more repair powers including shield repair as well.
    3. Limit the number of repair platforms and make them more quality vs quantity.
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