test content
What is the Arc Client?
Install Arc

Feedback & Analysis

2»

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Various federation info

    Wrong thread mate, This is the KDF side.

    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
    My only LG KDF character has been in raptors the entire time, on my other two KDF characters that I actually care about one has been in BoPs till their commander rank and the other is sticking with Battlecrusiers (almost captain where it will stay in a Vor'cha and never budge again) I'll do a mix of pve and pvp with most but the BoP is a science officer that I've been doing mostly pvp with a housemate on.

    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
    Since reaching the cap my LG has moved between the Nausican destroyer and tier 5 raptor. I have only pvped with the raptor so far however.

    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
    Haven't really done enough pvp at cap to judge, but in pve the carrier (which my LT tried for a little while) just seems painful to play most of the time and extremely overpowered at others... like then your 2 BoPs and 4 fighters take out a cube in about 10 seconds.

    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
    See above.

    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
    The naccels and mission pod on the new vor'cha skin are gold imo and blend very well with the stock vor'cha model, on top of that I thoroughly enjoy the way battlecrusiers are set up in power, manoeuvrability and weapons capacity. They strike a very good balance between attacking capability and toughness imo. A bit more variety in station layouts would help though I think, I'd be so bold as to say above and beyond what the variation in fed layouts is could be quite interesting too. (course these more adventurous layouts could be added to fed side too.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I have level up my klingon tac in raptor, its needs work to get on par with fed escorts. My klingon Sci fly bops, and the brel retrofit needs alot work the cloak is subpar compared to the normal battle cloak. But i love the speed and turn rate of it. My kling engi flys battlecruisers no complaints there, we just need the d5 war cruisers for t2.

    Right now cannons need some some love they just dont do enough damage in pvp agains shields with current heals and shield resist. And more alpha strike power.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Gatness wrote: »
    Wrong thread mate, This is the KDF side.

    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
    My only LG KDF character has been in raptors the entire time, on my other two KDF characters that I actually care about one has been in BoPs till their commander rank and the other is sticking with Battlecrusiers (almost captain where it will stay in a Vor'cha and never budge again) I'll do a mix of pve and pvp with most but the BoP is a science officer that I've been doing mostly pvp with a housemate on.

    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
    Since reaching the cap my LG has moved between the Nausican destroyer and tier 5 raptor. I have only pvped with the raptor so far however.

    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
    Haven't really done enough pvp at cap to judge, but in pve the carrier (which my LT tried for a little while) just seems painful to play most of the time and extremely overpowered at others... like then your 2 BoPs and 4 fighters take out a cube in about 10 seconds.

    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
    See above.

    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
    The naccels and mission pod on the new vor'cha skin are gold imo and blend very well with the stock vor'cha model, on top of that I thoroughly enjoy the way battlecrusiers are set up in power, manoeuvrability and weapons capacity. They strike a very good balance between attacking capability and toughness imo. A bit more variety in station layouts would help though I think, I'd be so bold as to say above and beyond what the variation in fed layouts is could be quite interesting too. (course these more adventurous layouts could be added to fed side too.)

    ya i should read the thread not just trust the summary my friend said when he sent the link
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    1. Levelling

    Bird of Prey or Raptor because they kill the npcs the quickest.

    2. Max Tier

    All of them (sci/cruiser/escort/bird)

    3. Overpowered

    Intrepid - The Ablative armour is a 15 second RSP that cannot but subnucc'd off the enemy (only stun via shockwave or tricobalt). Way too powerful. Also, the sci ensign is the best by far.

    MVAM - Has the best escort layout by far, plus it turns better, is faster, etc. Makes the advanced escort 100% obsolete. Its simply the most killy of them all with the sci LTC. Dont know what you can do to change that to make up for it, maybe make it the slowest escort in the game at the same time so there is a tradeoff?

    4. Underpowered

    B'Rel - As explained, this is simply the worst ship in the game. I dont think I need to go into detail

    Vorcha - Less hull, doesnt really do anything for klingons (raptor has little bit less hull/shields but has firepower, and even that ship isnt used). Cannons get no benefit from the ensign tactical. Bump this bad boy up to be equal to the excellsior at the very least. Imo, if you want a true battle cruiser, go Tactical Commander, LTC Engineer, LT Engineer, Ensign Engineer, LT Sci. It would be unique and actually useful. Keep the lower hull though.

    Raptor - Cant turn. Should be like the defiant at the very least (but I think something innovative/unique to make people choose this over the bird). Something is just off with this ship.

    Refit special abilities - All the klingon ones suck. They should be optional with the console slot they are sacrificing (orion has a science "interceptor" console that can be replaced if you do not want it). I also wish they all had a cloak as well as it would allow for more unique ship setups (for example, you cant bring a single orion cruiser with raptors/birds as teammates as it will get annihilated by itself).

    Individually:

    Orion interceptors - mediocre, just brings more spam.
    Varanus Healers - Do absolutely nothing to help your hull. 50 points a tick when a hazard emitters 1 gives 20x that amount. Also they just heal each other most of the time
    Brel - Terrible Cloak
    Garaumba - Lance takes way to long to come out when you actually click it. It has to be instant otherwise the shield facing will be replenished. Garaumba is good otherwise however.


    Overall Id like to see Klingons get more damage oriented ships with unique boff layouts. Right now the only non fed clone ship that is competitive is the bird of prey (voquv nerf was unnecessary and made it uncompetitive).


    On the Fed side, ships like the advanced escort, recon sci, galaxy refit are all underplayed and with internal balance would be considered underpowered. However, having said that, thats because feds have so many options and some are simply better than others. A recon sci would be most welcomed on the klingon side (especially if it had a standard cloak).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
    -I only flew BoPs while levelling: PvP as often as i could but this had to be supplimented with a lot of PvE- generally solo

    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
    -I currently fly a neghvar in PvP and PvE but always in a group

    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
    -no klingon vessels are currently over powered in my opinion: see my post in the federation version of this thread.

    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
    -varanus support vessel as the special ability in no way makes up for low turn rate or the loss of a console, Vo'quv (only PvP) as it has been hit by too many nerfs and though it can easily top numeric values in PvP it does not actually contribute as much as a support BoP can do. The guramba is a little too squishy for the damage it deals too with no real escape/anti agro options like the BoPs have.

    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
    - I love the look of the KDF ships and their strong emphesis on movement and ambushing, however as stated in my federation version of this thread i prefer power combinations and console slots; the current KDF ships are not appealing to my playstyle in that area.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Heretic wrote:

    Specific questions:
    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

    1. Still no PvP. My science charcters are more or less forced to use BoPs, to put their science Boffs to use. For reasons that escape me, some KDF ships have fewer weapon slots than their fed equivalents of the same tier (T2 cruiser, T4 Raptor come to mind)

    2. My engineer used the Vor´cha Refit, the Negh´var and the Orion cruiser (in that order of liking them).

    Sci on the Vo´quv carrier (hate to flee from my own pets to keep them from redocking between enemies).

    Guramba on my tactical. Cannons suck in Siege mode though.

    Planning on my newest toon to use the Kar´Fi (it looks like it comes straight from hell..wait it does.)

    3. None

    4. The special ability of the Orion cruiser is not very impressive, the fighters leave as soon as the current enemy is destroyed, and with a cooldown of three minutes it´s not fun. I hear that the special of the Varanus seems to be underpowered too, but it´s just hearsay for me.

    5. Carriers are nice ships, but there needs to be more variety. Let us use Carriers beginning with T2. I made a thread about my carrier ideas here: http://forums.startrekonline.com/showthread.php?t=221564
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I've not read the thread yet, but since you're asking for my opinion it doesn't matter. I will read it later to see if my points are well represented.

    I have 3 tacs, 2 eng and 2 sci officers. One eng is lt. commander, I have one of each class at max and the rest are commanders currently.

    The best part of playing KDF is the ships. The versatility and handling of the BoP, the damage of the Raptor, and the wonderful Battlecruisers are the reason I keep coming back even though the grind of levelling is not very fun on this side.

    Again we have a problem...pvp and pve are basically different games with different needs. Nowhere is this problem more apparent than with the carriers. They were godly in both pve and pvp at one time. Now they got hit with several nerfs at once instead of one at a time with testing. Too little time was spent on the rebalance of these ships, and now they are poor cousins to the other ships in pve and not quite powerful enough in pvp. The Vo'Quv got the worst of this, but the Kar'Fi was basically fine as is and got nerfed anyway. Target spam is a real problem in pvp; and server lag a problem in pve with too many fighters and mines and everything else spam related going on. But when you lowered the spawn rate of fighters, made them run back to the ship against your will, and lowered the number of fighters you could have out at one time, you needed to buff the capabilities of each individual fighter to compensate somewhat, and you did not. From Scorpions to the carrier fighters, they just feel too weak now.

    Sensor analysis would be a good addition for the carriers since they primarily help in pve and don't adversely effect pvp too much. Things take too long to kill with a carrier in pve. Science skills aren't very valuable in pve; at least compared to how powerful they are in pvp.

    BoPs are fairly well balanced. I'd kill for the universal slots on Fed ships; the Battle cloak is nice but not OP, and their squishiness does make up somewhat for their definite advantages. The only exception here is at Tier 4, I think the BoP here is inferior to both the Raptor and the Vor'Cha at this level. It's the only time you rank up with a ship and don't get an extra weapon slot.

    Raptors are pretty well equivalent to escorts as I see it.

    Battlecruisers are the one area where I think the KDF has it all over the Feds. I love the Vor'cha retrofit and the Negh'var. Those are the only cruisers in the game that can actually fight with cannons while the Galaxy X only pretends to be able to use them. Feds would kill to get the stats on these ships with the skins of their cruisers. Cloak, great turn rate, and cannons make them superior to the Fed alternatives. Only the Excelsior has an actual advantage with their lt. commander tac slot.

    The Garumba is a special case like the Gal X is for the Feds. For a premium priced ship it should be able to hold its own with any other tier 5 ship, though I agree it should not have an "I win" button on it. Siege mode takes too much away for the lance in my opinion. It takes a long time to transition and loses so much turn rate when it does it. The lance is nice though. Right now, especially since in pvp it will be probably the only KDF ship out there that can't cloak, it's underpowered.

    The Varanus isn't very popular even though it's the only real science vessel the KDF has. It probably needs some love. I've only started flying this ship recently so I've yet to form a solid opinion.

    I'd buff the carriers, especially the fighters, and the Garumba. I don't think the battlecruisers are actually OP; more so I think the Fed cruisers need a bit of love to match them up; especially the Galaxy X.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    All of them, basically. All of them in PvE, and later some of them in PvP. Typically soloed (PvE).


    Assault Cruiser, Star Cruiser, Neg'Var Battlecruiser, Recon Science Vessel, Long Range Science Vessel Retrofit, Tactical Escort Retrofit, Gorn Fleet Support Vessel.


    The differences are not that big, and most of the strength and weaknesses come from the powers.

    The Advaned Heavy Cruiser Retrofit seems to have an unfair advantage with its +1 turn rate over other cruisers of its tier.
    The Long Range Science Vessel Ablative Armor is pretty strong, almost like the old 15-second RSP strong. Generally, having a Commander and a Lt.Cmdr BO slot differ opens combinations that sometimes seem stronger.
    The Multi-Vector Assault Escort seems to have significant advantages when in MVAM mode to all other ships, and even its BO configuration makes it highly desirable (and overall potentially outshining the Bird of Prey)

    For PvE, I think Cruisers are basically indestructable if played right, and both Cruisers and Escorts breeze through space combat very quickly (Escorts quicker than Cruisers). I think overall Escorts are the most fun to play in space combat, at least at normal and advanced difficulty.

    A little weird to me is that some people deem the Federation Cruisers as OP compared to the Klingon ships - though all Kling Cruisers have better turn rate and a cloak. The Neg'Var certainly beats the Galaxy-Retrofit when not cloaked. But I think this might be all due to the two factions setting up their ships differently - KDF for alpha strikes, FED for Healing. So it seems the problem is that the defensive powers of Engineering are simply better than the offensive ones. Considering how many people complain about Cruisers not dealing enough damage and jumped onto the broken Beam Fire At Will as their clutch for this, I think it is required to look into these powers. Maybe a few nerfs to resist and heal powers, and a few small buffs to the offensive power?


    For PVE, Science Vessels are a little weak on that front. Science suffers a lot from the enemy not really using any powers or tactics that Science abilities can disrupt or circumvent. For example, Charged Particle Burst is wonderful in PvP, as it ignores shield resistance, which makes a lot of ships so tough. But in PvE, not many enemies even have shield resistance buffs, so CPB is just a weak damage burst skill in PvE - no reason to sacrifice 2 weapons for that. Too boot, you often fight only one single enemy, so area effects are less useful.

    Over the tiers, I think in Tier 3, the Klingon Battle Cruiser is better than the Heavy Cruiser, as it has better offensive potential (almost escort-level turn rate, and turn rates are not boosted as strong at that tier which increases the gap at tier 5). (That said, I would love to have a Tier 5 non-Advanced Heavy Cruiser...)

    The Raptor is underpowered. The Federation equivalents inherent better turn rate cannot be compensated with an engineering console, and within the KDF, it has to compete with the Bird of Prey. Giving it an Engineering instead of Tactical Ensign could make it more interesting to players.

    The Assault Cruiser is slightly underpowered. The Star Cruiser is a better healer and the Excelsior is a better damage dealer. Give the Assault Cruiser the Excelsior turn rate, and it should work fine.

    The Fleet Support Vessel is a little on the weak side as its healing pets are weak. (And generally, please, can we have less pets in PvP, or at least the option to not use pets?). It does not integrate well with the Klingon fleet, which mostly focuses on first strike tactics using stealth. That is a problem it shares with the Patrol Cruiser.

    The Carrier is unfun to play with and unfun to play against. The ship turns frustratingly slow, and the control about the pets is too indirect. Also, on the opposing end -those pets turn PvP into PvEvP. If there was a way to equip some kind of alternative special weapons (torps or beams) in those Pet slots, the Carrier might be more fun and less annoying to fight. People that really must have their pet classes and think fighters in Startrek fit can still have their ship for that (and just need to get better pet controls), but others can do different things with it.


    Stations
    Everyone wants to have Universal Stations, of course.

    I think generally configurations that allow you to mix two different classes for Commander and Lt.Cmdr are interesting to players, especially if we talk about offense-oriented builds.

    The reason for that is probably that you can not really use more than 4 Tactical powers at once on an alpha strike in the first place. So it is nice to add the offensive powers of a second class into the mix - and especially nice if that's Photonic Shockwave.
    The BoP and the MVAM AE are very powerful for that reason.

    For all other class combinations - there are drawbacks and advantages, but one of the biggest advantage for all is that it allows you to use more high level ranking skills at the same time without running into shared and global cooldowns.

    If you introduce such ships, give such BO combinations to all factions, and maybe come up with something for the "focused" ship classes.

    Ships that have 3 Ensign slots of the same class are generally bad, unless they are science slots. Science has a lot of good ensign powers, and even the low-ranking ones provide good benefits. Filling Engineering and Tact Ensign slots is always hard, because you quickly run into shared cooldowns with either higher ranking powers or other Ensign powers. That limitation doesn't exist for Science powers.

    It is probably too late for this, but I always wondered why the _Exploration_ Cruiser is the ship with the Engineering Ensign and not with an Ensign (or even Lt.Cmdr) Science. But then; I would have probably designed all Federation ships with a science focus and all Klingon ships with a tactical focus. (E.g. instead of giving ships a second Bridge Officer of their associated shhip/BO class, I would have given them one associated with their faction. So all Tier 5 Federation vessels would have had a Lt.Cmdr Science, and all Tier 5 Klingon vessels would have had a Lt.Cmdr Tact).

    Consoles
    Science Consoles are weak. It's the default place for the Borg Universal Console for me. The only ship that really needs them is the Science Vessel. I think "nerfing" the Science Console might have been done better in a different way - for example, add some kind of stacking penalty / diminishing return. The way it's now, for a ship that has only 2-3 science stations, 2-3 science consoles are irrelevant.

    Engineering Consoles are great to have. Tactical consoles are great for anyone relying on weapons. There are several good choices even. (But don't bother with those Engineering Regeneration booster consoles)

    Aesthetics
    I hate the Tier 3 Golfball ships. But their stats are good for an SV of that tier.
    I love the Tier 2 Science Vessels, and I enjoyed the Tier 3 Cruiser.
    The Tier 3 Escorts are neat as well.
    The Recon Science Vessel look good from the top,but the engineeing/deflector section doesn't.
    Sovereign has the best assault cruiser parts (though I like the Imperial nacelles, but not the rest).
    The Defiant is the best-looking Tactical Escort Retrofit by far.
    I have grown somewhat fond of the Cochrane LRSV, but with the Intrepid pylons (otherwise, the nacelle position just doesn't look right, and the Discovery pylons just work the wrong way around)

    Special Ability
    I don't like any of the KDF special abilitie, other than cloak/battle cloak (enhanced battle cloak works badly).
    On the Federation side, Ablative Armor and Cloak is nice. Saucer seperation and MVAM mode are of course good also, but primarily due to the advantages the bring.
    The Galaxy X Lance is neat, but the KDF/Naucassian equivalent mechanic is not.

    ...

    On a general note: I don't like the current ship skill system. At Tier 5, the skill list is cluttered with a skill for almost every ship, for no good reason. Easiest solution: Give us one skill for each ship type (Cruiser, Science Vessel, Escort, Raider, Carrier) and be done with it. There is no reason to have the current skill list, except to force us into spending our respecs (and buying them on C-Store, to use the standard boogey man ;) ).
    I am also not sure i like the whole idea of the "spec a lower tier skill for 50 % the benefit". It sticks out like a sore thumb to the way all other skills work. Maybe it would be better to split what the ship skills do into 3 areas (shield improvement, hull improvement, turn rate/speed improvement?) for each ship.
    (e.g. "Cruiser Shield Management" and "Escort Engine Management" and "Science Damage Control management"), and put the ships for different ships in different tiers. (Cruiser Hull Tier 3, Cruiser Shield Tier 4, Cruiser Engine Tier 5; Science Shield Tier 3, Science Maneuverability Tier 4, Science Hull Tier 5, Escort Engine Tier 3, Escort Hull Tier 4, Escort Shield Tier 5, Raider Engine Tier 3, Raider Shield Tier 4, Raider Hull Tier 5, Carrier Shield Tier 3, Carrier Hull Tier 4, Carrier Engine Tier 5)

    I agree pretty much with all of this. I have flown the Raptors in pve and hadn't really noticed the weaknesses, but in retrospect you seem correct about them. I also think that those thinking the Feds cruisers are OP are really thinking Fire at Will is OP and Feds are running heavy use of cruisers using it. It's hard to argue that the slower turning non-cloaking non-cannon using cruisers are the OP ones in my opinion.

    It's no surprise that the KDF side has a much heavier pvp emphasis than the Fed side talking in their equivalent thread. And pretty much nobody thinks anything is underpowered for pve over here. In my opinion it's not a matter of being underpowered so much as not being as powerful as the alternatives. Sci vessels are powerful in pvp, not powerful in pve in my opinion.

    I also hadn't considered the weakness of the special abilities on the KDF side. I just started using the Varanus a couple days ago and never used the Battle Barge.

    Agreed that sci consoles got an unnecessary nerf. They simply are not as valuable as any of the other consoles, both in terms of numbers or in terms of necessity and benefit. Eng consoles hugely help with some things, Tac consoles are very helpful in comparison.

    The skill system definitely needs a revamp too. Damage types and ship handling skills in particular.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    SeanNewBoy wrote: »
    3 characters 1 tac, 1 eng, 1 sci.
    1. A)Raptors, mostly pve, group when i can
    B) Battle cruisers, pve, group when i can
    C) Bops, pve, group when i can
    2. A) Tier 5 Raptor for pvp, Nausicaan for pve. mostly pve, but some pvp. group when i can
    B) Refit Vor'Cha for pvp, Orion for pve.rest as 2a
    C) Will be Bop for pvp, Varanus for pve. rest as 2a
    3. In pve, none. Not enough data for pvp.
    4. I think the BoP and Raptors needs a hair more hull.
    5. I love for the most part how the Klink ships come together, the whole package.

    In STO in general the only problem i have with the ships is that Cruisers tend to have all the pluses in pvp. Highest hull, highest crew, most weapon slots, more overall power (+20 as opposed to +15). I notice that in pvp more than half of all fed use cruisers and about half of klinks do in pvp, i think the numbers should be tweaked to encourage more of the lighter ships.

    It should be noted that although on the Klingon side i tend to run class ships, on my feds i tend to use more sci and tac ships for all 9 of my alts.

    I think it's just fire at will being OP which benefits the Fed cruisers since they were already more tank-y and gives them more parity with the dps heavy kdf battlecruisers. Otherwise it's KDF cruisers ftw.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Orion Tac Captain Character

    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?

    BoP, Raptor, Battlecruisers. Solo and in groups

    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?

    Vor'Cha Refit for everything

    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?

    Fed Science ships, or rather science itself is to OP.

    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?

    BoPs, to fragile for my tastes.

    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

    About the Vor'Cha refit i like the most that is has no special ability, followed by its looks.
    Even Fed side i rarely use any special ability of the ship i'm flying. I find them across the board to be generally a useless gimmick. I would prefer to have all specials as consoles so we can chose to remove them.
    Its outright mean looking with some parts of the alternative variant and the reman shield grid. Best looking ship in the game.
    However it could use a 4th device slot easily.

    Or make the cloaks devices so we can chose if we want cloak or an extra device slot. for example in PvE i don't bother with cloak at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I only play KDF, so here's my input:
    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?

    For each career I tried as much to stick to the ships that could best support that class. But most important I focused in how I could get the most out of a ship to ensure my survival + very importantly the survival of my team. I could never understand those that said SCI and ENG in escorts make for great builds? Sure, but the team as a whole suffers because they are handicapped by a player unable to support. (PVP, PVE)
    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?

    Again, I paid attention to ships that best supported that role.
    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?

    The MVAM and the Defiant-R seem way more maneuvarable and stronger than their KDF counterparts. Also, the Federation science ships nearly always spawn Battleship class ships, while the KDF rarely see anything larger than a cruiser.

    In PvE some of the Science Ships are almost more deadly than the escorts. (On elite)

    The Breen Battleship is a tad "lets-get-the-hell-utta-here"

    The Borg Cubes can become rather spiteful :)
    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?

    The Veranus and the B'Rel retrofit seem squishy, and the Siege Destroyer is way too slow when in Siege mode. It barely can turn to keep firing on the agile escorts!
    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

    Special Abilities but I only play KDF and there are so few. I like the introduction of sets of consoles and hope there will be more. I would also like to see the introduction of new powers and BO skills like was done with ground. The skins are getting awesome guys! I love the look-and-feel of all the sets! I have always hoped to see some bodies from a ship exploding! Drifting into space! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I primarily play KDF, though I am seen often on my Fed alts; I have 3 KDF characters at max level: 1 Tac, 1 Eng, and 1 Sci.
    Heretic wrote:
    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?

    -Tac (first character): Raptor exclusively, primarily through PvP, and solo
    -Eng: BCs exclusively, Both PvP and PvE (queues were beginning to thin out at the time), and normally solo but sometimes in a group
    -Sci: BoP exclusively, mainly PvE (PvP leveling queues were pretty dead at the time), and normally solo
    Heretic wrote:
    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?

    -Tac: Raptor (experimented with the BC for awhile); primarily PvP, though I PvE on occasion; I group up where possible
    -Eng: Vo'Quv (didn't like the Kar'fi despite plenty of testing to try, and I keep a Negh'var in case a group needs a dedicated healer); again I PvE sometimes, but mainly PvP; as with my Tac, I group up when I have friends on but I often end up solo
    -Sci: BoP (I heal with a Varanus when needed); PvP; grouping is the same as the others
    Heretic wrote:
    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?

    Overpowered ships?
    -PvE: None, the only ship that can get tricky is the Borg Cube, but it can still be solo'd and normally with ease.
    -PvP: No one ship is genuinely overpowered, it's just their special abilities and those are debatable.
    Heretic wrote:
    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?

    -PvE: None, you can take T3 ships and succeed in a significant amount of PvE (does that guy with the Miranda in Gamma O still play?)
    -PvP: Probably the Varanus, while I haven't given it a shot since I reinstalled the game yesterday, when I quit before it's turn rate was horrid and it's special ability bordered on useless clutter (especially because it was on the same global as a mine launcher)
    Heretic wrote:
    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

    Ship design; 3 out of my top 5 ship designs are actually Federation ships, my primary characters are Klingon for RP reasons, they are (in order):
    -Akira
    -Prometheus
    -D7 (K'I'Tinga)
    -Nova
    -Vor'cha
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?

    Bird of Prey's. Awesome but default for science ships. They are primarily tactical based (being able to equip cannons and stuff). I switched to the K't'inga and the Captain Vor'cha and even tried to Negh'var to get away from so much BoPing. I used whatever ship I was flying at the time for everything. I would prefer Gorn, Orion and Nausicaan ships as other KDF ships since all those races are part of the Empire. I know you plan to get to them eventually but maybe if all can't be implemented, at least put in the Gorn ships for each rank so science officers have a clear path of ships to go through without having to use the BoP.

    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?

    At maxed, I have only my KDF tac flying the Hegh'ta which is AWESOME! Please don't change it :). I use it for everything :D.

    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?

    None. All are awesome :D.

    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?

    B'rel's at both ends of the tiers. Tier 1 is just a bad ship so maybe more variety at Tier 1 like the Feds would give us the option not to fly that thing. B'rel retrofit needs to be fixed. I would fly it but there is little point. Alright, it has the enhanced cloak but its no good and is now effectively worse than a Tier 4 Bird of Prey, the Hegh'ta.

    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

    Special Ability wise:- BoP's with battle cloaks. Awesome abilities.
    Configuration wise:- BoP's again. Unique universal slots at each tier makes for if you cant be bothered with other ships, fly a Bird of Prey.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?

    Sci LG ==> BoP, BC, BoP, BoP, Carrier (VoQuv). 60% pve 40% pvp. 90% solo.
    TAC Lt Cmdr ==> BoP, Raptor. 60% pve 40% pvp. 90% solo.

    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?

    My Sci LG flies a VoQuv carrier. I did pick up the Varanus at LG but I just could not get into it. 60% pve 40% pvp. 90% solo.

    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?

    All the ships are overpowered in PvE. The only exception might be the Varanus.

    I don't find any of the ships overpowered in PvP.

    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?

    The Varanus is the only ship I have flown klink side that I might consider underpowered. Having said that I only flew it in pve. The judgement is based on how much time it took for mobs to be defeated.

    In pvp I do not think any ship is underpowered on the klink side (tho I suspect I might feel differently if I had flown the Varanus in pvp).

    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

    On the Klink side I really enjoyed the universal BOFFs in the BoPs. I actually do have the Heghta for T5 and I intend to spec it and fly it at some point, but I am having a lot of fun with my first carrier right now. And speaking of carrier, I really enjoy my VoQuv carrier. have not yet tried the Karfi. What I like about the VoQuv is the fighters/BOPs mostly, but the BO and cosole layout seem very sensible to me also. I find the whole ship very enjoyable in both PvE and PvP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    Hey guys,

    I just wanted to give you all a head's up that Geko and I are going to be getting our hands dirty over the next few months with a number of different aspects of ships. As a result, I am particularly interested in hearing your opinions and thoughts in several areas.

    This being said, I want to keep your expectations moderated; there's a ton we'd like to do, a lot we can do, but also quite a bit we won't be able to do for a wide variety of reasons from time to balance. Also, I can't at this point give out as many details about what we are doing as we have with the duty officer system, and I apologize in advance that this will be a lot more listening and analyzing and a lot less spilling cans of beans.
    ...
    Looking forward to all your feedback!
    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
    1. Birds of Prey, just love them. PvE mostly, some PvP, but more than on my fed side characters. I prefer stories. Solo, as per wanting to read the mission text.
    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
    2. Not there yet, find myself with a lack of interest playing KDF side with little story. But I would fly the BoP ships.
    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
    3-4. Haven't looked into them.
    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
    I'm just going to quote my answer from the fed version as it's pretty much the same.
    5. I am pretty much an Aesthetics guy, it needs to look 'pretty' to me for me to want to use it. If I can't come up with a configuration I like I probably won't use the ship, I even took to copying my character over to tribble 3x each rank up just to play with the sip customizations available... Unfortunately I found I don't really like alot of the ship classes :/
    That's not really much of a problem KDF side as all the BoP variants have the same aesthetics that I prefer for them, they just differ in the specifics.

    I have not gotten so indepth to analyze the configurations or special abilities.
    I just focused my Sci and Eng Bo powers on survivability as I'm flying a 'weaker' ship and leave the damage boosting to my Tac captain skills and the single Ensign Tactical slot I have.

    Though I think most of the special abilities I"ve heard of have been interesting and support them. (balance issues aside)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    The Neg'var is way under powered,This is a Klingon BATTLESHIP not a cruser! this ship should at least have come with a heavy beam array or super heavy cannons! as for ships at tear 5 a modern version of the K'tinga would be fitting. Just remember Klingon ship need to hit hard we are warriors after all
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Specific questions:
    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
    I've tried all of the ships we have with my 4 Klingons. Favs, Raptor and Negh'Var, Carriers nice, too. Also tried the Varanus, Marauder...unimpressive. Tried the Grumba on Tribble, looks really cool, but otherwise, prefer the Raptor.
    BoPs are super quick in a trun, but seem to blow up kinda easy in PvP.
    The first 6-8 months or so did almost nothing but PvP with my fleet, lately mostly PvE since the fleet evaporated from boredom.

    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
    My Tac's in a Raptor, Eng in a Negh'Var one Sci in a carrier and another in a BoP. Mostly fly in 2-3s, some solo, full team when I can find one, almost all PvE as of late.
    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
    I don't think any are overpowered. I died just as easy as I killed in PvP. It's all about the skillset.
    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
    None, see above answer, skills choosen and BO layout will determine how you well you survive, it's not the ship.
    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
    This is more difficult to say...I like the alt skin for the Negh'var and it's heavy hull and shields, kinda prefer the console layout of the retro Vorcha, tho. It's a nice cruiser, but doesn't feel like the BB it's listed as.
    Could really use some more ship choices overall. Hard to believe the Klingons became an Empire with only 5-6 different ships.
    The B'Rel retrofit's ability to fire Torpedos while cloaked just doesn't seem to be all that, since as soon as you fire, you're auto-locked by the enemy and die rather quickly since you have no shields up while cloaked.
    Like the raptor's turn rate and layout, one of the best overall we have, IMOHPO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?

    I've mostly played solo and use the same ship whether I do PvP or PvE, I'm not worried about PvE there is nothing I cannot handle with the same setup I tweak for PvP

    1-B'rel (due to lack of alternatives) and got out of it as soon as I could level up.
    2-tried Quldun and preferred the K'tanco for my fighting style
    3-K'tinga FTW!
    4-Vor'cha (it was the least of the "evils" as far as choices)
    5-Qu'Daj

    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?

    I tried every other ship available and the only one that works for me is the Qu'Daj variation with the shorter neck. This is the only ship I use for any/all game play. Nothing else suits me for play style or aesthetics. Every once in a while I will handicap myself and fly my K'tinga just for nostalgia in PvE when I get really bored.

    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?

    None on the KDF side, if anything these days I would lean towards underpowered.

    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?

    PvE I can rock with anything... PvP however I feel most KDF ships are more or less ok at best but not by much. The D7 is acceptable where it is but I'd rather see the K'tinga on the next tier up with another rear weapon slot to reflect it's later design date and continued improvements. As for the details about other ships most folks here have already stated them I would just be repeating what's been said.

    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

    Stations - universal stations - for me the layouts are too limited as currently setup in everything except the BoPs. As a species that is used to making do with what they have for very long periods of time it would be appropriate that more ships would have this design. In my mind universal stations make more sense on bigger ships than they would on BoPs. To me BoP's are hit and run raiders, or scouting/stealth mission specialists. Cruisers have the size and crew/cargo capacity to better handle the "jack of all trade" type assignments.

    Console fav - the universal Assimilated Module, other than that nothing on the KDF side. I would like to see the KDF ships be able to choose your own lineup of console slots in the shipyards. That way you could take any ship and change the lineup to 2-2-4 or 3-2-3 or 3-3-2 you get the idea.

    Aesthetics fav - the D7 and the K'tinga haven't been surpassed ( both models still have lots of errors and accuracy issues especially the K'tinga ) I like the hammerhead design of the Qu'Daj but not crazy about the main hull with engines absorbed into the body. The standard neck is too thick and is too long as well. The K'tinga Refit model cannot be saved in my opinion, the delete key is the only good solution for my preferences.

    Ever since ST:3 we've had what was designed to be a Romulan ship foisted off on the Empire to the point where we've gotten away from the original Klingon aesthetics and everything is bird themed. Ugh. I appreciate the BoP for what it is, I don't dislike it, but it was designed with Romulan aesthetics in mind - they are the species obsessed with the bird motifs not us.

    I hope in the future Klingon design gets back on track aesthetically and also gets refocused on cruisers and battleships. I'd love to see an end game modern day inheritor to the D7-K'tinga lineage. No quirky powers or gimmicks just a good solid ship that evokes a sense of menace and threat to it's enemies they way Klingon ships did in the past.

    As far as the alien ships go on the KDF side personally I have no interest. I tried them on tribble but they just didn't say KDF to me flying around in them. However I am glad they are there for those who do want them ...I'm all for everyone being happy in their options. When the Kar'fi was announced I wanted to like it I really did. How cool is it to steal a ship from our ancient enemies in the days of legend... but once I saw it and tried it ... uhhh I just had to say no to the "lionfish". Bleh.

    I really like the Assimilated Borg Technology on KDF ships it seems to "fit in" nicely in terms of aesthetics. I'd just like to see the deflector array scaled down a tad, it's a bit much currently. I could easily see future KDF designs incorporating a lot of Borg elements.

    Special abilities - none really, some are neat ideas on paper but do nothing for me in actual game play. It seems like you end up losing too much firepower for what amounts to a cute trick on the KDF side.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:

    Specific questions:
    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?

    with every career i focused on the ship types for my class

    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?

    i use class specific ships but alot of people use escorts mostly science sihps

    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?

    I think every ship is about the same i cant think of 1 which is over powered

    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?

    I would say the nebula is weak beyond belief in pve and pvp it lacks everything its special never really works and the amount of firepower and damage the ship takes with its turn rate are some what of a joke.

    The b-rel BOP cloak might as well go there is no reason why a enhanced battle cloak is in the game when every place in the game except sector space players always have there shields up and the ship does not re-cloak quick enough maybe a plus 50% damage to torps for those brave b-rels captains

    5. What feature of your favorite ships do you like the most? As in, console configurations, station
    configurations, aesthetics, special abilities, etc.?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Gorn Engineer Captian

    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?

    The starting pseudo Bird of Prey and then the Raptor Line. I flew with one partner and stuck primarily to PvE as PvP was unappealing and often very hard to find at lower ranks.


    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?

    I flew the end level Raptor towards Cap and now I fly the Guramba Siege Destroyer. I still fly primarily with one partner and have not participated in a lot of PvP due to being distracted with another character.

    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?

    Carriers are RATHER Powerful as are the MVAE, Dreadnaught, and Intrepid... I would not honestly call them overpowered however. They are tough but each has their fatal flaws if you know how to properly exploit them. To me, to be Overpowered they need to be pure "I win" buttons with no real counter.

    That is PvPwise though. PvE I would say the Crystalline Entity is high on that list and Borg Cube's are pretty sick with their shield drain and enormous warp core breech radius. However, I am generally fine with this considering a weak Borg would feel wrong and pathetic.

    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?

    Cruiser type ships in general strike me as next to useless in the grand scheme of things. They are hard to kill and can heal but this has limited usefulness. They cannot draw Aggro in PvE because their firepower is too weak so Escorts and similar ships end up taking this role. So they do not often Tank. In PvP they are not worth trying to kill over softer targets so again their tanking is often irrelevant. Raptors are a better version like a Cruiser with Teeth and Carriers are a true cruiser, being very heavy and having tons of staying power mixed with awesome healing and field control abilities. With Raptors and Carriers Cruisers are redundant and obsolete in the KDF and it is not that much better for the Federation.

    As for healing boats they are ok at Hull Heals but Sciships are nearly as good and just as good for healing shields. Seems how you want to tank on your shields it is better to keep those alive. Also Sci vessels are better and stopping the incoming damage for awhile whereas cruises cannot do this task.


    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?

    I think the Raptors generally look rather nice. I love the look of the Klingon Cruisers. I think the BoP's are sexy ships as well. I found the toughness + the tac heavy BOFF setup, weapon slots, and console slots on the raptors to be a superb combination. Added to their bonuses it all made the Raptor a tough and DEADLY bird to face down in any situation.

    I find the Guramba is more like flying two ships. One ship is a fast and nimble Raptor and the other is a Vor'Cha. It is neat how I can flip between roles as needed. While the Javelin is decently powerful I think it could use to fire a bit faster (not charge but just fire when you hit the button) and perhaps be slightly more potent due to having to charge it up. Otherwise the Jav is mostly just a side bonus with the real power of the Guramba being its ability to choose what sort of ship it is to fit the situation IMO. I also love how it looks like a spider or claw and is so vicious looking in siege mode like it is coming to get you.

    I also found flying the Klingon Fighter to be rather fun. It was very fast and nimble, killed with great ease, and hardly took any damage when I did the Vault with it. That ship just felt awesome and powerful for being such a little runt.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Specific questions:
    1. What ship(s) did you fly as you ranked up? For each, primarily PvE, PvP or both? Group or solo?
    For My Main I used Battle cruisers D7, Vorcha, Vorcha Retro, I used a raptor for lt. commander, felt it was underpowered for what it was. Switched to the B'rel for the Lt. Gen token, good ship, but crippled by the cloak not working as it should. Finally I bought a Guramba, and I've used it since. But my heart lies with my Vorcha Retro. Also I sometimes level alone, but I prefer to level with people, as the company on team speak makes the grind less unbearable.
    2. What ship(s) do you fly at cap? For each, primarily PvE, PvP or both? Group or solo?
    Like above I fly the Guramba, but only because its effective. I would prefer the Vorcha, but I think for a tier 5, and a retrofit of a tier 4, it is underpowered when compared to the vessels of the Federation that are retros of tier 3 and 4.
    3. Which ship(s) do you think are currently overpowered? PvE, PvP, or both? Specifically why?
    No KDF ships are in my opinion. Many need looking at to bring them up to snuff I think FED wise the MVAM Is OP, no escort should have a science Boff slot like that, while also getting a 'three on one" console and the turning rate to make all but a BoP jealous (now you know why most KDF ships are green).
    4. Which ship(s) do you think are currently underpowered? PvE, PvP, or both? Specifically why?
    The Vorcha Retro for one is Underpowered. It should be more in line with the BOFF set up of the Excelsior for what it is. It's hull strength and shields are decent, but it lacks true tactical prowess for being an attack cruiser. The BOFF lay out should be more in line with the Advanced Heavy Cruiser Retrofit. It could also use some sort of special ability given its nature as a retrofit. In the show it had a heavy forward mounted disruptor cannon I'd run with that, like a mini-javelin.
    The Guramba is not Underpowered but it needs to have the negative modifier of its siege mode looked at. the -50% to speed and turn is damning. You can't track a cruiser with it, the only thing slow enough to keep in line is a Carrier and why would the KDF build a ship only capable of truly assaulting their own? A modifier adjustment is needed.
    The Enchanced Battlecloak on the Brel BOP retro needs looking at. It doesn't act as it should as has been confirmed by Cryptic many times. Given its state I'd say to deal with it the ship needs more Hull or shields to counter act the "Cloak isn't installed properly till next tuesday" effect.
    The Captain Tier BoPs gain no weapons over the Commander Tier BoPs. Both have 3/2. I believe the Captain tier should be 4/2, Admiral tier should be 4/3, and the Bop Retro should be 4/2 having lost one to pay for its special functions. It gives honest incentive to use the BoPs more than just pure endgame.
    5. What feature of your favorite ships do you like the most? As in, console configurations, station configurations, aesthetics, special abilities, etc.?
    I love the console lay out of the Vor'cha, its perfect for the ship it is. It's also identical to the FED ship it should mirror BOFF wise as well, the Excelsior. In fact aside from the over all weak BOFF set up for being the ship it is, I think the Vor'cha is the best ship in the KDF Fleet. It just needs to be tuned to be more tactically sound. Though keeping in mind the concept of faction specific designs this BOFF set up might be better. Lt. Engineering, Commander Engineering, Ensign Tactical, Lt. Commander Tactical, Lt. Science. A true attack cruiser.
Sign In or Register to comment.