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Vo'Quv and turrets

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2011 in Klingon Discussion
Ok so after my long break from this game im back :D Yes i know what you are saying OMG no another turret build question lol.

So i will make this simple. When i left the game an all turret build was viable on the Vo'Quv and was just wondering if anything has changed in the last while to make this better now or worse.

(and yes i looked and did not see anything recent on the topic) (i am also blind at times :D)

Thanks guys
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    i had an all turret build before the FIre At Will break for beams.
    When that is fixed next week, i will go back to the all turret build.
    It is fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Scatter Volley 1 + Beta 2 = lulz.

    Excellent damage output (provided you have enough power to support the turrets), and the AoE res debuff will help boost your pet's damage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    It's more than viable, it's rediculous if done right
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