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The One True BoP Guide?

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    My new Kling-Eng hit LG1 now...

    and here is my Loadout:

    Front: 2x Mk12 PlasmaDHC (CritH), 1xMk12 Plasma DC (Dmg), 1x PhotonTorpedo Mk12 (Dmg)
    Aft: 2x Mk 12 Plasma Turret Mk 12 (Dmg)

    Cmdr. - Eng: ET1, AUXtoSIF1, EMPtoS 3, EWP 3
    Lt.Cmdr. - Tac: HY1, CSV1,CRF2
    Lt. - Sci : PH1, HE2
    Lt. - Sci : ST1, TSS2

    Consoles:
    Eng: 1xEPS,1xShieldcapacity,1x Allround-Armor
    Sci: 1x Borg, 1xHalonSystem, 1xInduction Stabilizer
    Tac: 3x Plasma Dmg

    Shield: Reman Covariant
    Engine: Borg
    Deflector: Borg

    Its a funny "Plasma featured" build, and my Eng is a really good Healer/Dmg-support, with a battle-cloak.


    someone needs Eject Warpplasma 3 on KDF ??? send me a PM ! i can train it!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    BigRedJedi wrote:
    Engineer/BoP

    Hit-n-Run/DPS - Balance between firepower and survivability, run when needed;
    • 3 x DHC Disruptors
    • 1 x Quantum Torpedo
    • 2 x Disruptor Turrets

    Commander: (Tactical)
    • Cannon: Rapid Fire 3
    • Torpedo: High Yield 3
    • Cannon: Rapid Fire 1
    • Tactical Team 1

    Lt. Commander: (Science)
    • Photonic Shockwave 1
    • Polarize Hull 2
    • Tractor Beam 1

    Lieutenant: (Engineer)
    • Emergency Power to Shields 2
    • Emergency Power to Engines 1

    Lieutenant: (Science - a little less squishy OR Engineer - a little easier to run)
    • Hazard Emitters 2 OR Auxiliary to Dampeners 1
    • Science Team 1 OR Engineering Team 1

    =========================================

    30 Seconds to Liftoff (Hit with all you've got, then run for cover, minimal necessary survival skills):
    • 3 x DHC Disruptors
    • 1 x Quantum Torpedo
    • 2 x Disruptor Turrets

    Commander: (Tactical)
    • Attack Pattern Omega 3
    • Torpedo High Yield 3
    • Cannon: Rapid Fire 1
    • Tactical Team 1

    Lt. Commander: (Science)
    • Photonic Shockwave 1
    • Polarize Hull 2
    • Tractor Beam 1

    Lieutenant: (Engineer)
    • Emergency Power to Shields 2
    • Emergency Power to Engines 1

    Lieutenant: (Tactical)
    • Cannon: Rapid Fire 1
    • Torpedo: High Yield 1

    ======================================

    Be vewwy, vewwy quiet... I'm hunting Fed-bits! (Single target massive attack, then escape until cooldowns permit a repeat)
    • 1 x Tricobalt Torpedo (ALT, load 2 Trics, and 1 less DBB, Gets you 15 second sooner repeat attack)
    • 3 x Dual Disruptor Beam Bank
    • 2 x Disruptor Beam Arrays OR 2 x Mine Launchers of Choice

    Commander: (Science)
    • Charged Particle Burst 3
    • Photonic Shockwave 1
    • Polarize Hull 2
    • Tractor Beam 1

    Lt. Commander: (Tactical)
    • Beam: Overload 3
    • Attack Pattern Beta 1
    • Tactical Team 1

    Lieutenant: (Engineer)
    • Emergency Power to Shields 2
    • Emergency Power to Engines 1

    Lieutenant: (Tactical)
    • Beam: Overload 2
    • Tactical Team 1


    Just a few of my faves. ;)

    -Big Red

    I have been gone over a year now finally came back cuz I heard we got quests fianlly this was a HUGE help man.I have alot to learn now sence VM and all the other nerfs(alot needed honestly)its hard coming back I had the best gear and best skills at the time.....

    What a wake up call going into ker'rat was on how behide I was. I'm useing that first build of yours not to bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Ker'rat is a great place to test new builds, that's where I tweaked my BoP build, although even now I consider it a work in progress.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I've been using a variation of BigRedJedi's.

    3 dual heavy plasma cannons, 1 tricobalt
    2 plasma turrets

    Attack pattern omega 3
    Rapid fire 2
    Attack pattern Beta 1
    Tac team 1

    Photonic shockwave 1
    Polarize hull 2
    Tractor beam 1

    Power to shields 2
    Power to engines 1

    Eng team 2
    Power to shields 1

    It lets me hit hard, stick around for a minute, then run if I need to. Also, this is as a Sci officer.

    So far in Ker'rat it's worked good, in Cap and hold it worked great, haven't tried it in an arena, and I think I would need a lot of support from a healer, or Id be running every few seconds.

    Plasma weapons only because I like the look and sound.
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