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Regenerating Crew in the Vo'Quv

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2011 in Klingon Discussion
Hello All,

I've finally got to do some extended PVP with my Vo'Quv to see how all the changes that were made to the Carrier effects my play style.

My Snapping Turtle build still does quite well for the most part; however, it does have a very costly flaw.

I use Feedback Pulse 3 and I boost its effectiveness with 3 x Rare Induction Stabilizer Mk XI, it would be 4but I use the Borg console in the 4th slot.

If I can stay alive I come in 2 or 3 in total damage.

The problem is if I die once, I end up with no crew and start getting owned if I don't have any team protection.

The worst part about loosing crew count is that all of the heals that work of the crew system loose effectiveness and makes my Carrier that much softer.

If you play consecutive PVP matches, your crew count never regenerates and you just keep getting softer and softer.

The damage that I'm getting off of Feedback Pulse is what makes the build deadly and helped keep Escorts at bay; however, now it seems that I'll have to load up my science console slots with Rare Biofunction Monitor Mk XI just to try to keep my crew count up.

I use to use Tactical Team to help with crew recovery but now Tactical Team does not effect crew recovery.

What steps if any are you guys taking to help mantain your crew count?

When we respawn, we should respawn with our full crew compliment.

I went through 6 cap and hold matches and never was able to get my crew count above 1500 after I got popped in my very 1st match.

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    i have two of those bio science consoles. That is all you can do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    crew is not to importent for me in my carrier but i dont like only haveing 120/4000 every day so after a pvp match just sit in your ship and slowly it will recover.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I have fired my entire ships crew and replaced them with tribbles...........now i activly look for battles to cull the herd on board...if I don't I have to beam them to the minor race planets in a expanse somewhere so they can have target practice with their one shot kills on my BO's that they love so much......:rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I haven't even slotted the power in forever but does abandon ship still work to preserve your crew count when your ship explodes?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Lex_Rex wrote:
    I haven't even slotted the power in forever but does abandon ship still work to preserve your crew count when your ship explodes?

    I'm not sure,

    I did not know that it did that in the 1st place :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Staran wrote: »
    i have two of those bio science consoles. That is all you can do.

    Ya,

    I just added 2 of those consoles and they work great for quick Crew recovery :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Forgive my ignorance, but what powers/BOff abilities are directly "softened" by crew loss? I know only that the damage buff for Tactical Team diminishes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    All you can do it "Brace for impact".

    Was in Ker'rat yesterday when i attacked these two sci's in cruisers. They pushed me into the BIG thing of borg before they died.
    I spent the next 5 minutes crawling of of it.
    After that, I spent the next 5 minutes hiding because 1 crewmember survived the ordeal and that was with the consoles.
    I always think to myself, if Kirk father can one man his connie 100 years prior, why can't I one man my carrier just as effectivly?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I have done this for a very long time.

    First I started with shields and armor, When I see most enemies using a certain weapon, upon respawn or when I have a spare minute I will put the correct armor and shields with correct resistances from inventory onto ship.

    Biofunction monitors work VERY fast, so 4X of them for about 20 seconds while you reach the battle or just fly around taking Flags for points will work well


    Keep needed supplies and gear in inventory and dont be afraid to use it!

    Works for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    This item right here would be so sweet in my Carrier; however, It was only available from Atari if you bought the Digital Deluxe Download directly from them and the promo was only available for 2 days :mad:

    http://www.stowiki.org/Console_-_Science_-_EMH

    I’ve been hearing rumors that most of the Launch promo items will be hitting the C-Store this year and I can only hope that the EMH console is one of them :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Staran wrote: »
    I always think to myself, if Kirk father can one man his connie 100 years prior, why can't I one man my carrier just as effectivly?



    Because you are not Kirk's father?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    With diminished returns i am surprised that more than one of anything stacks good enough. but bio function mon was my suggestion in there as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    If you can find or afford the biofunction monitors that is.
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