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Klingon Unifroms

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited July 2011 in Klingon Discussion
I have heard that after you get the Gorn updates (Awesome job BTW) in game, you will continue to work on Klingon uniforms for the C-store or updates or whatever. This is basically a given, so my main point is about what will come after the Gorn gets it game for Klingons!

So I wanted to start a thread so I could post my ideas for what new Klingon uniforms could be, and invite you to post your ideas as well.

The combined ideas list:

General Chang's various uniform things. Especially the fingerless spiky gloves!

This Klingon's Clothing. I like the more Cloth, and standard clothing idea. Less Armor, more normal cloth.

Kuge's cool overcoat.

Klingon Female uniforms. Like Lursa and Betor's Uniforms. Or some at the very least the dress part. Looks more Klingon (Klingon Female that is) than the current female uniforms. (Unless the ESRB won't let them. Orions! Come on!)

TOS Uniforms. We have A TOS shirt, but not the rest of the Uniform, Pants, Boots, Etc. and plus the Female outfits.

22nd Century Klingon outfit. It is very similar to the giant Klingons outfit, perhaps to close. So if I were forced to choose, I like this one better.

And lastly, we should be able to make a Klingons fat and Portly. You try now any they simply look like they are pregnant. Something like this General Korrd. Plus I like his uniform, and it's on the list too.

Please post any other idea's you may have. Thank you for reading.

Klaa's uniform and hair. I very much want his awesome spiky gloves...

Worfs hair, 1 and 2.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    non dreadlock haircuts (at least 3) should come first for Klingons before everything else...the deadlocks are beyond tiring.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Morgomir wrote: »
    non dreadlock haircuts (at least 3) should come first for Klingons before everything else...the deadlocks are beyond tiring.

    Good point, I had not thought of that. In that case I agree. New hair! Then My uniforms I just said! :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Worf's non-dreadlock pony tail or bob cut.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    id like to see the 200 vet reward grow to how they said it would... seeing there hasnt been a smuck of another piece yet.... :rolleyes:

    Id like to see a cape added to the shoulders, then maybe some sort of frontall piece, then some nice boots, and maybe a wicked batleth :) please add on if you like. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    how about the huge amount of costume pieces i see all the npcs wearing on qronos? why dont we have access to half of it!?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    how about the huge amount of costume pieces i see all the npcs wearing on qronos? why dont we have access to half of it!?

    Short answer: incompatibility with player costume pieces.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    the BIG HAIR from ST5
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Staran wrote: »
    the BIG HAIR from ST5

    Everything else in this thread and especially this^^^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Short answer: incompatibility with player costume pieces.

    nope, not buying it. they are already wearing what we can wear, plus all the extra stuff.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    /signed

    Everything in this thread and more please! I am not long past about the "More Klingon PvE" content phase. But KDF uniform choices are definitely lacking.

    About the Lursa and Betor uniform. Those were shown in a PG rated TV show, so common sense would say it wouldn't be the slightest problem using them in a Teen rated game, but we're talking about the ESRB, not about people having common sense, so who knows...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    nope, not buying it. they are already wearing what we can wear, plus all the extra stuff.

    Except the Shoulder pads, or the sashes, or the Gauntlets, or the armor we can wear...


    -List updated to include the other uniforms mentioned.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I just want to see more options, period. Doesn't matter what.

    I do agree that the hair needs the most work. I don't to be forced to choose between dreads, dreads, or bald.

    And give the Females skirt/dress options, like Lursa and B'Etor.

    Frankly, the KDF needs a LOT more love.

    EDIT: Oh, and we need TOS "augment" options. Smooth forehead and costume pieces, please. :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    more subtle shoulder pads please (the current ones are somewhat over the top):

    http://blogs.sundaymercury.net/anorak-city/klingon%5B1%5D.jpg

    http://en.academic.ru/pictures/enwiki/77/Martok.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Giant hair tech.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Roach wrote: »
    Giant hair tech.

    Aye...giant hair tech. I would like to see a hair tech for the KDF side that goes in-line with Roach's sig here...heheheheh. jk canon peeps...

    Seriously, I would like to see any and or all of those come to fruition. I have had as much as possible my KDF BO's and myself look like the ST3 klinks but those ugly Ugly UGLY shoulderpads (I mean how tall are they from the side anyway????) ruin the total look......

    Perhaps these are the uniforms they are looking at?...Probably not, but really, we have more than enough people here to buy yes, I would be willing to BUY the changes via c-store if they made them satisfactorily (I mean to the specs we have seen in the new TOS things in C-Store).

    /Signed way way way big time.

    Keep this goodness going...I want these things for Klingons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Aye...giant hair tech. I would like to see a hair tech for the KDF side that goes in-line with Roach's sig here...heheheheh. jk canon peeps...

    Not me. I seriuosly want giant yellow hair on my Klink, with beard to match.
    Throw in the "one day we'll get it" longcoat, a whiteish shirt, dark pants and I can finally have a Klingon Yellowbeard. :D

    Then all I would need is a foppish looking fed to follow behind me asking players if they've seen Yellowbeard "He's got a big yellow beard" .

    Later the Devs can add Pirate as a class type to STO.

    Rapture :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Roach wrote: »

    Not me. I seriuosly want giant yellow hair on my Klink, with beard to match.
    Throw in the "one day we'll get it" longcoat, a whiteish shirt, dark pants and I can finally have a Klingon Yellowbeard. :D

    Then all I would need is a foppish looking fed to follow behind me asking players if they've seen Yellowbeard "He's got a big yellow beard" .

    Later the Devs can add Pirate as a class type to STO.

    Rapture :D

    And I know just the ship a Klingon Yellowbeard requires to travel and plunder in style:

    http://images20.fotki.com/v191/photos/8/89750/522541/TCat01side-vi.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    mister_dee wrote:
    And I know just the ship a Klingon Yellowbeard requires to travel and plunder in style:

    http://images20.fotki.com/v191/photos/8/89750/522541/TCat01side-vi.jpg

    lol...that is messed up....funny but messed up...hahahahahahahaha.

    To tell you the truth I think that the giant hair tech ought to come with a "someday we'll get it" pimp coat....Match that with the ability to make a short, portly Klingon and perhaps they ought to make a Klingon stench emote......I'd like that..... :D "Klingon SMEEEEELLLLLL BAAAADDDDDDD...." waving hand and a choking/vomit emote that can activate when you pass a fed on say...Drozana station...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Short answer: incompatibility with player costume pieces.

    To elaborate a little: most NPC's don't have to go through all the animations that the player characters do, chances are many of those uniform pieces we can't use would distort horribly or clip far worse than the pieces we currently have do. many of them probably aren't set up to be used in conjunction with other parts too so there would be even more problems there making sure they looked right with parts you normally don't see with them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Gatness wrote: »
    To elaborate a little: most NPC's don't have to go through all the animations that the player characters do, chances are many of those uniform pieces we can't use would distort horribly or clip far worse than the pieces we currently have do. many of them probably aren't set up to be used in conjunction with other parts too so there would be even more problems there making sure they looked right with parts you normally don't see with them.

    Also there is little variation to the NPCs in terms of size and bulk so many of those costumes might only work with specific "standard NPC shapes" and might otherwise clip horribly.
    The problems that exist (ed?) with the Generations/Voyager Communicator on Female Starfleet officers would be an example of this (They disappear (ed?) when you pulled the breast size bar to the right too much)
    I am not sure whether this bug has been corrected, hence the (ed?).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Martok42 wrote: »
    Except the Shoulder pads, or the sashes, or the Gauntlets, or the armor we can wear...


    -List updated to include the other uniforms mentioned.

    This and they don't have as much movement as we do. Ever notice how they just walk around or stand still?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I support this message.

    I think one of the main things all Klingon players want to see is some type of Overcoat. I mean we see Dahar Masters walking around with them on...is that when we will finally be able to wear them?....when the LvL Cap is increased to Dahar Master?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Yeah, I'd like to see boots that don't have *any* spikes on them. There are Orion NPCs wearing the thigh high boots the Feds have, why doesn't the KDF have that as an option for female characters?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    QuanZen wrote: »
    I support this message.

    I think one of the main things all Klingon players want to see is some type of Overcoat. I mean we see Dahar Masters walking around with them on...is that when we will finally be able to wear them?....when the LvL Cap is increased to Dahar Master?

    hmm intresting idea, I mean the sash is apparently connected to your rank after all
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Nausicaan trenchcoats, like in the enterprise episode 'fortunate son' (season 1)

    I'd also like to see the Gorn get the loincloths NPC's wear. Epic in their primitive brutality.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Commander Kruge's overcoat is not an overcoat. It is called a Battle Cloak. There are many variations of them. Take it from someone that dresses as a klingon and has many costumes. Also your correct we need more variety. Watch Star trek klingon on You Tube and you will see what i mean.
    In real life we Klingon Costmers follow one simple rule "if it looks Klingon it can be Klingon!"
    And there are many reasons for Klingons to have different styles of uniforms. Ones house may use different styles, Warriors from poorer areas of the empire may have to fashion their own uniforms or make do with what they can get and so on.

    In the end you are correct we need more variations. Not everyone wears the imperial armor style.


    Marok

    Member of fangroups: Klingon Assault Group and Klingon Alliance international
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Commander Kruge's overcoat is not an overcoat. It is called a Battle Cloak. There are many variations of them. Take it from someone that dresses as a klingon and has many costumes. Also your correct we need more variety. Watch Star trek klingon on You Tube and you will see what i mean.
    In real life we Klingon Costmers follow one simple rule "if it looks Klingon it can be Klingon!"
    And there are many reasons for Klingons to have different styles of uniforms. Ones house may use different styles, Warriors from poorer areas of the empire may have to fashion their own uniforms or make do with what they can get and so on.

    In the end you are correct we need more variations. Not everyone wears the imperial armor style.


    Marok

    Member of fangroups: Klingon Assault Group and Klingon Alliance international

    I think for the most part the different terms referring to clothing come from the fact that many folks around here only know the shows and movies and little beyond that.
    There are people like drkfrontiers and me who know all the old FASA stuff but for many around here it's probably something obsure.
    I mean how many people think of the Disruptor as the "shake-it-till-it-falls-apart-tool"?
    Probably only those who read the old FASA Klingon RPG module and its description what a Disruptor does.
    So only people who dress up as yourself will probabaly know what most "KDF-dressers" (no offense, I just could not think of a better term) would call Kruge's Battle Cloak.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    True enough, No offense taken. there are alot of us (old) warriors out there. Canon is important when it come to being Klingon.

    Marok
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    True enough, No offense taken. there are alot of us (old) warriors out there. Canon is important when it come to being Klingon.

    Marok

    Canon indeed.
    But you are of course right to recognize the need for some creativity where canon is not available.
    For example I stumbbled onto two interesting and in some areas similar rank insignia conceps:

    http://www.housevampyr.com/main.php?title=Klingon%20Rank%20Insignia&body=training/rank/vampyrrank.html

    http://www.ikvbloodlust.net/Ranks.htm

    There are also several conflicting backgrounds, depending on the "era" one gets into stuff like the novels and what they tell about Klingon history and psychology...or what ships they use for that matter.
    I guess to some extend fans will probably have to decide which version they wish to follow and take a creative leap from there.

    The DS9 Technical manual for example gives an entirely different view on what the Disruptor does, explaining it's a buildup of particles contained in a focefiled until the particles become unstable and are release by an opening in the forcefield.
    I guess that sounds way cooler than saying it's a highly advanced microwave-based weapon that (quite unlike the microwave ovens in our kitchens) can affect all kinds of materials equally well, not just hydrogen molecules.

    But I must admit the old version was more useful when, as the Trek-nerd I am, I started to design my own KDF-toolbox for battlefield engineers.
    An item among them is a small multi-purpose cutter/drill/welder that works the way FASA pictured it.
    Depending on the intensity and focus of the beam, it can cut (high focus, high intensity), drill (high intensity, less focus) or weld (low intensity).
    I think the first two are easy enough to imagine.
    In weld-mode it destabilizes the molecules on the surface (or surcfaces) you want to weld and then you put them together.
    When the effect wears off and the molecules reallign the surfaces fuse togetehr at the molecular level.
    Much easier to imagine with something based on the old FASA stuff instead of some particle-stream thingy.:p

    I realize I'm going a bit off topic here and I hope noone minds that too much.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    All good sources of information. Actually I have some of those rank pins in the photo on that page.
    It's all subjective. One of the things with uniforms is they all widely vary no matter what time period.

    A good example of this is in the game Star Trek Klingon which can be seen on You Tube.
    some have the imperial armor that is standard. Others wear fur and so on. Hence why we can work with
    canon or not. I have seen many creative ideas come out with regards to Klingon attire.
    Even the outfit I have on in my avatar photo is a cross of ideas but comes off very well. it has the armored look and is a next gen uniform, but also long enough to look like some of the outfits from Star Trek 6 the Undiscovered Country and that movie also produced variations. And then theres the armor worn by klaa in Star Trek 5.

    We need that flexibility in STO. Fasa may be outdated but it still has some good info. Same applies to Klingon Ships.


    Qapla Batlh je!
    Marok
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