I was playing around with the various Federation custom doors, using triggers to swap non-opening doors for opening doors. While it's unfortunate that I can't match the colors of the opening and non-opening doors, I recognize that's not a bug, so much as a design limitation. (I'd also love access to walls without doors.)
The bug is that opening doors, while otherwise the same "size" as closed door assets are slightly lower. I tried raising the object but the offset is less than a tenth of a meter off, which means that raising the opening doors relative to the height of the closed doors will raise it too high.
So any time you place opening and closed door assets next to eachother, the opening door will be too low if you place them at level height and slightly too high if you raise it one tenth of a meter.
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