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ATTN: PVPers

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2011 in PvP Gameplay
As most of you know I don't post on the forums very often; however, those of you who PVP and actively participate in the OPVP chat channel know me quite well.

It has come to my attention that our actions have caused some grief among some of the GMs and Devs.

When we embarked on our journey to gain the attention of the developers, we did not have the goal of ****ing them off or making them hate their job or us in mind, our goal was to get their attention pointed our way so we could get the rightful development and balance we so craved.

We have gotten their attention; so I implore you PVPers, when the devs are keenly aware of a situation, they are actively pursuing a way to repair the issue and satisfy our demands.

It will take time, it will be a while, but the devs have always addressed the community's issues whenever we brought it to their attention. I.E. Bridge officer swapping, scatter volley, viral matrix, snb, fbp, etc. So cut them some slack and be patient, screaming at them won't make the fix come any faster.

Any further ranting, raving, trolling, spamming, etc. will be detrimental to the situation and to our reputation. It also might actually cause the fix to take longer due to certain administrative members leaving.

Be nice to the devs and suport staff, for the sake of STO's future development.
Post edited by Unknown User on
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I agree. I think we're often getting to negative and pessimistic, and this has negative aspects of our relationship with Cryptic. Sure, we're paying customers and deserve our support. But there is only so much that Cryptic can do, and if we can't convince them with our numbers, we might be able to convince them with our coolness and creativity.

    The devs listen. They act. It takes its time.

    Don't stop reporting issues, don't stop suggesting ideas. Don't become destructive and spiteful. Cryptic is as interested as us in getting the game right in all aspects, but they can't do it all at once. But as long as we stay on the ball, present creative ideas, make our suggestions, provide constructive critique, they will keep us in mind positively, and they will help us not just out of a sense of responsibilty, but also because we're fun and cool to have around, improve the community and the game with our insights and ideas...

    That still doesn't mean I don't want new PvP maps and modes ASAP. :p And more Emblems for winning.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I wholeheartedly agree. As I've mentioned before, the devs are not always to blame for the slow rate of PvP progress. I have no doubt the devs are paying close attention to PvPers - but they may not have the time and resources to appease our every whim.

    While we have the right to complain (I too am guilty of this), there are more constructive ways to express one's opinion on the forums, so complaining might be better reserved for in-game chat.

    From what I've gathered, the devs appreciate suggestions about specific changes and possible methods of implementing them. Constructive threads tend to lead to constructive discussion and if there's a specific issue addressed clearly and succinctly, people might be more willing to respond to that specific issue rather than making general sweeping statements about Cryptic. I'm willing to bet it makes Cryptic's job easier and more efficient if people are agreeing/disagreeing (voting, if you will) on how/whether something should be done about said issue instead of just crying OP/imbalance.

    Kissing up to the devs wouldn't benefit me at all - but I'm still gonna have to take their side on this one and urge everyone to give them a break.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Well they have brought a lot of this backlash on themselves if you ask me. They have done a terrible job of public relations with the PvP community. The only time we see any type of Dev presence on these boards is when the jackboots come around to close threads and dish out suspensions. We are provided very little in the way of timelines or progress being made in the PvP front. Dstahl has plenty of time to post on the general Discussion forums on topics ranging from "can we get some new underoos to wear on my Fedtard toon" to the all important "How come I cant wander around my ship and take a TRIBBLE in my Captains Quarters?".

    I think what you are seeing is a group of paying customers that actually care about the game and see the tremendous potential it has getting fed up. They really are doing a substandard job handling the PvP front from top to bottom right now.

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~GM Tiyshen
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'd have to disagree about cutting em slack.

    There have been a few who have been downright disrespectful, and while I agree we need to be more civil, I've given the devs several months of slack to show me something new to PvP.

    Instead, I resub and find things as stagnant as ever on the PvP side of things. No new maps, no major changes, same freaking bugs (and a buncha new ones), and not a single change to the status quo. PvPers have left in droves, and while I desperately wanted to be optimistic about one of my favorite IPs, I find I've run outta faith.

    Instead of discourse, I see walls. I see "we'll get back to you on that" and "we have this planned for the future" or "we don't see what you're talking about" when even videos of the topics are posted. I see nitpicking rules enforced that blow back on their own loyal customers, the majority of which meant no disrespect. This isn't a forum of open ideas, it's where ideas go to die.

    The reason things have turned so nasty is that there's no direction on this board. Once in a while someone drops by to chime in the discussion or let us no what's up, but it happens so rarely, people start eating each other, or badmouthing the powers that be.

    Stagnation leads to death, and we're pretty much on a straight track there. Maybe I'll resub again in several more months and be pleasantly surprised.

    I won't hold my breath though.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    well it didnt take too long for the call for maturity to be answered with a personal attack on dstahl. the time to act like spoiled children in the cereal isle is over. seriously.
    the main reason i play this game is that devs listen to players more here than any other mmo i have played. the "i want it now" attitude needs to be tempered with reality. remember launch? want them to just rush a bunch of stuff to just toss it in game?
    its far better to add content on a steady pace and in due time after testing. To rush, work thru bug reports, wade thru posts here (by the same folks that complain about the lack of content and fixes), and rework, fix or redo content is counter productive.
    lets stay focused and mature and try to work together to get the pvp features we all want to see in the game. so take a deep breath and relax. keep asking good questions to devs about pvp so we can get good answers. it will take some time but there is some light to be seen in the eng. report.
    /rant off... do the same
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    MajorFury wrote: »
    Well they have brought a lot of this backlash on themselves if you ask me. They have done a terrible job of public relations with the PvP community. The only time we see any type of Dev presence on these boards is when the jackboots come around to close threads and dish out suspensions.

    I think this is a good example of a percetion problem. The moderators are not developers. We tend to lump them all together, but they aren't the same, and they have very different responsbilities.

    I don't think the Devs have any moderation rights at all, and the GMs definitely don't write any code for the game. The GMs are mostly here to identify the threads where jackboots, closings and suspensions are required. They will always get a negative image due their responsiblities. GM replies are generally not a sign of effective communication with Cryptic. They are a sign things have gone out of hand and we are mostly on a "meta" level of discussion, e.g. we are not discussion whether certain ideas are good, but whether the way we discuss is good.

    That said, we did also get direct - and utlimately positive - feedback in the past by the devs. Snix and Chaddington posted on threads here and directly talked about issues we had and what they will be doing about them. Of course we would want more direct responses, and more insights about the future planning.
    But I suppose we won't get much more details then the Engineering Reports provide:



    The following PvP related stuff was mentioned in the latest Engineering Report:
    dstahl wrote:



    Under Investigation
    These issues are hot topics in the QA and CS world. It by no means represents all the bugs we're looking into, but instead new issues that I want you to know we are on top of.
    • Tractor Mines

    In Development
    These items are actively being worked on by the at this time by the development team.
    • New Ground Combat v 2.0 - major update to weapons and a new over shoulder aim and shoot (optional) reticle system
    • Improving responsiveness of ground weapons and powers
    • Vivox Voice Chat integration
    • Tons of UI and HUD updates

    In Design Discussions
    The lead designers are currently discussing these features for implementation in an upcoming update
    • Reworking Kerrat and KDF patrol missions
    • Adding open PVP melee areas to social maps (Andoria, Vulcan, Qo'noS, Rura Penthe)
    • Repurposing some Feature Episode maps as new PVP maps
    • Adding leaderboards

    Long Term
    Designs and features being considered for updates further in the future
    • More PVP Maps
    • Territory Control Game

    Still too much of the really interesting stuff in the Long Term section. But the In Design stuff included the Season 4 episodes...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    well it didnt take too long for the call for maturity to be answered with a personal attack on dstahl. the time to act like spoiled children in the cereal isle is over. seriously.
    the main reason i play this game is that devs listen to players more here than any other mmo i have played. the "i want it now" attitude needs to be tempered with reality. remember launch? want them to just rush a bunch of stuff to just toss it in game?
    its far better to add content on a steady pace and in due time after testing. To rush, work thru bug reports, wade thru posts here (by the same folks that complain about the lack of content and fixes), and rework, fix or redo content is counter productive.
    lets stay focused and mature and try to work together to get the pvp features we all want to see in the game. so take a deep breath and relax. keep asking good questions to devs about pvp so we can get good answers. it will take some time but there is some light to be seen in the eng. report.
    /rant off... do the same


    LOL are you serious?
    You are either blind or sucking up to the devs.

    Lets review the game, shall we.
    It has been released 13 months ago, and in that time there have been no PvP content additions and even some of it was taken away (assault map).

    You say they are fixing the bugs constantly and we should praise them for it? That's why we pay to play, this game is not free and for our money, which can be taken elsewhere just as easily, we have a RIGHT to demand quality service, and not praise the ones who sold us a half finished product which they are constantly trying to fix and bring up to standards where it should have been at release.

    You say they listen to their players? Heh sure they do, they listen to their PVE players and about pvp ones, well who cares i guess, there isnt many of us left to warrant attention. Before the pvp forum upheaval we had one dev response here in months while the pve forums are flooded with them , and when we finally razed our voices because 13 months of neglect only mods responded and mostly with massive bans.

    They even banned people who exposed one of the biggest exploits this game has seen from release on the excuse that others will try to recreate it! How i wonder, when no one ever told how to do it, not here not in Opvp.

    Not to mention slaping the face of the pvp community with every patch doing exacly what we told them we dont want. SPAM anyone?

    So we should be patient and wait for pvp content for how long? one more month, six, a few years, all the while paying for the game?? Heh i think not.

    And the latest from the new Engineering report:

    Long Term
    Designs and features being considered for updates further in the future

    * More PVP Maps
    * Territory Control Game



    Nice, long term again for the pvp-ers, well i guess I'll put my subscription renewal plans for long term advisement also.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    It's true that the community has not been very nice to Cryptic lately, but it's also true that Cryptic has not been very nice to the community. Cloaked tractor mines should have never came out, and the fact that they did is proof positive that PvP is a very low priority for Cryptic. We scream and shout and misbehave not out of malice, but because it seems like that's the only way we can get attention. It might be me being naive and wishful, but I think 90% of the grief PvPers cause Cryptic could be eliminated simply by being more involved.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    LOL are you serious?
    You are either blind or sucking up to the devs.

    Lets review the game, shall we.
    It has been released 13 months ago, and in that time there have been no PvP content additions



    Nice, long term again for the pvp-ers, well i guess I'll put my subscription renewal plans for long term advisement also.

    Shanty town seems like an addition to me. but im only using commen sense so i could be wroung.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Bluepez wrote:
    Shanty town seems like an addition to me. but im only using commen sense so i could be wroung.

    Lol ground.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Bluepez wrote:
    Shanty town seems like an addition to me. but im only using commen sense so i could be wroung.

    Although i want to respond with a common LoL ground i will not and will say this:

    You should also use you common sense and try to determine how many of the pvp playerbase actually plays ground and which atracts more players to this game ground or space.

    And even if we count that ground map as addition to the whole pvp gameplay its only one map, in 13 MONTHS!
    You see that as enough and fair? Realy? Realy??
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    wrote:
    Although i want to respond with a common LoL ground i will not and will say this:

    You should also use you common sense and try to determine how many of the pvp playerbase actually plays ground and which atracts more players to this game ground or space.

    And even if we count that ground map as addition to the whole pvp gameplay its only one map, in 13 MONTHS!
    You see that as enough and fair? Realy? Realy??
    Shanty Town was received well. At that point, people hadn't yet abandonded ground as they have now. The error might have been that they didn't plan a steady content release for PvP.

    Even if "steady" content release would mean new contentonly every 6 months.

    Maybe all the balance tweaks let them loose sight of this aspect, certainy it did cost them time and resources. The balancing is naturelly fuled majorly by the PvP community (Borg don't whine), but it has to be an ongoing process that happens parallel to everything else, and it cannot satisfy the needs for content.

    Even if the game isn't perfect now, and we need to get the spam under control, I think beyond that point, we should push the balancing tweaks further in the background and focus on PvP content and PvP "peripherals", like:
    • New PvP Maps
    • New Reward Mechanics to provide more incentive to fighting to win instead of AFKing for Emblems
    • New PvP Modes
    • Player Rankings
    • Tournament Rules
    • Open PvP
    • Extensions to Private Challenge matches (for example setting a PvP map to "Shuttles" only " Tier 3 ship only", "no refits" or some such)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I shall stop any replies to the issue from my standpoint.

    Except this one, of course.

    Its the last since I had to reply to say I'll speak no more of it.

    So now no more of it.

    May clearer minds prevail.

    Edit: ok I tried but its hard to be civil in an unruly situation where one is cast as the sinner with no evidence to back it up.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Bluepez wrote:
    Shanty town seems like an addition to me. but im only using commen sense so i could be wroung.

    Yes Shanty Town was an add for the 12 people, (hyberbole) that actually plays ground PvP because it has been an atrocious abortion (again Hyperbole) since launch just with game geometry glitches and exploits. I with many on here the only way we seem to get seen is if we throw a tantrum.

    We are not asking for fixes to new bugs NOW we are asking for fixes to old bugs NOW, you know the not to be named exploit, plus others that have been brought forth. I still have issues with certain things in ground combat since launch, the stuck in firing animation, every character I have gets it, and I can only use melee weapons and some energy because it has spread from the sniper rifle it originally started on. Or the hey on my sovvy the deflector is gold now but my saucer still shows blue lighting effects or the 987098709870 ship name bug. They all are little bugs that individually are insignificant but when you put them together this game starts to enter Ford Pinto territory.

    The Mods have been a little heavy handed, I know their job is not easy I have moderated a few dozen interwebz forum sites so I understand but they seem to have forgotten one thing, they are the voice of reason. They cannot let attacks effect them on a personal level. While we the community responds with emotion Mods need to respond with reason, sometimes reason lets things slightly outside the rules slide because the point is good. The mods as of late have responded with the same emotion, it seems, as the community has responded to them.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    We haven't gotten what we deserve as far as treatment but all the negative talk isn't helping us get it any quicker.

    /signed
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I think we need to start a new habit and post crucial information, bugs and complains at the start of the week, not towards the week-end.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    well it didnt take too long for the call for maturity to be answered with a personal attack on dstahl. the time to act like spoiled children in the cereal isle is over. seriously.
    the main reason i play this game is that devs listen to players more here than any other mmo i have played. the "i want it now" attitude needs to be tempered with reality. remember launch? want them to just rush a bunch of stuff to just toss it in game?

    I agree the direct attack is childish and totally uncalled for but this is what happens when the person in charge of the game makes his rounds through the forum and NEVER stops in on the PVP section. DStahl has made 50 something posts in the forum since the begining of the month unfortunately none have taken place in the PVP section and there have been many issues that I am sure if they were handled correctly, 95% of this could have been avoided. Communication goes a long way.....lack there of creates ambiguity!
    its far better to add content on a steady pace and in due time after testing. To rush, work thru bug reports, wade thru posts here (by the same folks that complain about the lack of content and fixes), and rework, fix or redo content is counter productive.

    HUH ? Adding content, where ???? That I think is one of the main issues with Space PVP , there has been absolutley no new content E V E R for the Space PVP community period and the game has been out over a year, exactly how long are we supposed to hang on here. Sorry bug fixes and repairing things I can't talk about or receive a infraction are not content...

    Seriously I wish they would just tell us that they have nothing planned and most if not all would move on to some other game even though a lot of us have a lot of money invested in this game through subs and c-store purchases!
    lets stay focused and mature and try to work together to get the pvp features we all want to see in the game. so take a deep breath and relax. keep asking good questions to devs about pvp so we can get good answers. it will take some time but there is some light to be seen in the eng. report.
    /rant off... do the same

    Again its a perception issue, DStahl has never answered a single space pvp question that I can recall in the "ask cryptic" monthly questioner. Tell me that doesn't speak volumes, and you wonder why the pvp community is upset, come on, give me a break!
    dstahl wrote: »
    [

    Long Term
    Designs and features being considered for updates further in the future
    • More PVP Maps
    • Territory Control Game

    How long exactly is long term, 3 months, 6 months, a year or even 2 years. All the while we are supposed to chill and continue paying for the same TRIBBLE we have had since launch ? Yeah right!

    Chill LMAO! I would like some straight answers and have have the developers stop side-stepping and get to the nitty-gritty!
    We haven't gotten what we deserve as far as treatment but all the negative talk isn't helping us get it any quicker.

    /signed

    Please tell me whats positive about space pvp at this time ? Things can't get much slower than nonexistant can they ?

    Edited to add last comment...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Please don't tell me L2P, I believe I know how.

    Anyway, I believe that we have shown more than enough patience in the past year. But now it's running out for most of us.



    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines and Cryptic Studios Infraction Policy ~WishStone
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Everything is fine, no worries here.
    Oh Look, there's my seat in the back.
    You can start the bus again.
    http://www.youtube.com/watch?v=7ypZSJ2_RDY
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines and Cryptic Studios Infraction Policy ~WishStone
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I would love to leave this thread open, you guys. Please stop the discussion you are leading and return to the topic at hand.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    WishStone wrote:
    I would love to leave this thread open, you guys. Please stop the discussion you are leading and return to the topic at hand.

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines and Cryptic Studios Infraction Policy ~WishStone
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I am in agreement. The pvp has evolved as elite Pvpers have pushed the envelope. It's not just that though, working as a team and using abilities that complement each other is what makes or breaks close games. I expect changes to the game play of pvp as the game evolves in good time and I will adapt to those changes. As a science officer, I have seen a lot of changes that have forced me to find a better way. And if anyone who has gone against me know I make it work. Cryptic knows what they are doing. So all I can say is.......



    Whammy
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    well it didnt take too long for the call for maturity to be answered with a personal attack on dstahl. the time to act like spoiled children in the cereal isle is over. seriously.
    the main reason i play this game is that devs listen to players more here than any other mmo i have played. the "i want it now" attitude needs to be tempered with reality. remember launch? want them to just rush a bunch of stuff to just toss it in game?
    its far better to add content on a steady pace and in due time after testing. To rush, work thru bug reports, wade thru posts here (by the same folks that complain about the lack of content and fixes), and rework, fix or redo content is counter productive.
    lets stay focused and mature and try to work together to get the pvp features we all want to see in the game. so take a deep breath and relax. keep asking good questions to devs about pvp so we can get good answers. it will take some time but there is some light to be seen in the eng. report.
    /rant off... do the same

    You do realize the game has been out for over a year now right? "I want it now attitude" you say? Really? It's been over a year and they can't even introduce a new map or new scenario type? People have universally complained about NPC spam in scenarios and yet they just keep pumping out more and more of it. There are also some very serious exploitable issues that people have been bringing up for a loooong time now with no response. For the record I want to say love and peace and look at the pretty ponies with rainbows blah blah blah.....that was my attempt at being nice and hopefully not getting my post deleted.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines and Cryptic Studios Infraction Policy ~WishStone


    :p
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    MajorFury wrote: »
    You do realize the game has been out for over a year now right? "I want it now attitude" you say? Really? It's been over a year and they can't even introduce a new map or new scenario type? People have universally complained about NPC spam in scenarios and yet they just keep pumping out more and more of it. There are also some very serious exploitable issues that people have been bringing up for a loooong time now with no response. For the record I want to say love and peace and look at the pretty ponies with rainbows blah blah blah.....that was my attempt at being nice and hopefully not getting my post deleted.

    Yes, but the difference is this time they are actually taking a good solid look at what's going on in PVP, they used to just glance over, and ignore us for the most part. Now that we've finally got their attention, I think any further "look at me" posts won't help.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I agree that we in the PVP community could use a little more attention from the Devs.
    Unfortunately, the way we've been going about it is only getting us attention from the GM's.
    We are a SMALL part of this game. I think most of us feel the only reason why is that there has been no development of the PVP aspect of the game since release. WE LOVE THIS GAME. Space PVP has so much potential, & we feel that potential is being wasted. It is frustrating to sit in Eti Eridani, & see a sector full of ships, & only have 6 people in the PVP ques. It is frustrating to spend over 1000 hours practicing your technique & hone your PVP skills to a razors edge, only to have everyone assume that you are just cheating. It is frustrating to see all of your in game PVP friends leave to play other games, because they are bored with the same old STO routine. & It is frustrating to be silenced for expressing your opinion. In short, we're frustrated.
    Throwing that frustration in Cryptics face is only going to cause anger all around.It makes us seem childish to those who are passionate about different aspects of the game.We feel colored underoos are not important to the game, but apparently they are to some people.Some people play this game because of the immense customization options for their avatar.
    Some think PVE is challenging.
    Some even like to do ground PVP.:rolleyes:
    I wish Cryptic would realize, as we all seem to, that PVP is the end game. Properly done, It could keep people interested for years.With the foundry coming live soon, PVE content will be practically limitless, I hope that some resources are put into PVP after that happens, as i feel any investment in PVP will offer huge returns in retaining the player base.
    But then, I'm not a game designer, just a consumer, so I could be totally wrong.
    in short, i agree with Santa.
    So no coal for me this year please:D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I personally feel very sorry for the Dev’s and the Mods in the past few days, they were in a no win situation. People who should know better, PVP players with experience, posting about something on the forums that would have gotten them banned on any game forums. They did it on the weekend too, when we all know no one is going to read it till Monday.

    I have seen Dev posts in the PVP section; I see statements about PVP/Territory control on Ask Cryptic. I can see that there are issues with doing something like that, so I know it’s not going to happen overnight.

    I would love to see Mr. Stahl address his statement about the open PVP/territory control mechanism that he posted about last ask Cryptic. I don’t think he will, because of some of the unique people, who live under the bridges in the PVP forums.

    I don’t blame the Dev’s for not coming on the PVP forums to discuss things, just reading the PVP forums I get full of enough wine and cheese, also everything tends to get flame broiled over and over again. I don’t know what it is about PVPers, sometimes we are our own worst enemies, this thread proves it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    PvPers might be a small part of the playerbase but they are the MOST COMITED STO players (Custumers).
    The fact that they continue playing this game when at the same time they ve recieved no attention whatsoever proves how dedicated they actually are.
    Maybe the devs know this all to well to ignore us.
    We ve become nothing but barking dogs that get pimp slapped to the ground in game and in here.:(
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Imo, the priorities for PvP development should be in order:

    1. Then balance as best as they can based on top Tier Rank (with the understanding this will be an never ending battle).

    2. Fix fun factor if needed. For example if the majority of players don't like spam, then reduce it. If instant hull heals are an issue address this. If abilities induce noticable lag adjust them. Then go back to priority 2.

    4. Expand capabilities (such as Open PvP sectors, Fleet owned stations, etc). Then return to priority 1.

    Without fixing exploits it will be next to impossible to balance as someone will span Nerf XYZ when it's really exploits which have thrown things out of whack. Without balancing the expanded capabilities would result in one set of builds or worse 1 faction having an "I Win" button of sorts.

    Imo, the priorities for players should be:

    1. Test different counters to setups you believe are OP'd in a non exploit environment before calling for balance Nerf.

    2. If something doesn't seem fun, suggest a way to make it fun rather than just calling for its removal.

    3. Keep in mind many people enjoy PvE and consider impact on their gameplay style when crafting a suggestion for expanded gameplay.




    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines and Cryptic Studios Infraction Policy ~WishStone
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