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A few bugs and Suggestions On the New Update

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Pop up text doesn't always pop up. Some times you need to to a new map to make it pop up. Allow more triggers for pop up text.

Currently, right after one enemy encounter is destroyed the new one spawns in instantly if you have two encounters back to back. Placing pop up text does not create any gap between the two encounters. In cryptic made missions the next encounter always seems to at least wait until combat has ended before spawning the next wave. I see no reason why UGC shouldn't also follow this trend. Bug, working as intended or engine limitation?
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I don't see any bugs here, so you should probably repost this in the feedback forum so it doesn't get missed. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Thought there was on there about pop up text... I know the mission I just made has that issue where the pop up text doesn't pop up unless you move to a new map.

    Also I might consider enemies waves instantly spawning in immediately after combat to be a bug, since most actions in missions require you to exit combat before they progress, unless this is some how working as intended...

    I'll repost the other ones in the feedback thread though and amend my initial post.
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