Pop up text doesn't always pop up. Some times you need to to a new map to make it pop up. Allow more triggers for pop up text.
Currently, right after one enemy encounter is destroyed the new one spawns in instantly if you have two encounters back to back. Placing pop up text does not create any gap between the two encounters. In cryptic made missions the next encounter always seems to at least wait until combat has ended before spawning the next wave. I see no reason why UGC shouldn't also follow this trend. Bug, working as intended or engine limitation?
Thought there was on there about pop up text... I know the mission I just made has that issue where the pop up text doesn't pop up unless you move to a new map.
Also I might consider enemies waves instantly spawning in immediately after combat to be a bug, since most actions in missions require you to exit combat before they progress, unless this is some how working as intended...
I'll repost the other ones in the feedback thread though and amend my initial post.
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Also I might consider enemies waves instantly spawning in immediately after combat to be a bug, since most actions in missions require you to exit combat before they progress, unless this is some how working as intended...
I'll repost the other ones in the feedback thread though and amend my initial post.