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Advanced Dialogue

SystemSystem Member, NoReporting Posts: 178,019 Arc User
All advanced dialogue buttons must be clicked before any subsequent objectives appear or the mission becomes completed.
Post edited by baddmoonrizin on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I've found something similar. I've created a puzzle were you have to press 3 buttons in the correct sequence to cause a trigger. If I enter the correct code the first time the dialogue plays out fine, the objective completes but won't move on to the next objective. If I enter an incorrect code first and then the right code the next objective appears.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I could not reproduce your issue, Spectre. Can you give me the special project ID for your mission?

    Chaddy, you too, please? I suspect the issues you two are describing will be easier to understand if I have your project in front of me to look at. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I could not reproduce your issue, Spectre. Can you give me the special project ID for your mission?

    Chaddy, you too, please? I suspect the issues you two are describing will be easier to understand if I have your project in front of me to look at. :)

    Sorry I'm at work at the moment. Would the mission name be any help to you. (Its called 'Defiance' and the dialogue I am refering to occurs on 'The Haakona map') If not I will post the mission ID later.

    Thanks for your help :)

    PS I think I have set the advanced dialgue up properly. If not I shall hold my head in shame :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The new implements on foundry make it able for you to completely eraticate the old troublesome system with targs and Volcanic Flowers.

    Recomend:http://www.youtube.com/watch?v=UrGfAMQMyj8&feature=player_embedded

    The advanced popup Dialog boxes should still be exactly the same as how you left them. Unless you have been adding multipul options which need to be linked correctly. Good Luck.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    SP3CTREnyc wrote:
    All advanced dialogue buttons must be clicked before any subsequent objectives appear or the mission becomes completed.

    I encountered the same problem/or something similar.

    Basically I have this (so Zero can repro it):

    Interact with Object.
    - A popup with text.
    - Another popup that now branches into two:
    - One branch leads to a popup with extra info and then continue.
    - The other option is just to continue without seeing the extra info

    Neither option will result in the next objective appearing and the mission cannot progress.

    This also fails:

    Interact with Object.
    - A popup with text.
    - Another popup that now branches into two:
    - Each branch opens up an extra dialogue popup that say something.

    Neither option with result in the next objective appearing and the mission cannot progress.

    It's like the mission won't let you skip the other branch, even though they both lead to separate finish flags.

    Now, strangely this works, but is useless to me:

    Interact with Object.
    - A popup with text.
    - Another popup that now branches into two:
    - Both options are just continue with no other stuff attached to them and show two different finish flags.
    The mission is able to move on to the next objective.

    This also works:

    Interact with Object.
    - a popup with text.
    - Another popup that now branches into two:
    - One option leads to extra info, the other is just to continue.
    - Both branches then re-combine into a final popup that is the same for both branches.
    The mission is able to move on to the next objective.

    That works, but I don't want to have to bring the two branches back together at the end with another useless popup box.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I might be having a similar problem. Here's what I've posted in another thread:
    "So I have a section of 'Complete All' where you have to talk to various people on the planet. Then, once you've done that, a Pop Up dialogue is supposed to pop up as someone hails you. Unfortunately, it sticks right after completing all the previous objects and never shows the pop up dialogue.

    Nor does it think I've finished the mission. It shows all the green checkmarks next to the previous objectives, but then you're just wandering around, waiting for the pop up that doesn't... pop up.

    I can't continue on to the rest of the mission, which unfortunately is most of it, since this happens after the first set of objectives.

    What's going on? Can I fix it or do I have to wait for a patch? Is it something to do with the Advanced Dialogue?"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Hey Zero. My Foundry ID number is ST-TBEE6RWRN
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Chaddy, thanks.

    Galactrix, thank you for all the information! I don't see how your first failure is different from your first success. I'm probably misreading something. Can you also give me a project id for this?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Chaddy, thanks.

    Galactrix, thank you for all the information! I don't see how your first failure is different from your first success. I'm probably misreading something. Can you also give me a project id for this?

    I'll see if I can publish something. I didn't actually save that stuff. The difference between the first failure and the first success is that the first failure actually had one of the branches have a popup and then end. In the success one that worked, there wasn't one. Both branches were just the same button twice that didn't lead to anything else.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Zero, I am also at work. I'll be getting home late tonight (7ish pm EST) but I will try my best to set up a mission for you on tribble before the end of your work day.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Chaddy, thanks.

    Galactrix, thank you for all the information! I don't see how your first failure is different from your first success. I'm probably misreading something. Can you also give me a project id for this?

    OK. So now I have some visual aids and also a mission you can check out.

    On Tribble right now, there's a published example called "Conversation" by Galactrix.

    Project ID: ST-TAJDW68AG currently listed as review content, for Fed characters any level.

    Here's a screenshot of the advanced editor for a popup - this setup actually worked and let me progress to the next objective no matter what option you pick.
    http://i832.photobucket.com/albums/zz246/Galactrix2000/Random%20Screenshots/foundrypopupeditr.jpg
    As you can see, the two buttons both do the same thing and end the conversation.

    Here is a screenshot of the editor when the mission then gets stuck and can't progress.
    http://i832.photobucket.com/albums/zz246/Galactrix2000/Random%20Screenshots/foundryfail.jpg
    This is the same as above, except that one of the branches now has an extra prompt where you get some more info. For some reason after choosing either of these options, the mission will not move on to the next objective.

    Here is the Story editor where you can see that there's a final objective in the mission and that the branching dialogues are for the blue popup window in the flow chart.
    http://i832.photobucket.com/albums/zz246/Galactrix2000/Random%20Screenshots/objectives.jpg

    Here is a screenshot of the editor, but this time it comes from a Talk to Contact objective - the setup is identical to above, but it results in success and works as it is supposed to.
    http://i832.photobucket.com/albums/zz246/Galactrix2000/Random%20Screenshots/foundrycontact.jpg
    The difference between the two screenshots as you will notice is that next to the finish flags at the end of the branches, there is a dropdown menu that allows you to choose whether or not the branch is success or fail.

    Is this dropdown meant to be in the editor window for the popup boxes branching dialog too? Is that why it is broken?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Project Name: Advanced Dialogue Error
    Project ID: ST-TUY3F4DV8

    I put explanations of the error in the pop-up dialogue. It should be fairly easy to follow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Thanks for all this, guys! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Galactrix wrote: »
    Here is a screenshot of the editor, but this time it comes from a Talk to Contact objective - the setup is identical to above, but it results in success and works as it is supposed to.
    http://i832.photobucket.com/albums/zz246/Galactrix2000/Random%20Screenshots/foundrycontact.jpg
    The difference between the two screenshots as you will notice is that next to the finish flags at the end of the branches, there is a dropdown menu that allows you to choose whether or not the branch is success or fail.

    Have you tried to move the "arrow" that points to the flag? Not widely known but you can drag and move the arrow pointing currently to the flag and select one of the panels above so that you have a loop back to a previous dialog which should allow you to be a lot more flexible.

    I would send over a screenshot but Tribble is down for maintenance at the moment....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Have you tried to move the "arrow" that points to the flag? Not widely known but you can drag and move the arrow pointing currently to the flag and select one of the panels above so that you have a loop back to a previous dialog which should allow you to be a lot more flexible.

    I would send over a screenshot but Tribble is down for maintenance at the moment....

    I know about that but it is irrelevant for the screenshot I showed. I want the conversation to END, at the finish of the two branches, not loop back.

    The problem is that it doesn't trigger the next objective when the conversation reaches the finish flag.
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