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Release Notes: February 18, 2011

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2011 in Release Notes
Known Issues
  • On ground maps, primary weapon cool down may stop counting at "1." This is a display issue, and the weapon will be available.

General
  • The Excelsior has been added to the ship vendor for marks.
  • Fixed the issue where players thought they were being charged for free bridges.
  • The fonts have been tuned further to address areas where the lettering was too dark, too light, or difficult to read.
  • Enemy Mine now gives appropriate numeric rewards for completing the mission
  • TNG and DS9 uniforms have been updated in anticipation of the release of open jacket uniforms

Powers:
  • Added Rarity colors to tribbles.
  • Added Rarity colors to foods.
  • Cryo and Triolic Tribbles can now be created from any tribble as long as you use the appropriate food
  • Greatly reduced recharge time on Gorn Bite Trait
  • Greatly reduced recharge time on Vulcan Nerve Pinch Trait
  • Increased Range on Borg Neural Blast Trait
  • Reman Fighter Changes:
    • Now able to launch two sets of 5 fighters for a total of 10 Reman Scorpions.
    • The Scorpions will no longer die when the user exits combat.
    • The total charges on the Reman Fighter Launch Device has been Increased to 50 from 20.
  • Gravity Well:
    • Added skill modifier to pull effect.
      • Gravity Well I (unskilled) - Slow speed is snared, ave speed might escape, fast speed generally escapes
      • Gravity Well I (skilled) - Slow speed is snared, ave speed rarely escapes, fast speed might escape
      • Gravity Well II (unskilled) - Slow speed is snared, ave speed rarely escapes, fast speed might escape
      • Gravity Well II (skilled) - Slow speed is snared, ave speed snared, fast speed unlikely to escape
      • Gravity Well III (unskilled) - Slow speed is snared, ave speed snared, fast speed unlikely to escape
      • Gravity Well III (skilled) - Slow speed is snared, ave speed snared, fast speed rarely escapes
      • Improved pull slightly, with each version getting stronger from I to II to III
      • Improved damage slightly for each version
      • Increased variance of pull for lower versions, allowing for greater odds of fast ships escaping
    • These changes largely affect PvE ships and pets. Players still have their direct counters that allow for escaping a well and would generally employ them to reliably escape a Gravity Well II or higher.
  • Beam Fire at Will:
    • Corrected error that had the damage improvement for beam array scaling differently from dual beam bank. Both now improve DPS by 25%, 32%, and 40% for versions I, II, III respectively.
    • Corrected error that had 360 degree weapons have a 250 degree arc when using Fire at Will. They now have a full 360 degree arc when using Fire at Will.
  • Romulan Critter Changes:
    • Commander and Sub Commander Engineer now have immunity to Thalaron Device.
    • Lowered The Health of the Thalaron Device
    • Bridge officers will work harder to avoid thalaron devices
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