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Is there any way to do this.....

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Is there anyway to make friendly NPC's beam down, without having to kill them :p:(


Im trying to make a mission, thats mystery based, only 2 fights currently. Sadly i ran into a road block when i noticed i could not make any NPCs groups beam down without making them enemy's.


Has anyone managed to do this?

Thank you.
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Kirkfat's tutorial on how to spawn a friendly NPC may help: http://www.youtube.com/watch?v=w6st38Uh5Vs
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Is there anyway to make friendly NPC's beam down, without having to kill them :p:(


    Im trying to make a mission, thats mystery based, only 2 fights currently. Sadly i ran into a road block when i noticed i could not make any NPCs groups beam down without making them enemy's.


    Has anyone managed to do this?

    Thank you.

    There is a way, but it only works on certain maps if there is enough space to work with. I hope it helps.

    http://starbaseugc.com/index.php/sto-ugc-tutorial/video-tutorial-how-to-spawn-a-friendly-npc/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Sadly that wont work, I need 37 NPCs to beam down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Sadly that wont work, I need 37 NPCs to beam down.

    Why wouldn't it work with 37?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I will give it try.. if it does.. your getting a present :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I will give it try.. if it does.. your getting a present :)

    If you have enough space to work with, then you could use 5 groups of friendly npcs plus 2 single targs to make 37. I've never tried it with that many npcs, but it would theoretically work, if there is enough space on the map to position the pushpins at 300 from the spawn point.

    Please let me know if it works. I've heard that this trick is somewhat unreliable and function differently on different maps.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Kirkfat wrote: »
    If you have enough space to work with, then you could use 5 groups of friendly npcs plus 2 single targs to make 37. I've never tried it with that many npcs, but it would theoretically work, if there is enough space on the map to position the pushpins at 300 from the spawn point.

    Please let me know if it works. I've heard that this trick is somewhat unreliable and function differently on different maps.

    Been trying on the ground map I am using, it partly works. I say partly simply because, while it will spawn the needed NPC's there is a chance the player will move near the push pin before the mission gets to the point where the NPCs should beam down, that would just ruin the plot line. Not a risk i want to take, but if it was at the start of a mission, that had a path a player had to walk down, this would work well.

    Odd thing, is you can make a friendly NPC spawn using the Kill encounter, but you cant kill them, and it wont ever get passed that part. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Been trying on the ground map I am using, it partly works. I say partly simply because, while it will spawn the needed NPC's there is a chance the player will move near the push pin before the mission gets to the point where the NPCs should beam down, that would just ruin the plot line. Not a risk i want to take, but if it was at the start of a mission, that had a path a player had to walk down, this would work well.

    Odd thing, is you can make a friendly NPC spawn using the Kill encounter, but you cant kill them, and it wont ever get passed that part. :p

    Thanks for experimenting with it. It's not the greatest workaround for all situations, so I appreciate the testing.

    Could you increase the "distance" between when the player gets the prompt and when the npcs should beam down? The player could approach the battle from more distance?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Kirkfat wrote: »
    Thanks for experimenting with it. It's not the greatest workaround for all situations, so I appreciate the testing.

    Could you increase the "distance" between when the player gets the prompt and when the npcs should beam down? The player could approach the battle from more distance?

    But I want friendly NCP's, they are not beaming down to fight the player or other NPCs.


    I could increase the distance from where the player makes the NPCs spawn, and where the main game play is, but that again, would make for a very weird console placement.

    Edit: typo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    But I want friendly NCP's, they are not beaming down to fight the player or other NPCs.


    I could increase the distance from where the player makes the NPCs spawn, and where the main game play is, but that again, would make for a very weird console placement.

    Edit: typo

    Try waiting for Friday when Foundry: the next generation comes out, supposedly with trigger technology.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    That is something i am looking forward to, but lucky i found a nice map to use, as a bridge to a copy of the first ground map, that will then have the NPCs, its more work, but it fits better into the plot line. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    You'll still have to recostume the actors for FvK or KvF, depending on your alliance. Those are the simplest, Borg (highlvl req), and animal enemy groups (lowlvl req) will attack everything F or K. So you could have 3 factions...
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