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Foundry Missions Pathing

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I haven't seen pathing this bad since the Original Fire Caves™. I understand that these maps aren't done by beacon guy like normal ones are and that there's a new system that does it on the fly, but it's not working so well. As a matter of fact, I think even Fire Caves was better because once you figured out that you had to handhold them I didn't spend as much time watching my bridge officers get stuck.

NPCs cannot jump over small obstacles, frequently get stuck at doors because of the walls that make up the sides of the doors, frequently get stuck in corridors that have structural features along them, and can shoot through the walls. A side effect of this is that you have to basically babysit bridge officers through the corridors, and even then some of them will get stuck in "new and interesting" ways which require you to play "hunt the exit angle".

As an additional note, Breen on maps where you're trying to tell your bridge officers to stand in specific locations is extremely annoying as while you are trying to keep them from getting stuck, they'll all stand in the same place and die to freeze grenades.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    From what I understand, the current Foundry actually simply "doesn't" beacon things, which is the main problem.

    That's why the spotlight missions had to be converted by hand, so they could beacon them properly.

    The new system for automatic beaconing should be arriving very, very soon, I believe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Havraha wrote: »
    From what I understand, the current Foundry actually simply "doesn't" beacon things, which is the main problem.

    That's why the spotlight missions had to be converted by hand, so they could beacon them properly.

    The new system for automatic beaconing should be arriving very, very soon, I believe.

    I hear that a fix for foundry pathing issues is coming possibilty as early as this week. But as far as I know the spotlight ones on Holodeck weren't modified in any way by the devs.

    I've played through them and they seem to be a direct copy as they were from tribble and have the same issues with path AI - it's the number 1 thing people are writing in almost every review because they don't know it's an issue and thought I made it that way! lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    And this is why the Foundry is 1)still a beta and 2)not officially on the live yet. Its still a experimental tech improvement they are working on. The fact that it even partially beacons on the fly is something of coolness, but I have faith it will get better as we go, or else I want to modify all my personal shields so they are transphasic cloaking shields so I at least have some sort of vague excuse for running through objects :).
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