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Previously good mission won't load

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Misson: "General Keeg"

I suspect that a formerly valid costume option I made with a ship is now invalid, noticed that the ship costume option had changed and went to check it in the Keeg misssion...boom failure to load. Costume option was with Vorcha IIRC, previously using the last pull down option base model as an extra under-hull and nacelles gave it an appearance of being a super-Vorcha kinda battleship.

Mission had loaded fine prior to recent patch...all other missions I currently have still load fine.
Post edited by baddmoonrizin on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    What do you mean it won't load?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    What do you mean it won't load?

    Should be a handful of automatic bug reports in the in box...total crash to desktop on that mission only.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Ref - Error Ticket 11745933

    Specific Costume that I think is suspect: IKS Sa'Seh

    SS of the costume in question in game: http://i55.tinypic.com/igeq1k.jpg
    Note the double nacelles and visible "extra" hull underneath...this was something that was valid before the latest round of updates...but is no longer so.

    SS image just before crash: http://i54.tinypic.com/59wviw.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Additionally - the interior map for the IKS Fu'Chop's spawn point is now inexplicably below deck, causing the landing party to fall to their deaths. This had been functioning properly previously.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Oh good, those error numbers really help us track stuff down. Thanks so much for providing me with one! :)

    We'll look into this. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Oh good, those error numbers really help us track stuff down. Thanks so much for providing me with one! :)

    We'll look into this. :)

    np, we're all on the same side for hunting these things out on tribble :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    More info -

    I hit upon the idea of attempting to do the "Importable Objects" with this mission (General Keeg) using the UGC tool's "Import Projects" option -- I figured that this may operate procedurally on an object by object basis through the project ...and this is the notice I got just before that import crashed:

    http://i51.tinypic.com/zvqww6.jpg

    the Cryptic error reporting app also didn't seem to work right for this, showing "unknown number" for the error number, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    malize wrote: »
    More info -

    I hit upon the idea of attempting to do the "Importable Objects" with this mission (General Keeg) using the UGC tool's "Import Projects" option -- I figured that this may operate procedurally on an object by object basis through the project ...and this is the notice I got just before that import crashed:

    http://i51.tinypic.com/zvqww6.jpg

    the Cryptic error reporting app also didn't seem to work right for this, showing "unknown number" for the error number, etc.

    Ah, yeah that error basically comes up when it's deleting something. I think one of your maps must have gotten into a bad state and it's not importing properly. We ran into that issue when moving one of the Foundry missions from Tribble to Holodeck, so I'm pretty sure the team is already looking at it. :)

    Thank you for following up with so much information.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Ah, yeah that error basically comes up when it's deleting something. I think one of your maps must have gotten into a bad state and it's not importing properly. We ran into that issue when moving one of the Foundry missions from Tribble to Holodeck, so I'm pretty sure the team is already looking at it. :)

    Thank you for following up with so much information.

    cool beans :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Just noticed today that this is apparently fixed...was able to load mission and the map with the reported "fall through" problem was back to normal.

    Good job guys!
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